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Staredit Network -> Concepts -> RPG map breakthrough
Report, edit, etc...Posted by dust_core on 2005-04-21 at 19:28:06
It is a bit messy if you try to choose the character in the game, i mean in the map.

Okay, i didn't tried this but i think it works. You can choose your character from the menu on where you choose your map like on where you choose whether you are zerg, terran or prottoss. Example, you have 3 char in the game, namely uber, ubar, and ubor

uber - terran
ubar - prottoss
ubor - zerg

You selected zerg, that would be ubor.

You will need to set the human player to user selectable and place the start location in a secret area

Then, the trigger goes like this...

Player 1 brings at least 1 Hatchery at 'location'

Create 1 ubor at 'location' for player 8
Kill all units for player 1

why did we created a unit for player 8? it should be neutral. P 8 is just a unit holder until the real thing happens.


The only drawback is

-you only have 3 char.
-there is no mission briefing (you must have a trailer for this)

Hope it works! smile.gif

I thought of this technique while i was writing my rpg info on a paper.
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-21 at 19:56:51
Seen it, sorry. tongue.gif
Report, edit, etc...Posted by kirby_star on 2005-04-21 at 20:09:23
QUOTE(dust_core @ Apr 21 2005, 04:28 PM)
It is a bit messy if you try to choose the character in the game, i mean in the map.

Okay, i didn't tried this but i think it works. You can choose your character from the menu on where you choose your map like on where you choose whether you are zerg, terran or prottoss. Example, you have 3 char in the game, namely uber, ubar, and ubor

uber - terran
ubar - prottoss
ubor - zerg

You selected zerg, that would be ubor.

You will need to set the human player to user selectable and place the start location in a secret area

Then, the trigger goes like this...

Player 1 brings at least 1 Hatchery at 'location'

Create 1 ubor at 'location' for player 8
Kill all units for player 1

why did we created a unit for player 8? it should be neutral. P 8 is just a unit holder until the real thing happens.
The only drawback is

-you only have 3 char.
-there is no mission briefing (you must have a trailer for this)

Hope it works!  smile.gif

I thought of this technique while i was writing my rpg info on a paper.
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Mind clearing what you mean up a bit? confused.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2005-04-21 at 22:12:47
When you pick a user-selected race, it creates that race's town hall. The trigger removes it and creates a hero, one for each race.
By the way, you might want to put the create AFTER the kill all action. Just a suggestion if you want the created unit to live. cool1.gif
Report, edit, etc...Posted by dust_core on 2005-04-22 at 06:06:04
QUOTE(Mini Moose 2707 @ Apr 21 2005, 09:12 PM)
When you pick a user-selected race, it creates that race's town hall. The trigger removes it and creates a hero, one for each race.
By the way, you might want to put the create AFTER the kill all action. Just a suggestion if you want the created unit to live. cool1.gif
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The trigger will create the hero for the neutral player. Then after the game commences, the unit will be given to the 'human' player. It won't die because the only units will be killed in the beginning is for the human player. w00t.gif
Report, edit, etc...Posted by TheOddAngel on 2005-04-22 at 07:45:56
This is a RPG break through?
Report, edit, etc...Posted by dust_core on 2005-04-22 at 09:29:33
In my mind, YES! but i don't know if anyone had done this technique, yet. cool1.gif
Report, edit, etc...Posted by scwizard on 2005-04-22 at 17:10:40
Not a breakthrough. Old news, nothing to see here.

ADDITION:
Ok that was a bit harsh. It shows that you are good at thinking outside the box when it comes to map making. I look forward to playing some of your maps.
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-22 at 18:57:52
It would be good if you had only 3 heroes, and you intend to have multiple heroes (if two players select the same race, for instance).

This give me an idea for a defense map, though...
Report, edit, etc...Posted by Voyager7456(MM) on 2005-04-22 at 21:13:33
QUOTE(Tuxedo Templar @ Apr 22 2005, 04:57 PM)
It would be good if you had only 3 heroes, and you intend to have multiple heroes (if two players select the same race, for instance).

This give me an idea for a defense map, though...
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Uh oh... nooooo, finish Rush first!
Report, edit, etc...Posted by TRiGGaMaSTa on 2005-04-22 at 22:00:41
Lol... no i'd rather you start the defense.. Cause as you said once you finish your current maps you're done with map making... So techniquely once you start another one you have to fnish that to quite MUAHAHAHAH!~
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-22 at 23:31:38
I just said it gave me a good idea. That doesn't mean I'll do anything with it. I have too many ideas to do them all.
Report, edit, etc...Posted by Wild9 on 2005-04-29 at 17:50:32
I've seen people use the player slots as character select.
i.e.:Player 1 is Rine, Player2 is Hydra, Player3 is goon, Player4 is ect...

the one con is that there are no doubles (2 people playing as the same unit).

But i prefer to see the stats on the unit before i pick it.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-04-29 at 18:13:34
QUOTE(Mini Moose 2707 @ Apr 21 2005, 09:12 PM)
When you pick a user-selected race, it creates that race's town hall. The trigger removes it and creates a hero, one for each race.
By the way, you might want to put the create AFTER the kill all action. Just a suggestion if you want the created unit to live. cool1.gif
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speaking of that there is no reason to use Kill over Remove in this case.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-29 at 19:16:27
I would give a Dark Archon in an area with a bunch of units, and then you can mind control it. Then when you have it, it removes the dark archon. Then no one else can pic it too. Only problem, what if two people mc at the same time? Make a trigger to make sure the player has a unit before killing the Dark Archon.
Report, edit, etc...Posted by Wild9 on 2005-04-30 at 01:26:29
Well cant you just use the trigger:"Give units to player"?
Or just create it in the begining?
Report, edit, etc...Posted by Sniper on 2005-04-30 at 15:42:38
problem with this kind of character select is that theres on three races which means only three chars
Report, edit, etc...Posted by E)s-Fury on 2005-04-30 at 19:54:29
I really don't see whats wrong with the unit to select or Dark Archon method.. Good for small games though for organization purposes.
Report, edit, etc...Posted by dust_core on 2005-05-01 at 03:35:57
QUOTE(Wild9 @ Apr 30 2005, 12:26 AM)
Well cant you just use the trigger:"Give units to player"?
Or just create it in the begining?
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It is, when the game starts, it give the unit to a neutral or computer player then afterwards, gives it to the human player

QUOTE(Mp)Sniper @ Apr 30 2005, 02:42 PM)
problem with this kind of character select is that theres on three races which means only three chars
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Yes, I will use this method in my RPG which has only 3 characters


QUOTE(E)s-Fury @ Apr 30 2005, 06:54 PM)
I really don't see whats wrong with the unit to select or Dark Archon method.. Good for small games though for organization purposes.
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He's right, thanks happy.gif
Report, edit, etc...Posted by PCFredZ on 2005-05-17 at 15:43:00
I had this idea for my World of Starcraft.

Choose the Race you would like to be before the game starts, to get the corresponding music and menu borders.

Therefore, it will not limit you to 3 Heroes. The 3 races can be used for 3 different starting locations, 3 different playing styles, etc.

The downside? You could just select In-Game, which is a lot simpler.
Report, edit, etc...Posted by Rantent on 2005-05-18 at 20:03:22
I used this in Tactical Paths, as a way to select teams, zerg was team 1, terran was team 2, and protoss was individual. Nobody understood it though, and there wasn't anywhere to say in good terms what was what. I don't recommend using this as something. mellow.gif
Report, edit, etc...Posted by cop29 on 2005-05-20 at 15:43:17
kool
Report, edit, etc...Posted by Rantent on 2005-05-21 at 00:01:49
QUOTE(Tuxedo Templar)
This give me an idea for a defense map, though...
I started making a defence map like this, but I gave up and made tactical paths. The defence was going to be Corporate defence, where the object was to own territories to defend. The more territories, the more money (kills) you could gain, but it spread out your defencive forces, so it was easier to lose after you got more territories. It ended up that I was incorporating too many things into the map. Mainly it was a menu system that I came up with that interfered with everything else in the map.
Report, edit, etc...Posted by PCFredZ on 2005-05-24 at 19:50:39
Your best bet would be to do what I'm also going to implement in my World of Starcraft: simply set the Force name of the human players to "Choose Your Race!", or something along the lines.
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