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Staredit Network -> UMS Production -> Mansion
Report, edit, etc...Posted by Dr.Shotgun on 2005-04-21 at 17:41:32

Mansion


ill elaborate-
Mansion is a haunted house game, like HotH, but prob worse, and in a different style. Yeah, im a newb, and yeah im not bolthead, so yeah, this is not HotH.
Screenie soon.
moving on..

Mansion is pretty early on in making, like really early, but a goodish bit of terrain mapped out beta.gif. And I've done some (hopefully) decent spritework with doodads in the beginning.(see screenie)
This is actually a resurrection of an old project i abandoned because it sucked. And it will be my first good map.

I'm going to have-
  • Spooky effects like flashing lights
  • Puzzles
  • Plenty of weapons/items
  • Quick medical system
  • Fragment text system allowing you to carry up to 20 text fragments
  • Use of spritework to acheive desirable terrain
  • General aura-
  • Music
  • Many sounds
  • Unnamed units
  • Mute unit spech

if you want to help, pm me or post here and ill gladly let you, considering most ppl here are bettr at mapping than me.
Update- 4/21/05, 8:22
user posted image






Only area "complete"- outside the mansion
Progress
[progress]3[/progress]
Update- 4/22/05, 4:57 PM
-Decided on implementing sytem of combining items to produce other items and weapons. Some of these are re-usable. For exapmle- Cleaning spray+box of tools+torch(a weapon) makes the weapon Makeshift Flamethrower, you lose spray and Torch. started a Moltov cocktail throwing system. paced a few enemies. started beginning cine. started trailer. finished map touch-ups- descrip, naming, title. Release date= 06, perhaps 07
size=7]Update- 5/7/05, 2:00 PM [/size]
-50% done w00t
-decide to parallel make a sequel to the map, as story line is panned out
mapped out an ending sequence (it pwns) involoving an ordered battle scene, enemy nearly triumphing, then as he leans over the protagonist, you gather up the strength to shoot him dead. He explodes and kills yuor dead body. scene is full-audio.
leads into sequel, he is resurrected and wanders into the woods of doom
Report, edit, etc...Posted by slayer766 on 2005-04-21 at 20:07:38
Sounds very unique shotgun. And even if you are a newb at this you still can pull of making a good map. Just a tip for you on making your map "take your time on it and make sure that everything works out." I am really looking forward to a map as spooky as this sounds, and I want to wish you good luck and anything that you might need help on with it you can ask me if you want. So good luck. biggrin.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-04-21 at 20:21:34
first screenie is up- the area right outside of the mansion.

when viewing this topic use the Linear+ format, other updates will be n orig. post under heading Update <date/time of update>
Report, edit, etc...Posted by SkiLLz on 2005-04-21 at 20:21:42
Did you say only one player? If it is a oneplayer map, how are you planning on spreading it? I don't think I've EVER seen a one player map. crazy.gif

It does sound like a good idea. If you put some time into it, it may be as good as boltheads. thumbup.gif thumbup.gif thumbup.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-04-22 at 07:29:34
Guys-
is the screenie working?


ok Q#1- I was wondering-
Should my healing system, which is based on the concept of having a hotkeyed barrakcs, which u select by hotkey, then build a medic, and the system heals u, to avoid scrolling across half the map to use a beacon-based system- should i have it summon a medic for a short period of time or should i have it instantly heal, adding a few little effects like a scanner sweep and feedback hit
Report, edit, etc...Posted by TheOddAngel on 2005-04-22 at 07:36:41
I think you should have healing points like a medkit in a room that you can use 3 times then it runs out. This would force people to run and get health from rooms?

The screenshot didnt work but Im smart enough i just get the URL and paste it into the adress bar (hint hint)
Anyway the screenshot looks incredable sprite intensive... It doesnt look very great at all. Put some more variaty into it and you do know that people can walk under sprites right?
Report, edit, etc...Posted by slayer766 on 2005-04-22 at 07:37:56
QUOTE(Dr-Sh0tgun @ Apr 22 2005, 06:29 AM)
Guys-
is the screenie working?
ok Q#1- I was wondering-
Should my healing system, which is based on the concept of having a hotkeyed barrakcs, which u select by hotkey, then build a medic, and the system heals u, to avoid  scrolling across half the map to use a beacon-based system- should i have it summon a medic for a short period of time or should i have it instantly heal, adding a few little effects like a scanner sweep and feedback hit
[right][snapback]193064[/snapback][/right]


Sh0tgun your screenie is not working.... for me it isn't.

A#1- I think you should have it where it instant heals you, that would be good. But make a limit on the number of times that this could do it to you.
Report, edit, etc...Posted by Dr.Shotgun on 2005-04-22 at 07:47:34
yeah the road is lined with dts- they cant get in. what do you mean by more variety?
Report, edit, etc...Posted by slayer766 on 2005-04-22 at 07:53:45
QUOTE(Dr-Sh0tgun @ Apr 22 2005, 06:47 AM)
yeah the road is lined with dts- they cant get in. what do you mean by more variety?
[right][snapback]193069[/snapback][/right]


With the more variety question that Odd stated he means maybe to put more different types of sprites in your map instead of using the same ones over alot.
Report, edit, etc...Posted by ShadowWarrior on 2005-04-22 at 11:49:21
Screenie dosen't work for me either. Could you fix it? Either way, good luck on your map.
Report, edit, etc...Posted by TheOddAngel on 2005-04-22 at 18:21:32
Did NO ONE take the Hint from my post above...
Right Click on The User Posted Image...
Copy The URL
Paste it into your Adress bar...

TADA... You can see the picture...


Ya i imple ment mabe put some other trees in there and not as many... use some bushes as well...
Report, edit, etc...Posted by Dr.Shotgun on 2005-04-22 at 18:22:34
Q#2: Upgrades? Reduce realism but makes game easier and adds "degrees", you have different levels of stregnth then if u just had more pwrful weapons
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