unfortunately it only works in space desert and instalation but im not sure if it can in any other tileset, you can try if you want...
Report, edit, etc...Posted by Kamikaze.Kow on 2005-04-05 at 17:30:55
It could probably be done in Badlands.... anyway, its ok i guess :/ not much to say really, i could see it being used to cut down on the rigged corner side things... but its not all that special...
Good Job?
Report, edit, etc...Posted by LordVodka on 2005-04-05 at 17:45:16
Can't say that was really supportive Kamikaze.Kow. Hey, at least he finds out things like this and shares the idea with everyone not smart enough (or too lazy) to do these things with Terrain. and yes, it is a good job given the time it must've taken to figure out how to make it look nice and neat.
Report, edit, etc...Posted by warhammer40000 on 2005-04-05 at 17:51:02
Its not the best chunk of terrain but i defiantely like it! There is no blockiness and i would use something like that in a map for sure! gj!
Report, edit, etc...Posted by glytchur on 2005-04-05 at 17:55:11
kow, i tried it in badlands it doesnt work, cuz you need the end corner piece of structures and badlands is in 2 pieces that wont go together at all... i know its nothing impressive i wasnt looking for it to be in the hall of fame or anything, i made this and thought ppl might want to use it in there map somehow...
Report, edit, etc...Posted by Deathknight on 2005-04-05 at 17:56:45
It might be better if you can get the structure thing around the edges to be on the right and left sides as well.
Report, edit, etc...Posted by Rantent on 2005-04-05 at 18:14:23
I like it, but the tricky part is trying to get the wall to go horizontally as well as vertically.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-05 at 18:21:35
Can someone repost it.
Report, edit, etc...Posted by glytchur on 2005-04-05 at 18:39:36
Report, edit, etc...Posted by chuiu on 2005-04-05 at 19:04:58
Wow, I could reall use that in a map I'm working on ... I'll update if I can do it in Jungle.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-05 at 20:57:20
Wow, I like it
I give it a 7.5/10
Report, edit, etc...Posted by TheOddAngel on 2005-04-06 at 13:09:15
Try making The bottem the flat part
Report, edit, etc...Posted by Sodium_Chloride on 2005-04-06 at 18:43:37
Its a rather nice and finished polygon you have there.
Report, edit, etc...Posted by D_Scypher on 2005-04-08 at 02:23:00
Is anybody else thinking POLYGON DEFENSE?
That's pretty cool, though I can't think of any practical use for it right now...
Report, edit, etc...Posted by Chronophobia on 2005-04-08 at 19:49:26
I made a polygon in badlands, so you know that it works there too...
And about the Polygon defense, you actually could do a polygon in the middle of the map, and then make 6 highways or something similiar, or like everyone got one polygon as a size of mine maybe. and then you make flying units moving over them, as in Matrix Bullet time or HGMA Defense... or some kind of level defense
Edit: I made a Jungle high dirt polygon, I don't know if this is the best blending but it works.. and I where the first one to make one in jungle! Beat that! =D
Report, edit, etc...Posted by chuiu on 2005-04-08 at 19:53:11
I tried in jungle, I can't find anything that would work.
Report, edit, etc...Posted by Rantent on 2005-04-08 at 20:05:27
You can do it in jungle too, if you use theoretical humans way to link ruins to temple.
Report, edit, etc...Posted by Kamikaze.Kow on 2005-04-08 at 21:06:34
Sorry about my unsupportive post back there glytcher, (was in a bad mood )
Anyway, Chronophobia posted the badlands thing i was gonna post oh well.. I'm Gonna try in ice!
ADDITION: I, Unofrtunately, tried to do snow outpost.... Didn't turn out how i planned....
Anyway, tell me what you think of it
Report, edit, etc...Posted by FaZ- on 2005-04-09 at 00:13:45
Excuse me if I'm wrong, but can't players "fall" off the left and right edges of these structures? Most of you are leaving nothing between the low and high ground, where some add sprites. Neither will form a wall.
Not a bad idea, but try to find vertical edge pieces that prevent exit.
Report, edit, etc...Posted by D_Scypher on 2005-04-09 at 01:22:33
I believe they would be blocked. The tiles used are corner pieces; I haven't actually tested them but I'm pretty sure they act as movement-nullifiers. As for the Jungle hexagon, those aren't sprites, those are tiles. They'd act as blockers too.
Report, edit, etc...Posted by Rantent on 2005-04-09 at 01:49:36
Use the water versions of those pillar tiles, and you've got a hexagonal bridge.
Report, edit, etc...Posted by Chronophobia on 2005-04-09 at 04:45:09
QUOTE(Rantent @ Apr 8 2005, 11:49 PM)
Use the water versions of those pillar tiles, and you've got a hexagonal bridge. [right][snapback]183582[/snapback][/right]
You mean like this?
Report, edit, etc...Posted by Rantent on 2005-04-09 at 05:22:38
Ya I guess, I never tried itmyself, I was simply thinking aloud. Now that I see it, it doesnt really fit.
Report, edit, etc...Posted by Chronophobia on 2005-04-09 at 06:00:34
QUOTE(Rantent @ Apr 9 2005, 03:22 AM)
Ya I guess, I never tried itmyself, I was simply thinking aloud. Now that I see it, it doesnt really fit. [right][snapback]183679[/snapback][/right]
I know, I will try some further blending today and I will se what I can do about it
Report, edit, etc...Posted by ChaosRyder on 2005-04-09 at 07:19:42
It's allright, not thats its so special but it's still cool. Good try if it was your first time.