QUOTE(axblader @ Apr 20 2005, 08:39 PM)
so would I! seems interesting, though had to beleive you filled up 200 pages, i could help put in some systems.
I filled up a bit more then 200. But it's because I'm a compulsive writer and have big handwriting. But that is besides the point.
I don't really need help with any of the systems. I feel like this is something I could tackle myself. However concepts, ideas and feedback would be really nice. I might like a little help with the terrain.
QUOTE(kirby_star @ Apr 20 2005, 08:52 PM)
maybe you can put my new spell system and the old summon spell system on the map for the mage? I just want some credit though
. Consider it.
What is this new spell system? Could you give me a link to the thread in the ideas forum where you described it?
QUOTE(Mp)3D @ Apr 20 2005, 08:29 PM)
What features would this map have?
Could we here details on the storyline..oh and if you need help ill be happy too help.
As I said before I don't really need any help. On friday I'll post the whole story line. But for now here's a brief outline:
The sun went out recently, and no one quite knows why. This caused the northern half of the planet (where the game takes place) to be plunged into an ice age. Also people have been going missing for quite a while now. The prince was one of the people who went missing, so the king as asked for some heros to find and rescue him.
After you visit ol'Jhonney to get a thermosuit to protect you from the cold. ol'Jhonney revels that the sun was artifical, and that it was an anchient nearby de-Quori temple that powered it. However some evil force raided the temple and scattered the three crystals that enabled it to power the sun. He shows you where you can find a device that will help you find the three crystals. You find them, enter the temple. Defeat the boss, and thus ends "The Seasons RPG, Winter".
The next map is a single player 256x256 and is titled "The Seasons RPG, Spring." There is much more plot involed in this one.
P.S: I will try as hard as I can to make it so P1 can skip the cinimatics, of which there are 3 breif ones.