QUOTE(Revelade @ Apr 24 2005, 12:02 AM)
The most important feature would be a create-a-unit option.
Next, I would like ramps for terrain that face the back side of the map rather than just the two we have right now.
These two suggestions are all I want added to the staredit we currently have. They made a mistake by complicating the map editor, which resulted in it being a big turn off to the grand mappers of SC, meaning less mappers.
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Yes I agree w/ the ramps that face the back side of the map idea. But dont you think SC2 will be at least fully 3-D w/ camera panning and such freatures like any other up to date RTS?
Oh and may be a paint your army program similar to WarHammer4k:Dawn of War.
QUOTE(sckor @ Apr 28 2005, 06:06 AM)
Unit creater. That's one thing I could wish for
I also wish, we could have bounties, like in warcraft. Every unit you kill, you get a certain amount of money.
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We can do that w/ triggers, but if it is easier (to modify) and allowes you to get different amount of $ for different units then that wouldn't be a bad idea.
QUOTE(Black-Mage @ Apr 28 2005, 11:12 PM)
Bigger maps, such as.. 512x512, and it can hold up to 16 players. which would be f
cking awesome!
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Well if many maps were that big then there will be a long download time. And that would suck for dial up players. Another idea is making everything else (units and buildings) smaller so that the terrain looks larger. (If SC2 has a zoomin and out camera then this shouldn't be a problem)
QUOTE(Voyager7456. @ Apr 29 2005, 09:44 AM)
I'd like to see three modes in a SC2 editor.
Mode 1 (Beginner): Updated SCMdraft/Starforge type editor. With more units, more triggers, etc.
As you grew better at mapping, you might want to try
Mode 2 (Intermidiate): WC3 style editor.
Finally, once you are TEH L337 /\/\APMAK3R...
Mode 3 (Advanced): Raw code, C++ style coding.
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Yes that is a good idea, it keeps the editor easy to use but when you change modes you'll have more control and allow for more creativity.
QUOTE(krazydrunkking @ Apr 29 2005, 09:46 AM)
1024x1024
More Heroes
Some units from SC:Ghost (Terran Light Marine, Protoss Vindicator/Storm Trooper)
The Hybrid Race (From Samir Duran)
Gaining Experience Like wc3?
Comment: you guys, they will have a marine (look like) that will take over the scv to build (maybe gather).
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If a unit gains many kills does it become better? I dont know how to test if a Zergling w/ 255 kills is better than a new born zergling.
If Kills doesn't affect the unit's efficentcy then there should be an exp system.
A similar idea from HomeWorld: Cataclysm; a fighter that kills many other craft gets promoted (higher ranks) and his/her craft is slightly improved w/ each star representing each level of ranks. So a fighter goes from private to fleet comander becomes similar to a hero unit.
oh and another thing, Should SC2 adopt the method of gaining resource like WarHammer4k:Dawn of War? Where you take and hold critical points for strategic value and get more resource to spend when you acquire more critical points? As oppose to the mining the minerals.