After many hours, I am finally done with the changes:
1. Closed the second entrance into each main.
2. Closed off the middle bases.
3. Made tons of cosmetic changes.
4. Made the middle more open.
5. Made the seperators between the horizontal mains extend farther.
You can find the map on this page.Hum... it's too easy to take your expo. You should make a choke to your base then a wide choke to your expo.
Too easy for which matchup?
Pretty much any race but Toss would be able to grab that expo.
So:
TvP, T.
TvZ, T & Z.
TvT, T.
ZvP, Z.
ZvZ, I'm unsure if you could pull it off ...
PvP, neither.
But where is the problem?
On non-cross-positions, the other guy can easily expo twice. On cross positions, a fast expo may not be such of a good idea. Either way, I don't see any race having an advantage. If you do, could ou explain why?
I think the two openings is better than just one. If its PvT and they are both on the top or bottom, I think P is pretty much screwed. Expos are easy to take, and there are 4 "island" expos, a great Terran advantage. 2 is enough. 4 is just too much.
Somehow it reminds me of "Martian Cross".
Don't take it wrong, but you can do better, ihatett
Middle area is totally useless. You could just have a couple of air units and bust the 6 bases on each sides without possible backup (or at least, not easily).
I have been changing it, but I don't see what you mean by air units.
Do you mean dropships? If you mean mutas, those can be stopped just like normal. In fact, the middle needs to be crossed through to get to the other mains, unless you want to ONLY use dropships.
btw: I closed one of the entrances so zergs can defend more easily.
Well, basicaly, everything's too hard to deffend. Have an observer or an overlord patrolling the western and eastern area, and you can know immediatly if someone's expanding or not. It's getting hard to deffend.
Good point.
I don't think it is that different than LT in that respect. You need no more then two obs to to patrol the bases on LT... but since the path is so long, you could find out abaout it late, just like on this map. Patrolling up and down the entire map could take a while.
I have an idea on how to spread the minerals out.
Make the chokes at the gas expo look towards the center of the map, and not away from it. Place in between the top players (and the same for the bottom players) a mineral only expo (remove a bit of that tar line). Also remove 2 "island" expos, and push them further away from the edge and towards the middle of the map.
Here I have made these changes (not to all the bases because I dont have time now). Check it out and tell me what you think. Ive changed only the top-left base and the left "island" expo.
[attachmentid=7604]
I'm almost done with my own changes, but I'll look at your after I'm done. Mine are sort of similar to yours (the choke points towards the center).
hmmm, This is better than the first version. I dont understand what chu was saying about the expos though. Could someone explain this to me?
[attachmentid=7622][attachmentid=7623]
Now you may say "well toss could just make cannons too". No they can't cost is too much for protoss to do this as their opening build. Terran can just close up right there and zerg can double hat and sunk up the edge.
That wall doesn't look like it will hold zeals at all. Did you test it?
Eiether way, the new map is coming out reeaal soon.