Ok, made changes for the better:
-New name: Threshold
-Took out mineral expos in center.
-Took out extra mineral patches in 3 and 9 expansions
-Replaced extra mins with gas
-Evened island sizes
-Made less maneuverability room
Now the map meets your needs, anything else?
Updated map:[attachmentid=7620] (please download)
updated pic:[attachmentid=7621]
ADDITION:
I disagree with alot of what you say.
QUOTE(BeeR_KeG @ Apr 10 2005, 02:01 PM)
I would definetly hate this map in a 1v1 scenario especially against zerg. Given that zerg is the race in which is easiest to expand and defend (nydus canals and big open spaces), zerg will just overwhelm the map.
Zerg are not in need of lots of room, Protoss are. Protoss should also have observers by the time zerg has lurks (and if not, then cannons)
Many Pro maps have open spaces, look at the battle areas for luna, or bladestorm.
QUOTE(BeeR_KeG @ Apr 10 2005, 02:01 PM)
Terran would have an ok time but Protoss is screwed. You could just place an expo right next to his base and he's toast.
Why would protoss be toast if some one builds expo next to them, toss could just react with reavs.
QUOTE(BeeR_KeG @ Apr 10 2005, 02:01 PM)
I'd have to say that the best way to use this map is a 2v2 Left vs Right, that way imbalances won't happen.
Many pro maps also have setups like mine (islands at 6 and 12[or3 and 9], and ground expos on 3 and 9 [ or 6 and 12])
QUOTE(BeeR_KeG @ Apr 10 2005, 02:01 PM)
Lurkers would do the job best until he gets observer, but with him having only 1 gas it might take a while and you could easily get 3 more expos to dominate the map. Lurkers/bunkers placed at the natural expo of each base would easily starve the opponent.
How would protoss let zerg get lurks and place them in thier expo? show me a rep of you pulling that off on someone.