QUOTE(TheOddAngel @ Apr 22 2005, 11:26 PM)
I think this map will be prety fun
What kind of terrain is it? ISOM? Rectangular? Maze?
I would be glad to test this map
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ISOM terrain, but maybe/probably I'll add some rectangular terrain at some points in the arena, but I've planned the terrain as the last thing so I don't know yet.
The terrain is very importent for the gameplay, it won't be fun when the arena is just an open and plane terrain. I think I'll add quite some diferences in higth and such. In the middle there whould be a open space where the beacon to the shops is located too, from there you can 'hide' into the hills. I like the idea of making some maze parts where you can escape your enemy or ambush them. I whould be cool if there will be 'hide and seek' situtations at same points
.
What do you guys think ??
I'm not a very good terrain mapper, my expertise is good storylines/plots and creating new trigger systems, never really messed about with terrain. However, because I definantly NOT want to screw this map I will be putting a lot of effort in getting the terrain interesting.
@Sorrow: I'm sorry but I think it will take some time before this map is finished, after I got all the triggers right (won't be that hard anymore), made the terrain acceptable I still got to balance every weapon, spell, potion, etc. and that will take quite some time and testing. I'm putting a lot of effort in this map and that always takes time.
@Tdnfthe1 (nice name...
): I changed almost all the 'am's' but I dunno when I must use 'an' or 'a'
. I couldn't find you examples though... Is my text now better?
Yeah, you're right, this map is a mix up of things that are done before, but there are also new things and the combination of this all has (as far as I know) never be done before
.
I don't know for sure but I think you didn't understand it completely. You say 'your observer aiming for not only spells but targeting as well is good' but the observer isn't used like in most normal targeting maps. You don't have to move your observer to the player you want to target, you only have to shoot the observer which is hovering above the enemy player. It is MUCH faster and easyer to use then the 'move-obs-to-enemy' thing.
ADDITION:
I updated the main post.
I'm almost done with whole the bloody engine! yay!