Warning: The following news post contains major insanity. Viewer discretion is advised.
w0000000000tttt here we are! Thanks Suicidal Insanity! Here I post.
Before we begin:
OMFG LET ME DOWNLOADOkay, now thats done with.
New Features:<br />
<ul><br />
<li><b>Features:</b><br />
<li><b>Undo / Redo implemented</b> (All terrain editing, doodad placement / deletion, unit placement / deletion, sprite placement / deletion, location placement / deletion / resize, fog of war placement).<br />
<li>New entry in *.ini file, UndoListLength, to set number of steps which can be undone/redone.<br />
<li>Recovery of terrain doodads from maps (certain third party editors corrupted / deleted the DD2 section preventing selection of doodads and proper deletion).<br />
<li>Proper loading of maps damaged by starforge, unfortuanently the ISOM reconstruction algorithm isn't complete and therefor has been disabled.<br />
<li>Sprite palette redesigned to use a treeview, also option to place 'unit' sprite (As used by installation doodads) or a conventional sprite (All other doodads, conventional sprites).<br />
<li>Majority of menu commands now have keyboard shortcuts, following staredit convention.<br />
<li>Edit menu added, are disabled when unneeded.<br />
<li>Added right-click menu, current behavior is to only appear when the selection commands apply, this may change on demand.<br />
<li>Changed window menu to include sprite and doodad palettes, removed unit and location properties (Accessable via edit->properties or by pressing Enter after selection).<br />
<li>Layer menu moved, now can be found in the edit menu.<br />
<li>Boundaries of location currently being resized / moved now properly shown while scrolling.<br />
<li>Reset unit / upgrade / tech settings to default values now implemented.<br />
<li>Map revealer spacing changed to reduce redundant placement.<br />
<li>Ability to remove all map revealers for a specified player.<br />
<li>Ability to set max mineral and gas amount via *.ini file.<br />
<li>Switching modes will now consistently update all displays, regardless of how the switching is done.<br />
<li>Terrain palette now properly displayed after making a new map.<br />
<li><b>Bugs:</b><br />
<li>Minor bug involving first patch of fog of war placed has been corrected<br />
<li>Previously units which where burrowed where not displayed as burrowed after loading the map.<br />
<li>Square terrain brush now properly alternates terrain.<br />
<li>Fixed bug where trailing letter of the shortcut target would get cut off (Resulted in shortcuts to scmdraft.ex instead of scmdraft.exe)<br />
<li><b>Bugs fixed in recent maintenance release</b><br />
<li>Error displaying locations in twilight tileset corrected.<br />
<li>First unit/tech/upgrade that was selected could mess up the data for first unit / tech / upgrade in the map.<br />
<li>New map now should properly set default values for units / techs / upgrades.<br />
</ul><br />
<br />
Adding to downloads db soon!