Staredit Network

Staredit Network -> StarForge -> HP 2?
Report, edit, etc...Posted by roule on 2005-04-17 at 15:48:01
i have see many many MANY tutorial and no 1 says the same thing as the other.

so: do they is a EXACT response to the question:what is the second HP box?
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-17 at 16:32:55
Someone showed a screenshot once, it is the smaller box directly to the left of the HP box in unit properties.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-04-17 at 16:36:03
its in the tut section

http://www.staredit.net/index.php?tutorial=12

u put a number like 255 or below in the little box
and make sure the little box number is bigger than the big box number or the trick will never work.
Report, edit, etc...Posted by Heimdal on 2005-04-17 at 18:26:48
QUOTE(Mp)MinigameEast @ Apr 17 2005, 03:36 PM)
its in the tut section

http://www.staredit.net/index.php?tutorial=12

u put a number like 255 or below in the little box
and make sure the little box number is bigger than the big box number or the trick will never work.
[right][snapback]190257[/snapback][/right]

NO.

The smaller box is the low byte of the HP value. The default is 0. If it is any non-zero value (the actual value doesn't matter) then the HP of that unit will be one more than its max (e.g. 41/40) for a marine.
Report, edit, etc...Posted by Mp)MinigameEast on 2005-04-17 at 18:31:20
QUOTE
The smaller box is the low byte of the HP value. The default is 0. If it is any non-zero value (the actual value doesn't matter) then the HP of that unit will be one more than its max (e.g. 41/40) for a marine.


dude its almost the same thing 41/40 you can do that at any unit just by adding +1 in the smaller box

i was mensioning like having a unit with invincibility on and by doing 255/1 or what ever number. it still works but if u dont have invincibility on then the health will be screwed up.
Report, edit, etc...Posted by Heimdal on 2005-04-17 at 18:44:36
You don't understand.

The actual value in the smaller box does not matter. The only distinction is between 0 and any other non-zero value.

The glowing wireframe trick must be done on units with sufficiently low max HP, like about 7 or less.
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-18 at 00:41:40
Or, alternatively, you can use sprite-units.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-19 at 21:46:22
with the smallbox/bigbox 41/40 = 1/41. Always same. You can put what ever number greater than zero; it will always be interpreted as 1.

Why does everone think it matters? You either put 0 or 1. Any number higher will still be 1.

Hey Heimdal make it so that if someone puts a number greater than 1, its set to one. biggrin.gif It will confuse the noobs; but it would probably get the point across that it is 0 or 1. tongue.gif
Report, edit, etc...Posted by Heimdal on 2005-04-19 at 22:13:38
QUOTE(O)FaRTy1billion @ Apr 19 2005, 08:46 PM)
with the smallbox/bigbox 41/40 = 1/41
Do you mean the HP is 1/41? Cause that's not right either. The HP will be 41/40. If the small box was 183 it would still be 41/40. Anything nonzero will raise the HP by one over its max.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-19 at 22:36:48
I mean the values of the box.

41/40 = 1/40

as in

HP [ 41][ 40]
is the same as
HP [ 1][ 40]
Report, edit, etc...Posted by purple100 on 2005-04-21 at 23:08:52
Might I suggest a change? Alter the window with that box so it has a checkbox instead with a small description of what it does. e.g. "Weird wireframe colors at low max hp"
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-22 at 01:03:18
Or simply "increases max hp by 1" ex: 41/40
Report, edit, etc...Posted by Carlsagan43 on 2005-04-25 at 22:15:36
Ive gotten different colors by changing the 2nd hp box so please leave it open.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-26 at 19:07:25
The second box will (hopedully) always be there, were just trying to clear the idea that making the value of it greater than 1 does something.
Report, edit, etc...Posted by RexyRex on 2005-04-26 at 20:18:20
ZERO OR ONE.
Anything other than that doesn't make a goddamn differnce on the unit.
If your talking about wireframes, it's becuase those are randomly colored.

If you'd pay more attention, the HP is still +1 and only +1.

Get it into your head!
Morons...
Report, edit, etc...Posted by Corbo(MM) on 2005-04-26 at 21:31:24
QUOTE
Or simply "increases max hp by 1" ex: 41/40

it's not that simply increases one well the small box is the basics for cool health
but oneday one friend made a 1337/666 it wasn't cool health but the fact that it was way higher then the left one made it weird
-that 1337/666 thing crashed! after 2 seconds it crashed u i did not matter if you clicked other unit ok..that's all i wanted to say it can be more then +1 what you add
oh and try placing a " - " and other number in small and go play that map and tell me what happens wink.gif

ADDITION:
oh yeah and i don't know what is it
Report, edit, etc...Posted by Heimdal on 2005-04-26 at 21:43:07
QUOTE(corbo @ Apr 26 2005, 08:31 PM)
it's not that simply increases one well the small box is the basics for cool health
but oneday one friend made a 1337/666 it wasn't cool health but the fact that it was way higher then the left one made it weird
-that 1337/666 thing crashed! after 2 seconds it crashed u i did not matter if you clicked other unit ok..that's all i wanted to say it can be more then +1 what you add
oh and try placing a " - " and other number in small and go play that map and tell me what happens  wink.gif

ADDITION:
oh yeah and i don't know what is it
[right][snapback]196132[/snapback][/right]

Whatever it was, it definitely wasn't the small HP box. There are other ways to make a unit's HP greater than it's max. One method includes using unit sprites, but the HP must be the same as the unit's default, and there aren't any units with 1337 HP.
Report, edit, etc...Posted by Carlsagan43 on 2005-04-26 at 22:38:43
QUOTE
There are other ways to make a unit's HP greater than it's max. One method includes using unit sprites, but the HP must be the same as the unit's default, and there aren't any units with 1337 HP.


There are other ways?
Report, edit, etc...Posted by Heimdal on 2005-04-27 at 00:57:50
Yes, it's rather simple though. All you have to do is change a unit's max HP (the normal way) and place a unit-sprite of that unit. It will have its default HP (i.e. what it was before you changed it) / the max you set it at. For example, if you change a marine's HP to 20, a marine unit-sprite will have 40/20 HP.
Report, edit, etc...Posted by Carlsagan43 on 2005-04-27 at 08:23:28
yeah but do sprites count as real units?
Report, edit, etc...Posted by Heimdal on 2005-04-27 at 09:39:00
Unit-sprites are more similar to units than they are to sprites. You can select them, they can attack, all that stuff.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-27 at 17:29:08
QUOTE(RexyRex @ Apr 26 2005, 05:18 PM)
ZERO OR ONE.
Anything other than that doesn't make a goddamn differnce on the unit.
If your talking about wireframes, it's becuase those are randomly colored.

If you'd pay more attention, the HP is still +1 and only +1.

Get it into your head!
Morons...


QUOTE(O)FaRTy1billion @ Apr 26 2005, 04:07 PM)
The second box will (hopedully) always be there, were just trying to clear the idea that making the value of it greater than 1 does something.


enough said?
Report, edit, etc...Posted by Corbo(MM) on 2005-04-27 at 19:05:37
sprites are weird they seem like units they act like units they smell like units and they feel like units but they are not units ex.
if you place a unit-sprited marine you will be able to click it but you won't be able to move it or make it attack or patrol and the other real units will be able to walk trough you sprited marine and be able to kill it too getting back to the health
there is 1337 health
Report, edit, etc...Posted by Heimdal on 2005-04-28 at 17:39:57
No, corbo. You need to make a distinction between unit-sprites and pure sprites. Unit sprites are not simply sprites of units. They have a special flag ('draw as sprite' in SF) that changes their behavior and how the ID is interpreted. If draw as sprite is checked, the ID is taken from sprites.dat. If the flag is not checked, the ID is taken from units.dat and the object actually behaves like a unit. Unit sprites are clickable, can be ordered, killed, etc. Pure sprites are NEVER clickable, and I'm pretty sure units always walk underneath them.
Report, edit, etc...Posted by Clokr_ on 2005-04-28 at 18:59:59
Check the FAQ for more info (it exists so the users can check it... but actually noone does -.-" )
Next Page (1)