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Staredit Network -> StarForge -> P14 questions?
Report, edit, etc...Posted by Navilin on 2005-03-28 at 17:27:02
I have a few questions relating to p14 and SF. First why is there no p14 trigger option? Does starcraft have no trigger Data for p14? If so would this mean if has no unit/building info for player 14. Meaning they could not move? Ive had no luck testing since p14 normal units crash. Any suggestions for tests? Also do the trigger peramiters "All Players" apply to p14?

On second thought its not so much about SF but ehh, its a question I think Heim can help me with.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-03-28 at 17:55:09
P14 is a glitch that why they dont have it as any triggers. this player is only usefull for 2X and 8X faster games.
Report, edit, etc...Posted by Heimdal on 2005-03-28 at 18:09:46
QUOTE(MinigameEast @ Mar 28 2005, 05:55 PM)
P14 is a glitch that why they dont have it as any triggers. this player is only usefull for 2X and 8X faster games.
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Wrong.

This is the breakdown of player indices in the context of triggers (from cc.org):

0-11 - Player 1-12
12 - unknown/unused
13 - Current Player
14 - Foes
15 - Allies
16 - Neutral players
17 - All players
18 - Force 1
19 - Force 2
20 - Force 3
21 - Force 4
22-25 - unknown/unused
26 - Non Allied Victory Players
27-28 - unknown/unused

Player 14 is index 13, which translates to Current Player.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-03-28 at 18:55:48
actually i think he was talking about player 15 = to player 14 to what he is saying.

i tried putting units but it crashes when playing game or makes everything screw up even if i put it on the terrain and also i dont think its going to work anyway
Report, edit, etc...Posted by Navilin on 2005-03-28 at 19:18:49
Heimdal, I mean in triggers P14 does not exist I was wondering why this was. And if maybe I could munipulate it. No Im not talking about 15. And I know what P14 does I there when it first was shown.

What I am really wondering about is there is a way for me to use triggers to make units for P14. And also if anyone new what properties apply and dont apply to p14 units. I.E. since it seems not to be able to own triggers does that also mean it cant do certain things?

Here are somethings that hapen when P14 units are placed. Note not all these are "New"

1.Freezes all preplaced units. Archons are frozen in the state of joining, units have no animations, and cant move. Units created from triggers are fine.

2.Enhanced speed (Doh)

3.Crash (Yupp crazy huh?)

4.Nothing game runs fine.
Report, edit, etc...Posted by Heimdal on 2005-03-28 at 21:11:23
QUOTE(Navilin @ Mar 28 2005, 07:18 PM)
Heimdal, I mean in triggers P14 does not exist I was wondering why this was.
And I told you why. Player 14 = Index 13 = Current Player. This is also why there are no players 15 through 22 or 27. Those player indices have special meaning in the context of triggers.

The effects you see with units belonging to players > 12 in the game are due to buffer overflows. They are not actual players in the same sense that players 1-12 are.
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