QUOTE(chuiu_os @ Apr 20 2005, 06:20 PM)
No I'm pretty sure there is a doodad section in the chk file. Since doodads can be comprised of terrain and sprites or just terrain Starforge just appears to seperate the two, save the sprite in the unit section and save the other part as part of the terrain in the CHK.
That would explain why saving the map would cause doodads to create errors when opening it in Staredit and it would also explain why a terrain duplicate of the doodad appears in SCMDraft 2 (it becomes terran AND doodad).
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The doodads are saved as a whole in DD2, but then splitted (the terrain in the MTXM section and the sprite in the THG2). The problem comes when you let users add sprites, because they are saved in the THG2 section too. What staredit does is ignore the THG2 and MTXM sections and remake the doodads reading the DD2 section, wich makes it remove any sprite.
If SF loads the doodads directly from DD2 it would create the sprites of the doodads twice (from DD2 and from THG2), so it just loads MTXM and THG2.
SCMDraft compares THG2 and DD2 to check wich sprites are section of a doodad and not add those twice. That's not done yet in SF.