Staredit Network

Staredit Network -> Terrain -> Here Are some Stairs
Report, edit, etc...Posted by Elves on 2005-04-18 at 19:49:25
Here Is My First Attempt At Terrain:
Sprite count: 15

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Sprite count: 50-60

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Report, edit, etc...Posted by KrAzY on 2005-04-18 at 19:53:35
Umm, nice job... too bad you can't add stairs going slant.
Report, edit, etc...Posted by Elves on 2005-04-18 at 19:55:54
wat u mean
Report, edit, etc...Posted by TheOddAngel on 2005-04-18 at 19:59:38
I think that the elevation is whack...
the top part of the stairs looks like it starts on ground level when it should alredy be in the air by quite a bit
Report, edit, etc...Posted by Elves on 2005-04-18 at 20:03:47
well this was my first attempt at terrain
so sry that its not erfect
Report, edit, etc...Posted by Urmom(U) on 2005-04-18 at 20:35:11
yea i agree with odd angel. too many sprites for coverup for my liking but its a tough tileset to make perfect which is why i never bothered making one for it.
Report, edit, etc...Posted by Elves on 2005-04-18 at 20:48:05
well on the second picture its not covering stuff up with the bushes except on the stairs
Report, edit, etc...Posted by Deathknight on 2005-04-18 at 21:42:40
Elevation is off.
Stairs don't connect properly, distict tile line in the middle of the stairs.
Report, edit, etc...Posted by Elves on 2005-04-18 at 21:51:15
i know but with the typw of stairs i used it is almost impossible to add a perfect angle were the "Tile Line" is. so unless someone can do bete=ter tell me plz
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-04-18 at 22:13:15
Well using the amount of sprites you threw in, i think i ould blend pretty much anything.
Report, edit, etc...Posted by chuiu on 2005-04-18 at 22:32:05
You can easily blend a staircase like that. I've seen it done before and I know I've done it myself before. The most you would need is 1 sprite to cover up a blocky spot. And I'm sure you could find a way of getting around that also.
Report, edit, etc...Posted by Elves on 2005-04-18 at 22:38:18
how do u blend the "Tile Line"
Report, edit, etc...Posted by Fortune on 2005-04-19 at 12:30:55
I think, quite frankly, what everyone is trying to say is that you could have done a better job—and that you should re-do it.
Report, edit, etc...Posted by Elves on 2005-04-19 at 16:28:58
i will im just saying that was my first try ever at making bending stairs
Report, edit, etc...Posted by FaZ- on 2005-04-20 at 01:39:19
Wow you guys are complete assholes to him. He obviously has no idea how to blend them better-he's already asked three times-and all that you can say that you have done a better job. If that is the case then post a censored.gif ing screenshot and show him how. I have not seen the so called "tile line" blended well in any staircase, especially in jungle. I'd like to see yours.
Report, edit, etc...Posted by FaZ- on 2005-04-20 at 22:08:28
No one feels the need to reply now? Help the new mapmaker out, since you have all perfected your versions.
Report, edit, etc...Posted by Elves on 2005-04-21 at 07:24:32
thnx man this was my first attempt
Report, edit, etc...Posted by Fortune on 2005-04-21 at 12:30:00
FaZ-, where's yours?

I'll create one when I get home tonight to second my opinion.

Besides, we're not the only assholes here. You called him a "new" mapmaker more than once and stated that "he obviously has no idea how to blend." tongue.gif
Report, edit, etc...Posted by FaZ- on 2005-04-21 at 13:06:03
... He said himself he doesn't know how, and I consider someone doing something for the first time new to it, don't you?

I don't make terrain, I just enjoy looking at it and/or thinking of ideas that could possibly be done. I don't really map at all anymore, for that matter.
Report, edit, etc...Posted by Fortune on 2005-04-22 at 16:07:45
Well, my mistake then.

In any case, Elves, you need to cut one layer of tiles out so that it would match up better—right now it looks a bit uneven.

And also, the first one looks much better than the second one. "New" terrainers make the mistake of placing too many sprites sometimes and it's quite frankly corny-looking.

Nice try.
Report, edit, etc...Posted by Chronophobia on 2005-04-22 at 16:50:17
This is what I made quickly, I found it very hard to match it... Actually I think you did a very good job even though it was your first try. These are mines, do better than that all you flamers... post your own if you are so "good" map makers that you think you can compete with his.
Report, edit, etc...Posted by warhammer40000 on 2005-04-22 at 18:01:19
prety cool. All of em. Its slightly blocky, but i think its unavoidable. Nice job...
Report, edit, etc...Posted by Turin on 2005-04-22 at 18:13:43
When doing double ramps, you need to do like Chrono did and make the bottom of one connect with the top of the other. That way there is no elevation loss.
Report, edit, etc...Posted by Chronophobia on 2005-04-22 at 18:47:38
QUOTE(Turin @ Apr 22 2005, 04:13 PM)
When doing double ramps, you need to do like Chrono did and make the bottom of one connect with the top of the other. That way there is no elevation loss.
[right][snapback]193246[/snapback][/right]


Yeah, but it's impossible to make the shadows match
Report, edit, etc...Posted by Fortune on 2005-04-22 at 20:59:12
Although the shadows are a problem, they're not the main problem.

The main problem is where the two ramps come into contact with each other. There is just no way possible for them to be cleanly intersected with each other.
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