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Staredit Network -> UMS Production -> Resident Evil: Conspiracy *Updates
Report, edit, etc...Posted by UBCS on 2005-03-23 at 22:22:12
Sorry it's been so long about updates for Resident Evil: Conspiracy. The whole moving to Mp) screwed it up for me and ETEFT. He has been doing alot of work in college that i didn't know about. For now i will continue too work on it alone.

What is done:
Well right now, were working on the first official mission. Were also done with 1/3 of our 192x192 map which the terrain will completely cover. ETEFT has made us a car system that will allow you to enter ANY car that is in the map. He used a system where you bring a SCV too a beacon and you move your main unit up too a car. Then too exit the car you bring your SCV too the beacon again. Over all this is a long project, especially when at the momment im on my own. I dont feel i have enough gameplay too show screen shots, but i will show you a picture of our minmap too show you how much terrain is done in the map. Over all our terrain is basic but for such a big map that is all we can do. I want to have the entire city open, and have you do the missions at different locations of our map. I plan on have the hour effect im not positive i can slip it in but im thinking about it. Well, i'm sorry it's been so long for updates but i promise there will be more progress soon. Over all i feel this will be the best resident evil map ever made, and will over throw my other resident evil projects.

More updates coming soon, also i may do a official website for this huge project, with walkthrough's, secretes, and a hint on my new idea for the sequal Resident Evil: Conspiracy B. Which will be a alternative scenario happy.gif.
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