Staredit Network

Staredit Network -> Concepts -> Time of Day
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-09 at 02:08:14
Yeah, I've been meaning to use in a map, but never did. So I'm sharing it so nobody takes the credit and to give myself an ego boost. (Moose rocks tongue.gif)

Many months ago, I thought of using the countdown timer to keep track of the time of day. And here we go.

Very simple:
1. Pause the Countdown Timer.
2. Add to it at regular intervals.
3. Reset at 24:00.
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-04-09 at 02:24:50
Good, probably the most simple time method i've seen, but i thought this is how it's always been done. and times has been done many times before.
Report, edit, etc...Posted by warhammer40000 on 2005-04-09 at 02:26:55
good... for a war3 map tahtd be good to. or a rpg when the wolvs come out at night. or something.
Report, edit, etc...Posted by Rantent on 2005-04-09 at 03:48:01
Deathknights 3 used something like this.
Report, edit, etc...Posted by -Azrael666- on 2005-04-09 at 05:13:19
I'm 1/3 of the way done with a map that already has this system implemented tongue.gif
Report, edit, etc...Posted by TheOddAngel on 2005-04-09 at 07:55:32
To late now... Moose has copyrited it LOL
Report, edit, etc...Posted by -Azrael666- on 2005-04-09 at 11:33:47
lmao biggrin.gif I'd better scrap that project ASAP wink.gif
Report, edit, etc...Posted by chuiu on 2005-04-09 at 15:43:16
LoL, I came up with a full time of day support sometime last year but I never got a chance to use it. Basically your vision changes as well as the the time of day in the countdown timer to simulate time changes.
Report, edit, etc...Posted by Urmom(U) on 2005-04-11 at 17:14:07
yea this is old news, there is even a map similar to this in the download database (experimental maps)
Report, edit, etc...Posted by axblader on 2005-04-12 at 22:39:18
i have this system in my new RPG. Though i started my RPG before you posted this. Though i hate using waits, but i got planety of computer slots.

can rescuable players run triggers? cause they dont show up on the loby screen.
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