Staredit Network

Staredit Network -> Concepts -> ONe Location Bound
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-04 at 18:10:01
I heard it was made before by (U)Bolt_Head or somthing is that true? i want to know if anyone has that map i want to look at it,

How do u do a one location bound anyways, to me it seems inpossible, if Bolt is here himself i would like you to reply to this telling me how u did it if you dont mind or just giving me the map so i can find out myself...


Ty all

Computer....
Report, edit, etc...Posted by KaboomHahahein on 2005-04-04 at 18:35:36
It was made by him and it is in the download database unprotected. Look in there next time before asking...

I'll get the link for it.

ADDITION:
http://www.staredit.net/index.php?download=766
Report, edit, etc...Posted by chuiu on 2005-04-04 at 20:51:25
Just link him here:

http://www.staredit.net/index.php?showtopic=10695

It's a thread with all his Unlocked maps.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-05 at 13:02:18
The one location bound that most everyone knows was actually my Second One location bound. But the first one i made only had one level and was intentually made impossable as a joke.

The map is unlocked, to be overly simplistic you center the location after each explotion on the next spot you want to create one at.

You have to understand gridding and have very good understanding of trigger order to make it work properly.

If you still want to know after viewing the map try asking specific questions like "what is this part for" or "how do you get the location in the correct spot". That will be alot easyer for me to explain the the whole thing at once.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-05 at 14:03:38
ok ty alot ill look into it and check it out

thanx Bolt and others who posted the link
Report, edit, etc...Posted by LegacyWeapon on 2005-04-05 at 14:55:04
Grids are the basic structure of his map. Here is a tutorial about it happy.gif
http://www.staredit.net/index.php?tutorial=137
Report, edit, etc...Posted by axblader on 2005-04-06 at 18:11:22
hm...ive made a like..8 locatino bound. since i used grids, so i moved one over and gave the grid unit to the other palyer and moved the other one, repeating 8 times.
anyways, the map bolt made is better angry.gif
Report, edit, etc...Posted by Snipe on 2005-04-06 at 18:17:32
i still think its nuts... like i couldn't possbly understand it only the skillz of (U) can come up with that teehee
Report, edit, etc...Posted by Battleaxe3 on 2005-04-06 at 18:18:43
Its accually simple if you know in wat order sc gives units.
Report, edit, etc...Posted by antirush on 2005-04-07 at 14:25:20
It's actuallly quite possible to make a no location bound. Not even particularly difficult.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-07 at 16:00:36
QUOTE(Battleaxe3 @ Apr 6 2005, 05:18 PM)
Its accually simple if you know in wat order sc gives units.
[right][snapback]181749[/snapback][/right]


Conceptual ideas are alot easyer than actually doing it.
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 16:05:26
After you understand it, it looks very easy and useful. Its basically moving locations to places where you want them to be, combined with give units to pinpoint a spot. This and different variations can be used to do many different things.
Report, edit, etc...Posted by Kow on 2005-04-07 at 16:31:09
No location bound = sucking trap...

Report, edit, etc...Posted by LegacyWeapon on 2005-04-07 at 17:30:27
No because how would you detect it has gone to the center...
Report, edit, etc...Posted by MapUnprotector on 2005-04-07 at 17:37:54
no location = get to other side with enemy units all around.
Report, edit, etc...Posted by chuiu on 2005-04-07 at 20:58:51
No location = 2x2 map resized so that you can use the "Anywhere" location.
Report, edit, etc...Posted by LegacyWeapon on 2005-04-07 at 21:55:14
Then how would you center on a unit at 'Anywhere'? Or order units to go into the sucky trap?

It would just be a mostly triggerless obstacle course...
Report, edit, etc...Posted by KrAzY on 2005-04-07 at 22:14:54
Anywhere = Location
Does that mean theres 256 locations?? tongue.gif
Report, edit, etc...Posted by antirush on 2005-04-08 at 01:46:34
Actually a no location bound does not have to use 'anywhere' and can closely resemble the normal explosion bound types. It would involve some burrowed zerg units and perhaps some seige tanks on a cliff.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-08 at 03:26:58
QUOTE(krazydrunkking @ Apr 7 2005, 09:14 PM)
Anywhere = Location
Does that mean theres 256 locations?? tongue.gif
[right][snapback]182786[/snapback][/right]


nope it makes it 255. Theres only 254 excludeing anywhere.

Legacy, you would have to make like a path for your location to follow. Like to move the location from one part of the map to another you would have to have it kinda slide over there.
Report, edit, etc...Posted by Battleaxe3 on 2005-04-10 at 22:00:53
Wait are u sure bolt?
Report, edit, etc...Posted by RexyRex on 2005-04-10 at 23:14:47
I'm not even reading this topic.
Grids, fool...
(After this post I'll go read it smile.gif)
Report, edit, etc...Posted by chuiu on 2005-04-10 at 23:25:08
You can make 255 locations because Anywhere takes up 1. There is a total 256 possible. (multiples of 2, remember?)
Report, edit, etc...Posted by RexyRex on 2005-04-10 at 23:31:38
Here you go.
(I think this is it...)

ADDITION:
Yeah it's old and has unessecary triggers.
But it works. happy.gif
Report, edit, etc...Posted by Red2Blue on 2005-04-10 at 23:52:08
Nice bound.
I did have a question though bolt.


Why didn't you just give away the units to a different computer player after each completion?

Giving the units would have allowed for you to "reset" the game after the first interval by giving them back to the computer controlling the explosions..

=/
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