Staredit Network

Staredit Network -> Concepts -> Cloak and Uncloak System
Report, edit, etc...Posted by KrAzY on 2005-04-01 at 09:14:50
Remember those maps called uncloaked Observer and Dark Templar, you can try the P161 glitch on any other units that you may have tried Disable and Enable Doodads. Since the patch 1.12 has fixed the P161 glitch, you could just try this idea by installing starcraft again into another computer... but don't goto battle.net or you would get that patch 1.12

Uncloaked Observer (Made by: krazydrunkking)

Uncloaked DT (Made by: Vindexus)
Report, edit, etc...Posted by chuiu on 2005-04-01 at 10:02:20
Why is your post one big run-on sentence and what exactly are you trying to say or are you just pointing out the obvious, that dts and observers were uncloakable in the past patch and they aren't now if so then what the hell is the point of posting since patch 1.12 is out no one is going to be playing with previous patches and therefore we dont care if you could uncloak/cloak in previous patches because it doesnt benefit us right now
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-04-01 at 10:32:48
Wow, lol chu run on sentences make you read faster. without periods i never paused to stop for either of your posts.
Report, edit, etc...Posted by chuiu on 2005-04-01 at 11:04:07
No, run on sentences make me have to read it 3 or 4 times because I dont know where he should be ending a sentence and starting a new one. I can't comprehend what he's saying if I have to piece together his paragraph from what I think he's trying to say. Further more it makes me feel like im running out of breath, if I were to actually read it aloud, I would be running out of breath. And, it makes him look like an idiot ...
Report, edit, etc...Posted by KrAzY on 2005-04-01 at 11:10:52
Eh.. I meant as try it in at different computer without that patch 1.12
Report, edit, etc...Posted by BeeR_KeG on 2005-04-01 at 12:32:00
Why would someone revert back to 1.11?

Yes, that was a glitch which wasn't widely used and now Blizzard did something and it got fixed or it works with a different player now.

But really, what is the point of this? To promote a map you made that no-longer works?

I'm thinking of closing this. If you get to promote your map which no-longer works, then DK should have a whole forum just for his no-longer working stuff.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-04-01 at 14:30:20
QUOTE(chuiu_os @ Apr 1 2005, 07:02 AM)
Why is your post one big run-on sentence and what exactly are you trying to say or are you just pointing out the obvious, that dts and observers were uncloakable in the past patch and they aren't now if so then what the hell is the point of posting since patch 1.12 is out no one is going to be playing with previous patches and therefore we dont care if you could uncloak/cloak in previous patches because it doesnt benefit us right now
[right][snapback]177761[/snapback][/right]

I'm so glad I learned how to talk and inhale at the same time! biggrin.gif

Is there anyway to make a unit cloaked before its uncloaked?? (Arbiter)
Yes I know; the arbiter could do it... but can you do an RPG where say a zealot gets a cloak(not just cheezily spawn an arbiter he hides under), making him invisible. Could you do this by first making an arbiter over him so he becomes "cloaked", and then hyper trig the arbiter moving to some location and back to the zealot, keeping him cloaked?
Report, edit, etc...Posted by SA_Max71 on 2005-04-01 at 15:14:00
Uh, Clokr_ has figured out how to make a arbiter not have it's cloaking field...

Sorry if I went off topic here, but I think that's what Kirby was talking about.
Report, edit, etc...Posted by RexyRex on 2005-04-01 at 16:38:38
This is pretty much just map promotion.
Close it gogo.

Plus DT's and observers were cloaked using the same method.
AND tons of people used to know how to do it because of massive (Now obsolete) tutorials.

This is a useless thread.
Report, edit, etc...Posted by KrAzY on 2005-04-01 at 17:47:54
I meant as try it into a different computer without that 1.12 patch yet...
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