ON HOLDDEMO IS FINISHED.
I've attached the demo of the map at the bottom of my post.
If you find any bugs, post them here and I'll fix them ASAP in the next demo release.
I'm putting this map on hold for a week or so, to brainstorm ideas and how to plan out the next parts of my map. I may release a demo in a couple of days to please some people, but don't expect a miracle.
Story:Deep inside of the heart of the former Confederate homeworld, Tarsonis, a group of stranded United Earth Directory elites reside. They must work together to unite all survivors of the forsaken planet, raise from the rubble, and rally under one common goal for all Terrans to strive like the Protoss, and Zerg alike, Survival.
After witnessing the destruction of several Terran fleets to the power of the Zerg Swarm, you and your men drop down upon a damaged outpost. Activating a nearby switch, you activate the defense system which tears the burrowed zerglings to shreds. The doors open, as you travel down the ramp and eventually meet up with a group of marines. You and the marines move forward and are ambushed by a considerable amount of zerglings and hydralisks, plowing them down, you travel till you come upon a defensive outpost stationed. You look in the distance as you see Duran, face to face with a army of Hydralisks and a renegade Cerebrate...
The game will be plot-heavy with cutscenes as to put the spotlight on the story. This cosides with the Brood War story.
GameplayNo major game engine in place yet. Upgrade facilities located in upgrades, beacons will be used for heal.
Bosses are going to be interactive and unique, as they aren't the typical attack and kill types. One boss will require you to "break" a code using a unique trigger system.
First boss complete: Hybrid Crysalis.
Game Info:Map Type: Badlands
Size: 256x256
Players: 5
Type: Survival/Action Adventure
Also, this game requires a massive amount of teamwork, so it'll be VERY hard for two-three players to do it alone, it'll mostly require a full house of pros to win.
I'll type up more once I can think of more things.
Updates:
03/27/05Revamped some of the terrain to better fit the units. Modified UED units hp so they aren't as dominating, spawns in the first boss area slightly adjusted so that zerg is able to push more, first boss is almost done, need to add final cutscene of it's death. Added screenshot of the first boss battle.
03/28/05Finally finished the first boss; Hybrid Crysalis. The triggering was a huge mess. All heal triggers and SCV triggers operating, and final cutscene is completed. Currently deciding whether to implement intro + choose guys or the next settlement. Added a screenshot of me and rcf trying to beat the first boss.
Balanced out the first boss some more, finished terrain of the first settlement residing in a canyon. Added selection of UED elites. Wondering if I should do a typical survival map or "leveling" up in terms of hp. Difficulty has been jacked up 10x since of my new hp system, it'll come useful later when you gain hp as the enemies do. I have to rebalance enemies again since the UED elites are powerfully weak at the beginning. It does incoperate team work though, as it is still possible to defeat the first boss with only about 300-500 hp.
Damn, balancing is a b****
03/29/05Added some more triggers to the health system, finished doing some of the gameplay engine, enemies now give experince and minerals, upgrade system for all players is being worked on, player 1 is completed. Heal system is fully operational, now working on the caves of the canyon. Upgrade system slightly tweaked, adding proper values to the upgrade locations, adding cutscenes in the canyon. Did a major overhaul on how the cut-scenes play out, normal blue text is used for dialouge, with red, green and yellow indicating enemy, you're talking, and allies.