Staredit Network

Staredit Network -> Concepts -> new spells
Report, edit, etc...Posted by kirby_star on 2005-04-18 at 20:07:04
Well... when I play a game that has spells, the only things the spells can do is modify the enemies health or summon a unit! Those are just basic spells?!! Why can't anyone create a spell that uses an observer as a targeting cursor and just make a computer your ally with no ally vision and create cloaked wraiths or whatever units at that location to do damage and remove them in 2 seconds so they shoot once and that is it! I've already thought up a trigger system for it... I'm already going to make a map with those spells... But to the creators of new rpgs, I'd love to see the mage being able to cast thos spells tongue.gif

I'm not angry just to tell you... I've just got ideas bursting out of my head and are about to use them when I find out... the map I was hoping to enhance... has been... locked... ranting.gif
Report, edit, etc...Posted by Corbo(MM) on 2005-04-18 at 21:29:29
well...the ideas for that to remove them that fast was that ppl won't be able to see them but a wraith takes a delayed action of 3 seconds to shoot and add one because they have to find the tagert so that will make it 4 too slow for human eyes
what you can do is like center a location just for that time and make explosions cool explosions(air ones) because ground will be messed up and make units and kill them and kill the unit where the "spell" has been casted on that would be..decent but create a unit and make it shoot then kill.. i don't know somebody tell him
Report, edit, etc...Posted by kirby_star on 2005-04-18 at 23:48:11
QUOTE(corbo @ Apr 18 2005, 06:29 PM)
well...the ideas for that to remove them that fast was that ppl won't be able to see them but a wraith takes a delayed action of 3 seconds to shoot and add one because they have to find the tagert so that will make it 4 too slow for human eyes
what you can do is like center a location just for that time and make explosions cool explosions(air ones) because ground will be messed up and make units and kill them and kill the unit where the "spell" has been casted on that would be..decent but create a unit and make it shoot then kill.. i don't know somebody tell him
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Nononono! ranting.gif Thats not what I meant. make that computer an ally but not ally vision and create defaultly cloaked wraiths and you can let them stall and shoot whatever time you want!
Report, edit, etc...Posted by scwizard on 2005-04-19 at 09:42:48
There is a spell called "fireball" in this one RPG I have. It makes 2 sige tanks in sigemode under your control. As them shoot once, then disapear.

Another verson of fireball that would look cooler, would be to have the mage shoot scarbs using triggers. Spell cast, scarab appears, then boom, blows up on the nearest enenemy unit.
Report, edit, etc...Posted by Ultimo on 2005-04-19 at 09:49:31
The scrabs couldn't be owned by the player though if you wanted the "appear out of nowhere" effect. I think using ONE player just for spells is a waste of a slot, unless it's a one player game. You can't really do much to really alter the ways spells are created. The thing is, you can create a science vessel or a defiler, but that requires direct casting, which loses the feel. You could use like "Taunt" and have a large location centered on the hero, and when activated, constantly orders all men to move to him. This would work that they would avoid other players, and become subject to easy hits since they're moving.
Report, edit, etc...Posted by kirby_star on 2005-04-19 at 19:53:08
QUOTE(Ultimo @ Apr 19 2005, 06:49 AM)
The scrabs couldn't be owned by the player though if you wanted the "appear out of nowhere" effect. I think using ONE player just for spells is a waste of a slot, unless it's a one player game. You can't really do much to really alter the ways spells are created. The thing is, you can create a science vessel or a defiler, but that requires direct casting, which loses the feel. You could use like "Taunt" and have a large location centered on the hero, and when activated, constantly orders all men to move to him. This would work that they would avoid other players, and become subject to easy hits since they're moving.
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Ever thought of that "one" slot/player to be the one that controls the cities that are allied to you but don't show you their vision, eh? So you see it could work without using an extra slot! ranting.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-19 at 19:54:27
Good maps have always had good spells. People on B.net just don't appreciate or understand them, though.
Report, edit, etc...Posted by Corbo(MM) on 2005-04-19 at 21:02:32
QUOTE(Mini Moose 2707 @ Apr 19 2005, 05:54 PM)
Good maps have always had good spells. People on B.net just don't appreciate or understand them, though.
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i agree with that ppl just play the maps they don't really apreciate them from the maap making view just map makers do that
Report, edit, etc...Posted by slayer766 on 2005-04-19 at 22:29:39
Exactly. People on b.net don't know anything. They just play the map then ask questions, all the time it seems.
Report, edit, etc...Posted by kirby_star on 2005-04-19 at 22:39:24
QUOTE(corbo @ Apr 19 2005, 06:02 PM)
i agree with that ppl just play the maps they don't really apreciate them from the maap making view just map makers do that
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QUOTE(slayer766 @ Apr 19 2005, 07:29 PM)
Exactly. People on b.net don't know anything. They just play the map then ask questions, all the time it seems.
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nono! I mean I understand spells alright but I think some one should create a spell which does damage via my very first post on this topic. ranting.gif If no one is willing to create it I will! mad.gif Oh yeah, what do you think of my idea for the spell?

**Edited
Report, edit, etc...Posted by Ferral on 2005-04-19 at 23:34:13
...
lol,
I think he means,
Use other units as spells? Like... ... say, fire ball r0fl, instead of a) using it. or b) using archon explosion, use c) perhaps an arb that has a cloaked fbat, but obviously the arb would be out of range? and the fbat would hit once or twice, have a timer or something, and then be recalled/removed/killed/etc..

Anyways...

If you can't explain it to us, just make a demo map demonstrating it.. instead of making a full blown rpg, that MIGHT not even meet completion.. just a thought -.-
Report, edit, etc...Posted by Ultimo on 2005-04-19 at 23:39:42
QUOTE(kirby_star @ Apr 19 2005, 04:53 PM)
Ever thought of that "one" slot/player to be the one that controls the cities that are allied to you but don't show you their vision, eh? So you see it could work without using an extra slot!  ranting.gif
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Regarding the scrabs, if you do that then, then the splash could kill teammates and you wouldn't get points for kills. Also, same applies for using the city "computer" player for spells. You won't gain kills and the splash could kill allies. Once I finish my RPG, it'll have pwnage spells. =P

And you're always yelling, settle down.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-20 at 15:31:46
Kirby: I've always used spells that summon Tanks for one shot and stuff.

Ultimo: You would get points for killing teammates.
Report, edit, etc...Posted by kirby_star on 2005-04-20 at 21:07:42
QUOTE(Ferral @ Apr 19 2005, 08:34 PM)
...
lol,
I think he means,
Use other units as spells? Like...  ... say, fire ball r0fl, instead of a) using it. or b) using archon explosion, use c) perhaps an arb that has a cloaked fbat, but obviously the arb would be out of range? and the fbat would hit once or twice, have a timer or something, and then be recalled/removed/killed/etc..

Anyways...

If you can't explain it to us, just make a demo map demonstrating it.. instead of making a full blown rpg, that MIGHT not even meet completion.. just a thought -.-
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No offense... but have you ever used an editor before? It says you can create units with cloaked properties! oh yeah, thanks for exploiting that flaw, ultimo... I'll think up a solution. biggrin.gif I'm not screaming...

QUOTE(Mini Moose 2707 @ Apr 20 2005, 12:31 PM)
Kirby: I've always used spells that summon Tanks for one shot and stuff.

Ultimo: You would get points for killing teammates.
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Huh?
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-20 at 22:00:55
QUOTE(kirby_star @ Apr 18 2005, 07:07 PM)
create cloaked wraiths or whatever units at that location to do damage and remove them in 2 seconds so they shoot once and that is it!

QUOTE(Mini Moose 2707 @ Apr 20 2005, 02:31 PM)
Kirby: I've always used spells that summon Tanks for one shot and stuff.

What's not to understand?
Report, edit, etc...Posted by chuiu on 2005-04-20 at 22:05:52
I used the cloaked wraith thing in an unreleased map called Elemental Ghosts. It was for the wind ghost special attack.
Report, edit, etc...Posted by Rantent on 2005-04-21 at 12:05:54
Ok, I'm making some spells for an rpg and basically this is what they do basically.
Circle of Death - Creates a ring of explosions that surrounds the character, but appear about 3 tiles away. (it has a large radius)

Lightning Flash - Creates a trail of explosions (sorta like reflectors) that changes direction randomly until it hits a unit.

Nameless - Creates disabled powerups to constanly center on enemies near the character, forcing the enemy off of them, creates an effect like they are wandering.

These all need at least one location set aside for spells.
I don't really know what this forum was about, but I'm guessing this fits here.
Report, edit, etc...Posted by Daedalus on 2005-04-21 at 16:07:58
Wait for my Battle Arena, it WILL have cool spells besides the basic damage, heal and summon spells. There will be spells like:
- Disarming opponent,
- Reducing enemy's weapon range,
- Increase reload time of enemy,
- Disable the enemy to use spells,
- Slow enemy,
- Increase your attack rate,
- Increase your damage,
- Create magical shield which absorbs bullets/spells,
- Disenchant enemy (removes all positive spells)
- And mooooore

So, happy now ?? cool1.gif
Report, edit, etc...Posted by kirby_star on 2005-04-21 at 20:04:58
QUOTE(chuiu_os @ Apr 20 2005, 07:05 PM)
I used the cloaked wraith thing in an unreleased map called Elemental Ghosts.  It was for the wind ghost special attack.
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Just like the system I explained above? I told you there was a slight flaw... how did you fix it (I already have an idea in mind)

QUOTE(Deadalus @ Apr 21 2005, 01:07 PM)
Wait for my Battle Arena, it WILL have cool spells besides the basic damage, heal and summon spells. There will be spells like:
- Disarming opponent,
- Reducing enemy's weapon range,
- Increase reload time of enemy,
- Disable the enemy to use spells,
- Slow enemy,
- Increase your attack rate,
- Increase your damage,
- Create magical shield which absorbs bullets/spells,
- Disenchant enemy (removes all positive spells)
- And mooooore

So, happy now ?? cool1.gif
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Very nice... But those spells don't really do damage... I will have to think about those and I will put them in my rpg (once I get to it) w00t.gif
Report, edit, etc...Posted by EzDay281 on 2005-04-21 at 22:52:18
I've read no more then the first post, but:
The Observer aiming idea is old.
I've thought of dozens of spell ideas myself.
If you want, I can attach a pair of maps, one that my friend made, another that my other friend, my other other friend and I made, that have some ideas.
Only problem is that the one I made with my friends got messed up.
My friend who was the main worker on it changed something, and suddenly some of the spells don't work... pinch.gif
Report, edit, etc...Posted by Rantent on 2005-04-22 at 02:45:12
I'd like to see what you've made. happy.gif

ADDITION:
I'd like to see what you've made. happy.gif
Report, edit, etc...Posted by Ultimo on 2005-04-22 at 09:51:10
QUOTE(Mini Moose 2707 @ Apr 20 2005, 12:31 PM)
Kirby: I've always used spells that summon Tanks for one shot and stuff.

Ultimo: You would get points for killing teammates.
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If you read, you don't get points if you don't own the scrabs. Junkyard Dog with scrabs owned by human players don't work the last time I checked.
Report, edit, etc...Posted by Sorrow on 2005-04-23 at 02:18:19
for one its to fast even 3 seconds are so may not give the wraith time to shoot so you would really just be jippin the player off and its not new its just a worn out idea that personally isnt great man sorry just telling you the truth
Report, edit, etc...Posted by Daedalus on 2005-04-23 at 05:14:13
QUOTE(kirby_star @ Apr 22 2005, 01:04 AM)
Very nice... But those spells don't really do damage... I will have to think about those and I will put them in my rpg (once I get to it)  w00t.gif
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Ah you want damage spells, well lets see....
- Ice Blast: Slows an enemy dramaticly and deals damage
- Fire Nova: Damages all enemy's around
- Meteor: Deals an huge amount of damage in an large area, however the meteor does need some time to actually hit the ground/unit
- Earthquake (channeling): Damages all units around you every second, also slows everyone
Etc.
Report, edit, etc...Posted by scwizard on 2005-04-23 at 10:17:49
This map has some pretty good spells, it's also one of my favorite RPGs. Play it with a friend or two, it's really fun. Oh ya, and it's a BW game, despite the fact that it's a .scm map. I think it's like this becuase it's protected in some odd way.


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(Off topic: Once I tired to load a game I got from Korea in SF, and it crashed starforge with an overflow error. It just doesn't load in SCMdraft or staredit. It must have been protected really well, using some secret Korean uberness protection method)
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