Staredit Network

Staredit Network -> StarForge -> The Auto-Save
Report, edit, etc...Posted by Red2Blue on 2005-04-19 at 17:26:29
Hey you guys, I was wondering how the heck you disable auto-save in SF.

I set my folder properties to open up in a set directory (cause its just more beneficial to me); so whenever I go venturing around to save the file as "save as," it annoyingly creates a bak file in every folder I open.

Currently I set up my folders as the map name and save the files in the folder with similar names. In effect, I have bak files of other files and its friggin annoying.

KILL IT!

KILL IT!

Why the heck did you add this function?!
At least give us a heads-up button that we could change to disable it.
Everyone I know who has much experience with SF, has no idea how to disable it while running the program.
Report, edit, etc...Posted by chuiu on 2005-04-19 at 18:29:59
SCMDraft 2 gives you the option of making backups or autosaves for your map. It also lets you set the # of backups and the frequency at which it autosaves.
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-19 at 18:31:13
Autosave owns for backing up your map in case of crashes. There should, however, be and option to disable it.
Report, edit, etc...Posted by Red2Blue on 2005-04-19 at 19:23:14
So there is no way...

WHY!?
Report, edit, etc...Posted by SI on 2005-04-19 at 19:46:52
well you could always disassmeble SF and replace autosave call with noops...
Report, edit, etc...Posted by Heimdal on 2005-04-19 at 21:35:36
QUOTE(Red2Blue @ Apr 19 2005, 04:26 PM)
I set my folder properties to open up in a set directory (cause its just more beneficial to me); so whenever I go venturing around to save the file as "save as," it annoyingly creates a bak file in every folder I open.
This is an interesting behavior that no one has reported yet. After doing some testing on my own I noticed that it only occurs when you are saving a map that you've never saved before (i.e. you just created it). I can't offer a fix for it right now but just know that once you actually save the map somewhere it won't happen.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-19 at 21:37:16
Same thing happens to me.
Report, edit, etc...Posted by Red2Blue on 2005-04-22 at 19:51:11
Interesting...

What was your motive for adding the auto-save?

Could it be probable that auto-save could be fixed, should you force SF to auto-save within the same bak file?

(make that button to disable it pls...)
Report, edit, etc...Posted by chuiu on 2005-04-22 at 19:59:19
Autosave is just a feature that helps you revert your map if it becomes damaged or something else bad happens to it. It's a concept found in many programs.

Every work on a Microsoft Word document and then have your computer crash? More than likely the document still exists because of an autosave feature built in. It usually saves up to the last edit you made.
Report, edit, etc...Posted by Heimdal on 2005-04-24 at 16:23:15
QUOTE(DT_Battlekruser @ Apr 19 2005, 05:31 PM)
Autosave owns for backing up your map in case of crashes.  There should, however, be and option to disable it.
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Yes, this is the biggest reason. A lot of people were using Starforge without saving their map periodically, and when a crash occurred (which was a lot more common in earlier versions, and is still too common) they'd lose all of it.
Report, edit, etc...Posted by DT_Battlekruser on 2005-04-24 at 18:07:25
Yeah, because it is a pain in the ass to remeber to hits CNTRL+S every 90 seconds or so wink.gif
Report, edit, etc...Posted by RexyRex on 2005-04-26 at 20:12:59
It's a bigger pain in the ass to get dialog boxes every 10 seconds asking you to place start locations.
Just make an option to disable it. Bingo.
Report, edit, etc...Posted by SI on 2005-04-27 at 06:27:15
just have it set players to unused if they have no start location.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-27 at 17:31:18
If its the messages saying "Set all active players to neutral", just as fast as you can (using 1-8 numbers on keyboard) place start locations. When I do this, I just have to click "no" on 3 or 4 boxes.

Then you replace the locations later and manually set to inactive (if needed)
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-01 at 15:49:57
Just click 'yes' and change to active after u place start locs. Really..
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-01 at 16:00:57
My way you do not have to re-enable them.
Also make it so you can disable "1 or more resources is placed as a mineral. Would you like StarForge to change these to player 12?" pinch.gif just as annoying!!
Report, edit, etc...Posted by Kamikaze.Kow on 2005-05-15 at 01:01:27
It would be nice if you added an option in SF to set a specified directory just for .bak files.

So that if something DOES happen you have the bak file and you dont get annoying bak files in your regular map folder.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-15 at 11:36:25
I have .bak.scm/x files in my data folder, data sub folders (that I added to organize brushes), maps folder, my documents, starcraft, program files, etc. Just because I would be looking around and it saves in what ever folder I am looking in, even if I am using brushes.
Report, edit, etc...Posted by Snipe on 2005-05-20 at 09:45:51
no program is perfect smile.gif, thats why you need to pick the program you need and switch for certain things tongue.gif
Report, edit, etc...Posted by Kenoli on 2005-05-24 at 14:28:51
Autosave is useful in case of a crash, you don't lose your recent work.
However I havent had SF crash in quite a while, so the autosave isn't very useful to me.

If you do something that screws up the map, it gets saved to the autosave file, so you can't really use it to back up the map.

It's also a bit annoying when you create a new map, it -always- asks about players without start locations not being inactive. And it saves autosaves as you browse though folders.
Report, edit, etc...Posted by Snipe)r( on 2005-05-28 at 00:02:59
say my map is named Something.scx

when i make maps i usually have several maps like Something.bak.scx, Something.bak.bak.scx, Something.bak.bak.bak.scx, etc. IT GETS SO ANNOYING
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-28 at 01:52:05
Son't routinely edit a .bak.scx silly. Then all you will have in your folder is *.scx and *.bak.scx, no more.
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