Staredit Network

Staredit Network -> Concepts -> Small Bug Start locations
Report, edit, etc...Posted by Navilin on 2005-03-23 at 01:30:36
When you place a StartLocation unit-sprite, and disable it in properties now when you click on it in game, it gives you a voice alert: "Units are under attack".
Report, edit, etc...Posted by Fiend on 2005-03-31 at 09:00:28
Navilen, you find this out on your own, because thats sweet! Maybe there a way to make it say something like "Nuclear Launch Detected" or some other things. Nice find, if that was you who found it.
Report, edit, etc...Posted by Navilin on 2005-03-31 at 16:31:37
Yes, I discovered it. I found it on my own. Someone may have already found it I dont know though.
Report, edit, etc...Posted by axblader on 2005-03-31 at 16:49:06
cool, what properties do you disable?
also, does it show "your base is under attack" for all the players? or only you. cause it be like a nice warning for ur allies lol.
Report, edit, etc...Posted by Navilin on 2005-03-31 at 17:50:59
Place a "unit" sprite startlocation, go into properties for said startlocation and check the disable box. Now in game the startlocation is selectable and when selected it says this voice msg "Base is under attack", it does not display the text, but it does say the msg. Some other unit sprites have cool stuff when they are disabled.

Note:"Men" type units can not be disabled(Accept for scv's)(I havent tested all the units but Im assuming you cant), neither can Protoss buildings,Terran Special Buildings, and mineral field type3, the gyser (These all crash)

All of the following can be disabled:Beacons,floorhatch,mineral fields1/2,all the addons,all terran "normal" buildings, zerg buildings, traps, doors,powerups.

Note: Sometimes if you go straight to the disabled unit SC crashes. I suggest placing them further up so you can go below them and then up. Some things create sprite "0" when they have the disabled box checked. (Ebay,refinery,supply,comsat, and some others)

Some random stuff Ive found: Checking the Disable box for the floorhatch opens it. Disabling doors opens them. Ebay looks really werid when disabled, as does the comsat, and the supply depot. (They flash, the fans spin really fast)
Report, edit, etc...Posted by Deathknight on 2005-03-31 at 20:50:00
Old. We have a tutorial on this I believe.

---
Oh, it's not in the tutorials database... but it CAN be found here: http://www.staredit.net/index.php?showtopic=1885

QUOTE(Sprite-Units section)
Advanced Sprite Properties

By: Ðeathknight

(1) Use Starforge
(2) Place any unit.
(3) See the unit type in the properties box.
(4) Copy that number.
(5) Delete the building and place any sprite.
(6) Go to the sprites properties.
(7) Put in the number of that unit you had before in the "Sprite" box.
(8) Uncheck the draw as sprite box.
(9)Check the "Disabled??" box.
(10) In the game it will be determined on what number you have used. You can see the list I've made below for reference.


NOTE: ALL SPRITE CREEP CAN NOT BE BUILT ON BY A DRONE UNLESS THERE IS REAL GAME CREEP THERE


LIST OF NON-CRASHING DISABLED SPRITE-UNITS:
•SCV(Acts as if it is mining or attacking and a spark appears in the top left hand corner)
•Drone(acts as if it is mining in place)
•Marine, Jim Raynor(Acts normally but doesn't move or attack)
•Ghost, Samir Duran, Alexei Stukov, Infested Duran(Acts normally but doesn't move or attack)
•Command Center(Is half built, it will have the lift icon, provides supply)
•Nuclear Silo(is half built, it will show the number of nukes it's holding)
•Refinary(is half built, you can gather vaspene gas from it, if it's destroyed, it will leave a vaspene geyser that you can walk under like a sprite and you can build on it)
•Barracks(is half built, will show the lift icon)
•Academy(is half built)
•Factory(is half built, shows lift icon)
•Starport(is half built, shows lift icon)
•Control Tower(is half built)
•Science Facility(is half built, shows lift icon)
•Covert Ops(is half built)
•Physics lab(is half built)
•Machine Shop(is half built)
•Armory(is half built)
•Missile turret(is half built ####ed-up looking)
•Bunker(is half built, load icon is there)
•Uraj Crystal(Acts normally but can't be picked up)
•Khalis Crystal(Acts normally but can't be picked up)
•Hatchery(Provides control, has select larva icon, provides creep)
•Lair(Provides control, has select larva icon, provides creep)
•Hive(Provides control, has select larva icon, provides creep)
•Nydus Canal(Provides creep, has build exit icon thingy)
•Hydralisk Den(Provides creep)
•Defiler Mound(Provides Creep)
•Greater Spire(Provides Creep)
•Queen's Nest(Provides Creep)
•Evolution Chamber(Provides Creep)
•Ultralisk Cavern(Provides Creep)
•Spire(Provides Creep)
•Spawning Pool(Provides Creep)
•Creep Colony(Provides Creep)
•Spore Colony(Provides Creep)
•Sunken Colony(Provides Creep)
•Overmind(with shell)(Provides creep)
•Overmind(Provides Creep)
•Extractor(you can gather vaspene gas from it, if it's destroyed, it will leave a vaspene geyser that you can walk under like a sprite and you can build on it)
•Mature Chrysalis(provides creep)
•Cerebrate, Cerebrate Daggoth(provides creep)

After I kept crashing on many protoss buildings, I assume they all crash.

•Xal Naga Temple(It's a flashing shadow. If you move the mouse over it or see the whole thing, the game will crash)
•Mineral Field(Type 1)(Says hallucinated, when you click on it, it says "base is under attack", can be mined)
•Mineral Field(Type 2)(Says hallucinated, when you click on it, it says "base is under attack", can be mined)
•Mineral Field(Type 3)(Says hallucinated, when you click on it, it says "base is under attack", can be mined)
•Psi Disruptor(Is invisible, if the whole thing is seen or you move the mouse over it, the game crashes)
•Zerg beacon, Zerg Flag Beacon(Acts like a regular beacon)
•Terran Beacon, Terran Flag Beacon(Acts like a regular beacon)
•Protoss Beacon, Protoss Flag beacon(Acts like a regular beacon, is not disabled)
•Overmind Cocoon(Provides creep)
•Dark Swarm(spell)(Normal, makes no sound, dunno about the attack thing)
•Floor Missile Trap(seems normal, not disabled)
•Floor Hatch(Remains opened, not disabled)
•Left Upper Level Door(Looks like a line, probably down)
•Right Upper Level Door(looks like a line, probably down)
•Left Pit Door(is down)
•Right Pit Door(is down)
•Floor Gun Trap(seems normal, not disabled)
•Left Wall Missile Trap(seems normal, not disabled)
•Right Wall Missile Trap(seems normal, not disabled)
•Left Wall Flame Trap(seems normal, not disabled)
•Right Wall Flame Trap(seems normal, not disabled)
•Start Location(Has 800/800 health with 1 thingy on the health bar filled in, sais hallucinated, when you click on it it sais "base is under attack", has a blank portrait)
•Flag(Not disabled, can't be picked up)
•Young Chrysalis(Not disabled, can't be picked up)
•Psi Emitter(Not disabled, can't be picked up)
•Data Disk(Not disabled, can't be picked up)
•Khaydarin Crystal(Not disabled, can't be picked up)
•Mineral Chunk(type 1)(Not disabled, can't be picked up)
•Mineral Chunk(Type 2)(Not disabled, can't be picked up)
•Vaspene sac(type 1)(Not disabled, can't be picked up)
•Vaspene Sac(type 2)(Not disabled, can't be picked up)
•Vaspene orb(type 1)(Not disabled, can't be picked up)
•Vaspene orb(type 2)(Not disabled, can't be picked up)
•Vaspene tank(type 1)(Not disabled, can't be picked up)
•Vaspene Tank(type 2)(Not disabled, can't be picked up)
•Goliath head, Alan Schezar head(number 4 on the list)(not selectable, spins around)
•Larva(Selectable, spins around, can't morph)
•Mutalisk(is a rock sprite then crashes after a couple seconds)
•Dark Templar, Dark templar(hero), Zeratul(Selectable, spins around, no action works)
•Dark Archon(As soon as it morphs in, the game crashes)
•Archon, Tassadar/Zeratul(As soon as it morphs in, the game crashes)
•Interceptor(turns into a rock sprite, doesn't crash)
•Scarab(Disappears)
•Map Revealer(turns into a rock sprite, doesn't crash)
•Disruption web(looks pretty normal)
Report, edit, etc...Posted by axblader on 2005-03-31 at 21:08:07
oh i believe i saw that before...though i was a newby that time(to this site). i must of forgot, its been a while.

though still, its still a pretty good find, to find yourself.
Report, edit, etc...Posted by Navilin on 2005-03-31 at 21:55:09
Never seen that sad.gif. Useful though thanks.
Report, edit, etc...Posted by IDontChat on 2005-04-01 at 18:50:29
Lol, I found a half-old map with that on it....showcasing cool glitches
UNFORTUNATLY, it now crashes when I try to play it.
[attachmentid=7207]
Report, edit, etc...Posted by RexyRex on 2005-04-01 at 21:24:49
Isn't that Dk's old map?
Oh well...
Yeah, this is old...
Ack GTG I'll finish this post later...
Report, edit, etc...Posted by Deathknight on 2005-04-02 at 00:20:49
Whoops, my bad- Here is the tutorial: http://www.staredit.net/index.php?tutorial=174

Yes that would be my old test map.
Report, edit, etc...Posted by IDontChat on 2005-04-02 at 00:53:53
Lol, all i knew was that SOMEONE created it, and that it was "t3h Ub3rz".
Report, edit, etc...Posted by Tearshed on 2005-04-03 at 06:44:00
Well wftwftwft.scx can be fixed if u delete the trigger that creates the units that crashes the game. Another thing on the map it says alot of tricks are there on the DB discription but I cant find glowing unit hp and some other things. And in the map echobound how do you do all that cool stuff like the unit hp and 3/2 hp etc?
Report, edit, etc...Posted by RcF on 2005-04-03 at 13:09:40
Starforge. In unit proporities theres two boxes for the health, the first little one should be more then the second box example:

7 4

you can do any combo... some may work some may not.
Report, edit, etc...Posted by Heimdal on 2005-04-03 at 14:44:08
The value of the first box (as long as it is non-zero) does not make any difference in any context. That is, 0 does nothing, and any other value has the exact same effect (changed wireframe, +1 HP, etc).
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-03 at 16:20:20
Everytyhing (almost) that is invalidly selected does that, E.g. minerals that are owned by urself (place in StarForge and set player to 1, then look in game and click it. Also note ONLY you can mine it.)
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