Posted this in my "Welcome" thread, but have since made slight adjustments and figured it's also good to ask for criticism instead of just saying "hey here's my map."
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Yeah, somewhat crowded with the islands, but the landmasses are at least somewhat even [though of drastically different constructions]. I know I made some mistakes in balancing, but I'd like to know what I did right too.
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QUOTE(Yenku @ Mar 22 2005, 08:43 PM)
This map is really unbalanced.
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Yes, I know that already.
Edit: But the link is very useful.
Edit2: Excepting differences in land construction, where's the largest imbalances?
I don't know who this map is for (as in who your target gaming audience is). If you want a map that's unbalanced yet because it's so huge and meant for ffa's anyway and is actually kinda fun once in awhile try continental divide (blizzard made it, it should be in your maps folder)... I'd go on but... nature calls =-O
QUOTE(PsychoTemplar @ Mar 22 2005, 08:52 PM)
I don't know who this map is for (as in who your target gaming audience is). If you want a map that's unbalanced yet because it's so huge and meant for ffa's anyway and is actually kinda fun once in awhile try continental divide (blizzard made it, it should be in your maps folder)... I'd go on but... nature calls =-O
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Target audience? Mostly anywhere from newb to moderate, but still allowing experts to find their way around.
I mostly tried to make the map interesting in that each island needs to be managed differently and making relatively natural changes in terrain.
Moderate to expert players won't touch this map, trust me... a moderate player is like the D+ level on PGTour. It's not really very interesting to me, it just looks like a bunch of land with a few minerals sprinkled around... that and Zerg are vastly disadvantaged on island maps (why do you think the only island part of pro island maps are the main bases... even then Zerg still have a much tougher time against Terran). People who are n00bs today mostly just backstab and play fastest so your audience would have to be at some Local Area Network with people who have somehow never played the game before and don't have powerful enough computers to run better games. Sorry but that's the harsh way of saying what I said in post #4.
QUOTE
it just looks like a bunch of land with a few minerals sprinkled around...
Few? There are 11-14 minerals in each main base. not many expansions.
I would say the most unbalanced part is the minerals, plaecment, amount, expansions. Its terrible.
If you made some decent expansions, a good amount of minerals in each base, this map would only half suck.
The terrain, never start teams on different types of land (with height differences).
What's wrong with having a dozen minerals and one vespene at each base and then having smaller island expos that serve mainly for vespene [as compensation and strategic points of interest]? Wouldn't that actually serve better for the Zerg, since all they need to produce any unit is a single hatchery?
Why do island maps disadvantage Zerg anyway?
[sorry if these sound n00bish, just tryin' to learn why the things I did wrong are wrong]
Its easier for toss or terran to hole up with a ton of minerals while zerg's main advantage is a quick expanison. Zerg depends on other races needing to expand, since they do it so easily. It is very hard for zerg to do well when they can only have 1 expansion for 20 minutes.
Besides the zerg expansion thing, 12 minerals were terribly placed and other players would get minerals faster than other plaers, plus some have more than others.
It is a bad idea to do that, and i hope you somewhat see why now.
I know i could barely call the above an explaination but i dont feel like going through each matchup.
^ Right, I'll fix those a little later.
Although it is a bit unbalanced, I have respect for this map and I think it could grow to be a great map.
Every player has a different set of obstacles to manuever and to adapt to.
Good work Corporal, keep it up.
QUOTE(Corporal @ Mar 22 2005, 04:46 PM)
Yes, I know that already.
Edit: But the link is very useful.
Edit2: Excepting differences in land construction, where's the largest imbalances?
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Nah, the biggest thing is that there's no expansions and it's terribly rigged for the four people starting in corners. They can't be attacked from all four sides, whereas the four in the middle have to frantically defend attacks from all sides. It really should be a four player map. Then there's the other problems, of course.
Just got back from camping and think I should make a completely new map similar to this one, but with the landmasses going out slightly radially from the center rather than randomly scattered and with one or two land connections between the islands of different players.
Edit: But first I will work on this map to connect the main islands together in pairs of two with expansions branching out for the passages. Should I use bridges or just land?
And thanks for the comment, Fortune. =)
Before you start, its reccomended that you place them in even spots around the map, like a clock. This way people dont get scrunched between two other players. Also make expansions.
.......Player1.....................Player2
Player3..................................Player4
Player5..................................Player6
.......Player7......................Player8