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Staredit Network -> Portal News -> New version of SCMdraft
Report, edit, etc...Posted by Yoshi da Sniper on 2004-02-21 at 23:21:26
Warning: The following news post contains major insanity. Viewer discretion is advised.

w0000000000tttt here we are! Thanks Suicidal Insanity! Here I post.

Before we begin: OMFG LET ME DOWNLOAD

Okay, now thats done with.

New Features:<br />
<ul><br />
<li><b>Features:</b><br />
<li><b>Undo / Redo implemented</b> (All terrain editing, doodad placement / deletion, unit placement / deletion, sprite placement / deletion, location placement / deletion / resize, fog of war placement).<br />
<li>New entry in *.ini file, UndoListLength, to set number of steps which can be undone/redone.<br />
<li>Recovery of terrain doodads from maps (certain third party editors corrupted / deleted the DD2 section preventing selection of doodads and proper deletion).<br />
<li>Proper loading of maps damaged by starforge, unfortuanently the ISOM reconstruction algorithm isn't complete and therefor has been disabled.<br />
<li>Sprite palette redesigned to use a treeview, also option to place 'unit' sprite (As used by installation doodads) or a conventional sprite (All other doodads, conventional sprites).<br />
<li>Majority of menu commands now have keyboard shortcuts, following staredit convention.<br />
<li>Edit menu added, are disabled when unneeded.<br />
<li>Added right-click menu, current behavior is to only appear when the selection commands apply, this may change on demand.<br />
<li>Changed window menu to include sprite and doodad palettes, removed unit and location properties (Accessable via edit->properties or by pressing Enter after selection).<br />
<li>Layer menu moved, now can be found in the edit menu.<br />
<li>Boundaries of location currently being resized / moved now properly shown while scrolling.<br />
<li>Reset unit / upgrade / tech settings to default values now implemented.<br />
<li>Map revealer spacing changed to reduce redundant placement.<br />
<li>Ability to remove all map revealers for a specified player.<br />
<li>Ability to set max mineral and gas amount via *.ini file.<br />
<li>Switching modes will now consistently update all displays, regardless of how the switching is done.<br />
<li>Terrain palette now properly displayed after making a new map.<br />
<li><b>Bugs:</b><br />
<li>Minor bug involving first patch of fog of war placed has been corrected<br />
<li>Previously units which where burrowed where not displayed as burrowed after loading the map.<br />
<li>Square terrain brush now properly alternates terrain.<br />
<li>Fixed bug where trailing letter of the shortcut target would get cut off (Resulted in shortcuts to scmdraft.ex instead of scmdraft.exe)<br />
<li><b>Bugs fixed in recent maintenance release</b><br />
<li>Error displaying locations in twilight tileset corrected.<br />
<li>First unit/tech/upgrade that was selected could mess up the data for first unit / tech / upgrade in the map.<br />
<li>New map now should properly set default values for units / techs / upgrades.<br />
</ul><br />
<br />

Adding to downloads db soon!
Report, edit, etc...Posted by SpaceBoy2000 on 2004-02-21 at 23:50:47
OMG OMG OMG! Insanity is not a powerful enough word to describe this! Must download now! Download download download! Ahahahaha!

Now the next thing that should be done is that star background editor for Space tileset maps. It would be great to draw something like a planet or nebula in the background, and have ships fight in it. And maybe we can "draw" new stuff in it too, like weird space platforms or ships. Imagine the possibilities!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-02-21 at 23:52:17
I'm accually extremely happy with this version. The more it seems like staredit (keyboard shortcuts and all) the better. I'm running out of things to say for improvement xD
Report, edit, etc...Posted by Mini Moose 2707 on 2004-02-22 at 01:18:55
Triggers. tongue.gif

I can see it now, SpaceBoy. Sexy Pics part 11 featuring erotic star pictures. sad.gif
Report, edit, etc...Posted by SpaceBoy2000 on 2004-02-22 at 01:31:32
...

Good point. Though it's envitabel that it would happen eventually. At least there would be good maps to play. Though this does remind me of one incident...

I had found a new map, and wanted to play it on B.Net. Problem was that nobody would join, except for my frien. So, my friend decided to make, and added " /w sexy pics" at the end of the game name. Instantly, the slots were full. I tried it again, with out the last part of the title, but nobody joined, so we just continued playing with the " / sexy pics" title. Eventually, we got bored (since a lot of people would immediately leave) so...yeah, we moved onto Racoon City for some zombie shooting.
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