And what I mean by "ReInhanced" I mean going to have realism, spells, and every quest from D2 ActI.
A little information for right now that I am working on I will post.
Diablo II ACT IMax Players- 5 Players
Terrain Will Be Badlands
Map Size 256x256 To make sure there is enough room for everything. } Available Classes {Amazon (Ghost/Girl)
Barbarian (Regular Zealot)
Necromancer (High Templar)(The One That Can Attack)
Paladin (Hero Zealot)
Sorceress (Infested Kerrigan)Every Character will be able to cast from 7 different spells.
} Spells {Amazon = Inner Sight* Will Create An Observer For You And Will Always Follow Your Amazon For A Certain Amount Of Time
Slow Missles* Will Create A Queen For You And You Can Cast Ensnare On Your Enemies
Decoy* Creates A Duplicate Of You For A Certain Amount Of Time
Valkyrie* Summons A Powerful Warrior At Your Side, The Valkyrie Will Stay There With You Until She Dies.
Multiple Shot* Creates 3 Weak Rouges At Your Side For A Short Amount Of Time
Exploding Arrow* Creates 1 Infested Terran For You
Plague Javelin* Creates A Defiler For You So You Can Cast Plauge On Your EnemiesBarbarian = Bash* Creates A Lurker At Your Loation For A Short Period Of Time
Double Swing* Creates A Barbarian Warrior For You For A Short Period Of Time
Whirlwind* Makes A Sucky Trap At Your Location Pulling Ememies Towards You For A Short Period Of Time
Taunt* Taunts A Monster To Fight You
Howl* Makes Monsters Run From You
Battle Cry* Stuns All Monsters Around You (Giving Them To Neutral Player Then Back To The Enemy Player)
Stun* Shortly Stuns One EnemyNecromancer = Dim Vision* Makes Any Monster Around The Necromancer Blind
Terror* Monsters Run In Fear Around The Necromancer
Attract* Gives Control Of Any Monster By The Necromancer For A Certain Time Then Gives Control Back To Enemy
Teeth* Creates 1 Mutalisk For The Necromancer For A Short Period Of Time
Poison* Creates A Defiler For The Necromancer For You To Cast Plauge
Raise Skeleton* Creates 1 Skeleton For The Necromancer (Only When There Is An Enemy Monster Nearby)
Blood Golem* Summons A Golem With The Same Health As The Necromancer, But Much Higher AttackPaladin = Smite* Creates A Lurker For The Paladin For A Short Period Of Time
Zeal* Creates 2 Other Paladins For The Paladin For A Short Period Of Time
Blessed Hammer* Creates A Archon For The Paladin For A Short Period Of Time
Conversion* Gives Control Of One Monster At The Paladins Location
Fist Of The Heavens* Lightning Strike On All Monsters Around The Paladin Killing Them
Holy Shock* Creates 2 Scarabs At The Paladins Location To Spring Off And Attack His Enemies
Prayer* Heals All Party Members By The PaladinSorceress = FireBolt* Creates A Firebat At The Sorceress's Location For A Short Period Of Time
Blaze* For A Short Period Of Time Makes Wherever You Walk Go Into Flames, Killing Weak Monsters
FireBall* Creates An Archon For The Sorceress For A Short Period Of Time
Hydra* Summons 3 Dragoons For A Period Of Time
Teleport* Teleports You And If Your Allies Are By You Teleports Them Also Back To Town
Blizzard* Kills Certain Monsters That Are By You
Warmth* Increases The Mana Recovery Rate Of Your SorceressThose are the spells for every character. And some more stuff to add would be:Once you die there will be a Khaydarin Crystal created where you died, then you will be spawned into town but will be created as an invincible medic (ghost of you), losing all your gold, and 2000 exp. Then once you pickup your dead body you will turn back into the character you were, and your experience will be gained 500. There will be treasure chests throughout the entire map, each treasure chest contains a random amount of gold. I am sure I have left something out, but I can't think of anymore right now. But I would maybelike some suggestions for parts of realism ideas in my map? Maybe like anything that you could think of that could make a StarCraft Map better suited like Diablo II. Thanks