Staredit Network

Staredit Network -> Terrain -> high lookout
Report, edit, etc...Posted by Jordan on 2005-04-02 at 19:22:37
i made this within less the 2 minutes
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-02 at 19:32:08
QUOTE(FierceMapMaker @ Apr 2 2005, 07:22 PM)
i made this within less the 2 minutes
[right][snapback]179050[/snapback][/right]


Yeah i can tell. bleh.gif

Anyways. It doesnt blend at the end and you could of made it more round instead of just straight.
Report, edit, etc...Posted by u_dunu_who_me_is on 2005-04-02 at 21:40:23
Sorry, but I can't really tell what it is..try making it look more realatistic. I can tell it was made in about 2 minutes.
Report, edit, etc...Posted by Jordan on 2005-04-02 at 21:46:10
its supposed to be on the top (3rd pic) it makes it look higher because the cliff slide on the middle. so it makes it look like a Lookout. it could be good in some maps.
Report, edit, etc...Posted by Urmom(U) on 2005-04-02 at 22:02:44
umm doesnt look that great. you shouldve made the bottom and spent more time on it. its nothing special though even if its perfect.
Report, edit, etc...Posted by chuiu on 2005-04-02 at 22:54:05
It's pretty much been done in some shape or form a bunch of times already but at least you didn't post an overly blocky or ugly version of it. Nice work.
Report, edit, etc...Posted by Rantent on 2005-04-02 at 23:19:40
I think what he did was put high dirt connecting to high dirt, which will pretty much always be slightly blocky. I like the idea, but the output was mediocre. If you could improve the look of it, it would be awesome. happy.gif
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-04-02 at 23:37:33
Ill tell you it can be blended alot more then it is, if you wanna give me the map ill fix it up. Or you can using ramps, and the sides of it.
Report, edit, etc...Posted by Yenku on 2005-04-03 at 00:09:44
Hmm i havent seen this before, but what would you use it for? You could have done a btter blending job, you should spend more time on that.
Report, edit, etc...Posted by Heimdal on 2005-04-03 at 11:27:09
The only place that looks blocky is one tile on the left corner. The repetetition in the choice of tiles in the middle is what hurts the piece the most. If you randomize those tiles a bit it'll look pretty good. We've seen high dirt to high dirt before, but never in a horizontal line like that. Nice work.
Report, edit, etc...Posted by BeeR_KeG on 2005-04-03 at 13:41:56
I'd have to say Good Job.
Like Heimdal said, a horizontal cliff has never been done before and you have done it.

Only blocky place I see is where the horizontal cliff meets the othe diagonal cliffs, but we can see that you didn't even try to do that so it doesn't matter.
it's not blocky at all from what I can tell but it is very repetitive and that is bad. It kinda looks more artificial than natural, I'm sure that some more variety can be put it.
Report, edit, etc...Posted by Deathknight on 2005-04-04 at 21:42:51
Tiles 70-0, 70-1, 70-2, 71-0, 71-1, 71-2, 74-0, 74-1, 74-2, 75-0, 75-1, and 75-2 are great connection pieces. There are others too though.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-04 at 23:46:45
QUOTE(Ðeathknight @ Apr 4 2005, 06:42 PM)
Tiles 70-0, 70-1, 70-2, 71-0, 71-1, 71-2, 74-0, 74-1, 74-2, 75-0, 75-1, and 75-2 are great connection pieces. There are others too though.


Why does everyone (And starforge) use the coordanates or w/e. Why don't they use the actual tilecode?


Anyways, why don't you make something a little more interesting? I'll come up with something and ill put it here biggrin.gif




How hard is it to put 1120, 1121, 1122, 1136, 1137, 1138, 1184, 1185, 1186, 1200, 1201, and 1202? (Note, thoes are the codes for 70-0, 70-1, 70-2, 71-0, 71-1, 71-2, 74-0, 74-1, 74-2, 75-0, 75-1, and 75-2; how I got them is my little secret tongue.gif)
Report, edit, etc...Posted by Rantent on 2005-04-04 at 23:57:55
Multiplying things by 16 is just a hassle.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-05 at 00:14:10
QUOTE(Rantent @ Apr 4 2005, 08:57 PM)
Multiplying things by 16 is just a hassle.


71-1*16 = 1136-16

nope.

71-(1*16) = 1136

nope.

(71-1)*16=1120

nope.

I dont even need to do anything
just type in #-# comes up #.

lol but here is my 2 minute thing.

Blocky as hell, but who cares? its not like anyone is going to use it. + i was too lazy to find a tile to match.

They shud make StarForge Extended or something and do extended terrain for you biggrin.gif. lol, so like you click high dirt, then if u press high dirt on that again it stacks nother high dirt, or you have cliff and it just pops a cliff in some dirt. that wud be cool. i shud post that somewhere biggrin.gif
Report, edit, etc...Posted by chuiu on 2005-04-05 at 00:35:50
If someone said tile 1120, I would have to do math to know where to start searching for it. If someone said tile 70-0 I would know the tile is found in row 70 column 0.
Report, edit, etc...Posted by Rantent on 2005-04-05 at 03:10:39
71*16+1 = 1137
Row * 16 + Column
(It's like counting across each row, there are 16 columns in a row.)
Report, edit, etc...Posted by Chronophobia on 2005-04-05 at 17:05:03
QUOTE(O)FaRTy1billion @ Apr 4 2005, 10:14 PM)
71-1*16 = 1136-16

nope.

71-(1*16) = 1136

nope.

(71-1)*16=1120

nope.

I dont even need to do anything
just type in #-# comes up #.

lol but here is my 2 minute thing.

Blocky as hell, but who cares? its not like anyone is going to use it. + i was too lazy to find a tile to match.

They shud make StarForge Extended or something and do extended terrain for you biggrin.gif. lol, so like you click high dirt, then if u press high dirt on that again it stacks nother high dirt, or you have cliff and it just pops a cliff in some dirt. that wud be cool. i shud post that somewhere biggrin.gif
[right][snapback]180696[/snapback][/right]


That ruins the whole fun with blending terrain and explore new ways to blend things...
Report, edit, etc...Posted by PodFedJay on 2005-04-05 at 17:10:26
O)FaRTy1billion, oh wow you dont need that many sprites just to make a high lookout. Just need to find pieces of terrain that matches.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-05 at 20:50:38
QUOTE(PodFedJay @ Apr 5 2005, 02:10 PM)
O)FaRTy1billion, oh wow you dont need that many sprites just to make a high lookout. Just need to find pieces of terrain that matches.


QUOTE
Blocky as hell, but who cares? its not like anyone is going to use it. + i was too lazy to find a tile to match.


[removed inappropriate content]

You are one of everyone, doesnt read everything. Pisses me off that it seems like people just read 1/2 the text, then post from that when the other 1/2 answers exactly what they say.

Notice I had one with sprites, and one without? besides that was less than 20 sprites.




Now about the tile thing...

Also you didn't read either; either you just put it in a very hard way for my little brain to understand.

QUOTE
Why does everyone (And starforge) use the coordanates or w/e. Why don't they use the actual tilecode?


With that, you wont say its on row whatever with whatever...
It would all be numbers, then with specialer editors you wont need to do math/use a converter. And its just as hard to find the [70-1] as it is to find [1121]

OR a better idea i just had: put [70-1] [1121]. then everyone is happy biggrin.gif
Wow I should suggest that.




and Mr. Mathematician, find how to find 1121=70-1. takes me 2 things on calculator.
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