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Staredit Network -> UMS Production -> The Corrupt RPG
Report, edit, etc...Posted by Zergling[SK] on 2005-04-10 at 21:08:53
QUOTE
The Corrupt

Story
Long ago there were Two Kingdoms, they lived in piece. The citizens were happy, the guards kept the kingdoms safe, and all was well. However, things can change very quickly...The two Kings became obsessed with power.Their goals were to be absolutely powerful, yet they did not know how. A Demon God came to them, he promised power to them. All they had to do was allow demons to feed upon the civilians. The Demon assured them that no one would find out, and that no one could trace the killings to them. Willing both kings did what they were told. They began to make pacts with demons, and at night the demons would sneak into the kingdom and kill, feast, and collect.

Your Role
The players are normal civilians to begin with, living their normal lives, but one night you are to be the victim of the pacts the kings made. A Lesser Demon attacks you, so you run. You come across a sewer entrance and run into it. There you find the Renegades. The Renegades are faction that know exactly what the king is doing. They tell you everything that is going on. Now knowing what is going on you wish to join the Renegades and bring down the Kings and their corrupt ways.

Gameplay
Real-Time Combat. You roam around the kingdom at night, completing various quest that are given to you. There is one catch however, the law states that any person that is found outside at night will be jailed, or executed, and especially since you will be going to the killings you will thought to be the killers. So not only must you find the demons, but avoid guards roaming around.

Characters
There will be 6 classes; Warrior, Knight, Cleric, Sorcerer, Ranger, and Ninja. Warrior, Knight, Sorcerer, and Ranger have 2 weapons; Ninja, and Cleric only have one. Warrior-Battle Axe (Firebat), and Great Sword (DT). Knight-Lance (Firebat), and Sword & Shield (DT). Cleric-Bow (Kerrigan). Ninja-Katana (DT). Sorcerer-Wand (HT w/ Scout), and Staff (Tassadar). Ranger-Long Bow (Ghost), and Dual Swords (Zealot).

Spells and Abilities (under construction)
Each character will be able to use unique spells. Spells can be upgraded with weapon masteries, or through experience.


This map began construction April 1st, so it may be a while until this map is completely done. I have set a date for the end of May, so let's see how it goes. Any and all suggestions are welcome, and thanks for them in advance
Report, edit, etc...Posted by Volcove99 on 2005-04-11 at 00:28:55
Interesting concepts you have going. Any spells ideas yet?
Report, edit, etc...Posted by Zergling[SK] on 2005-04-11 at 12:49:26
Right now I'm focusing more on the terrain, and triggers. Spells, and character developmen come last.

Addition:Since the Cleric and Ninja don't have two weapons, they will be given skills that they use for ranged attacks. Such as the Ninja weill have a set amount of shurikens, which when used he can throw them at enemies. The Cleric will be given heal for its first ability.
Report, edit, etc...Posted by Volcove99 on 2005-04-11 at 13:33:53
Thats good, I suppose. Wouldn't make sense if cleric couldn't heal... closedeyes.gif
Report, edit, etc...Posted by RiverBelow on 2005-04-11 at 16:56:49
QUOTE
You roam around the kingdom at night, completing various quest that are given to you


does this mean there will be a day/night cycle or will it just always be night?
Report, edit, etc...Posted by axblader on 2005-04-11 at 17:44:36
days + night i think, or else, whats the point of having a night? maybe in the morning you can buy things, and at night you your quest.
Report, edit, etc...Posted by Zergling[SK] on 2005-04-11 at 20:59:49
Yes there will b day and night, Day will last for 8 minutes (assuming that day in life is 8 hours), and night will be 16 (for the last hours of the day). And yes at night you cannot purchase items, enter buildings, or ineract with civilians. You will only be able to enter buildings that are under player 8's control (like buildings that you need to enter to complete a quest, such as saving some one from a demon). During the day get side-quest from civilians, of course buy items, or you can leave the kingdom and battle with the elements outside. When you leave you can battle animals, possibly demons that are fleeing from the kingdom so as to not be spotted.


In the wilderness there are "outpost". These outpost are controlled by corrupt beings; both humans, and demons. In these outpost the corrupt allow demons to pass through a portal to the human world (There are 2 worlds, demon and human, at some point in the game you enter the demon world, but I will elaborate on that later). Some quests may ask you to take out an outpost, or you can destroy one out of free will. In doing so demons will begin to spawn less within the kingdoms.
Report, edit, etc...Posted by Forsaken on 2005-04-13 at 01:35:04
I love RPG's that have a nighttime feature, it is so cool. tongue.gif

Good luck with this, although I do think the title is a little cliche and I think it has no revelance to the theme of the story. Maybe you could try something like.... Dark Nights,(stupid I, know.) or The Feast, or The Last Pact(or something tongue.gif). Some kind of title that will want to make the player play the RPG. I don't like to but I do, "Judge the Book by its Cover." If I saw a book called "The Corrupt". I would just keep on moving. But, just fix the title and I will look forward to it!

GoodLuck with this!
Report, edit, etc...Posted by EzDay281 on 2005-04-13 at 12:57:03
This sounds pretty cool.
I like how, although you used an old and used idea(happy town, leader wants power, demon gives power, you find out, you kill demon), you added original ideas to the map.
I'm definitely gonna be playing as the Ninja sly.gif
Although, I do have a suggestion:

QUOTE
and Dual Swords (Zealot).

You could, instead, have it be 'Claws'. The Zealot does look like it has the blades on its arms(which of course it does), and so I think Claws or Wrist Blades would be more appropriate.

As for Ninja, it would be cool if you could play as a Zergling.
Since the Warrior and Knight have DT's as one of their weapons, obviously the cloak wouldn't be much of a stealth bonus, and so speed would be the next most important thing.
Ninja: Stealth>Speed>Power

EDIT:
Oh, and how will you do the Shuriken?
Using the Infested Terran wouldn't make sense, so I'm guessing that you'll have an air unit appear above you head for a second or so.
But for fairness, since you only have limited Shurikens, supposing you have the air unit appear, you should have it check to see if any enemies are close enough to attack with the Shuriken(well, actualy a little farther, that way there's an estimation element, so that you don't always hit tongue.gif ), and then activate the trigger.
That way if the player accidentaly casts Shuriken, and there's no enemies around, he won't be losing anything, and if he casts it when an enemy is in range, but the enemy goes out of range soon enough then it won't lose one.
Report, edit, etc...Posted by Zergling[SK] on 2005-04-13 at 13:01:22
I decided to make it The Corrupt do to the Kings are corrupt with power. They do anything to get it, and won't allow anyone to stand in their way of power. If more people want me to change the title than I will, or if you can give me another reason to change I will.

I've thought of good/bad points. You can do evil deeds, but doing so makes everyone consider you one of the possible 'baddies' murdering people, this of course makes it easier for guards to spot you at night. Doing good deeds brings the people to your side. Good points may decrease item prices, better rewards for quest, and guards won't assume you as a possible suspect. Evil points can be awarded by blowing off quest, killing civilians, and stealing. Good points awarded for helping some one, saving some one, killing a certain amount of demons, and other various quest. ***Remember this is just an idea, give me some feedback if you want me to add this, or any suggestions***

Ez-As for your idea, I might change the ninja if I don't need both zerglings for demons. And for the Zealot, I thought that I would call them dual swords just because I thought thats what it looked like
Report, edit, etc...Posted by EzDay281 on 2005-04-13 at 13:44:03
Eh', your map, your choice.
Though, I find it hard to imagine someone stabbing like that with a pair of swords.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-14 at 18:13:38
Wow, this map sounds amaing. I definately can't wait for it to be finished biggrin.gif
Report, edit, etc...Posted by Forsaken on 2005-04-15 at 00:50:05
How about the title be "Corruption"

Oh, and will this be an only map? Or will there be a sequel?

If this will be only one map you could name it "The Last Corruption!"
Report, edit, etc...Posted by Fortune on 2005-04-15 at 12:13:50
"The Corrupt," how sarcastically original.
Report, edit, etc...Posted by Zergling[SK] on 2005-04-15 at 13:35:17
Hardy Har Har Fortune...

As for this being the only map, yes. I plan on this being the one and only of this story.
Report, edit, etc...Posted by Puni(F) on 2005-04-15 at 15:01:29
Hmm, It seem's like it would become a great accomplishment.. Good luck on the map smile.gif
Report, edit, etc...Posted by Zergling[SK] on 2005-04-15 at 20:03:14
2 Kingdoms

1st Kingdom will be for beginners. It is easier to hide from passing guards at night, larger space, easier quest to begin with. The 2nd Kingdom will be the complete opposite. Much harder to escape from guards at night, due to the compact spacing, harder quest, a lot more, and smaller walkways.
Report, edit, etc...Posted by purple100 on 2005-04-15 at 20:34:37
Sounds good...

+10 points for being an RPG maker who can spell "guard" correctly.
Doesn't anyone spellcheck their triggers and text? What is a "gaurd"? Is it like a "gourd"? tongue.gif
Report, edit, etc...Posted by Puni(F) on 2005-04-16 at 03:23:12
Cool, Sounds like it will be harder with kingdoms sad.gif, Oh well, I like hard maps, Keeps my occupated lol.
Report, edit, etc...Posted by Zergling[SK] on 2005-04-17 at 15:54:09
Need feedback on the following:
Voices for large conversations?
Good/Bad System?
Spells that you like or don't like?
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