Staredit Network

Staredit Network -> UMS Production -> Demo of New Resident Evil Map
Report, edit, etc...Posted by Chocobo123 on 2005-04-18 at 20:53:31
Here is a demo of my new map.Its 50% of it as I am only doone 50% of it.Or it might only be 30% of it?I have used 50% of the terrain.Anywways you get to play 3 levels.However this map is very hard IMO to someone such as you people who have never played this map andknow nothing of it.please play this map and give me some feedback and tell me if you find any bugs/glitches etc.

p.s its very blocky

ADDITION:
Oh and this map wasstarted back when I was in a clan called Creative Edge...It was a map making clan.And I have yet to change the name of the creator.
Report, edit, etc...Posted by (DB)Baal on 2005-04-18 at 22:02:24
Ok no offense but it was pretty lacking. I will take this apart section by section.

Terrain: Ok the terrain could be ALOT better as soon as I started the map and went around the first corner I was being mauled by a licker. The terrain overall gave me a migrain headache (Don't take that too personally I am kinda sick)

Difficulty: Sure it is hard but anyone with good micro can solo your map easy. Thats all that I need to say to that.

Triggers/Text: Ok heres where I had a major problem. The triggers were very simplistic and some of them failed to work. Such as when you had to choose between the three switches and if you choose wrong it made zombies. Well I went up to one it said 1 Zombie and it made 3. The other one said 8 cerebus it made 2 another thing was that it wouldn't let me choose the right switch till I hit the other two for some reason. Another thing that bugged me was the blatant disregard for the text when one line is coloured and then every one after that isn't in those big longer messages you have.

Overall I got a impression of meh needs alot of work there. Anyway thats what I have to say just needs alot of work.
Report, edit, etc...Posted by Screwed on 2005-04-19 at 09:02:44
In addition to the above:

Terrain: I think the elevation of the blocks are a bit off'. Try choosing a block that has the same elevation effect viewing from all sides. You focused on square terrain, so that is what you should target on. However, I prefer Isometric because that would add to the realism and tension of the map.

Plot: First, I'm a bit lost on what to do. But then I found my way around. The gameplay was merely a cross and slash rpg, no specific engine or options and only usual attacking. There was really no reasonable 'objective' and no intense storyline.

Gameplay/ Text: The dialogue was weak, and continous repetition of the texts doesn't make the map seem 'smooth'. The zerglins are often just rougeing and dont even respond when I walk past. Just a small recommendation, when you switch weapons, I think removing the unit 'feels' better than killing the unit. Also you should play a wave when someone talks.


And also, add some sounds! They always supply a great taste.

Good Luck on this map smile.gif

Edit: Also, the game is a bit slow-paced.
Next Page (1)