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Staredit Network -> StarCraft Editing Related -> SC2/ its editors- wishlist
Report, edit, etc...Posted by Dr.Shotgun on 2005-04-23 at 08:42:35
Ok yes, I know that blizz will probably nevr make sc2- but can't help wishing
Below I will post the list, when you reply your suggestions will be put in this post under your name. DO NOT post things already available under SC1 OR things already mentioned.


Dr.Sh0tgun 1-5
1]Blending palettes
2]Group editor (see Starforge forum, Suggestions (pinned thread))
3]Ability to view unit wireframes in-editor
4]Built-in automod
5]Built-in OSF


warhammer4000 6
6]Unit creator


Min 7-12
7] Everything that worldedit has
8]Dynamic terrain
9]Dynamic textures
10]Custom terrain textures
11]Full scripting language
12] More support for custom models


calsagan43 13
13] Voice box


Revalade 14
14] Ramps facing the back of the map

screw listing
Report, edit, etc...Posted by warhammer40000 on 2005-04-23 at 10:19:57
Mostly what the warcraft3 editor has, but a littlebit less, so its less confusing. But i mostly want a unit creator. And i prey that it wont be as complicated as the war3 (AND ESPECIALLY EXP.) editor.r
Report, edit, etc...Posted by TheOddAngel on 2005-04-23 at 11:11:16
Warcrat 3 editor probably isnt very confusing if you use it...
Ive never seen it but Im prety sure I would want starcraft2's editor
to be better then Warcraft 3s in the way that having more things to do...
Report, edit, etc...Posted by Cole on 2005-04-23 at 11:32:07
TheOddAngel you are completely right.

The Wc3TFT editor is actually extremley easy once you understand a little of algebra.
The unit edit is actually..simple lol yet extremely powerfull.

You could make a Marine shoot tank out of his gun in Sc2 if you wanted to within a minute.

I actually want more power than World Edit offers. I want it to include a full scripting language with it.(WorldEdit has a Scripting language(JASS), though isn't really a all out full scriping language).

Anyway, WorldEdit becomes simple later on and it is far more powerfull than a mod could be for Sc. I actually would want to furthor push the editor. Such as being able to adjust the angles of what something can attack(Like a building can only attack north). This would be done by giving 2 angles.

What do I really want in Staredit 2?
-Everything worldedit currently has.
-Trigger Altering Terrain.(Dynamic Terrain that can be minipulated by triggers).
-Dynamic Textures.(Ability to change Terrain\Model textures with triggers).
-Custom Terrain Textures.(Ability to import own terrain textures).
-Full scripting language.
-More support for custom models.(There is quite alot of support already).

Thats mostly what I want....
Report, edit, etc...Posted by Carlsagan43 on 2005-04-23 at 11:34:22
Here you are min. OK Id like a voice box. That way we would have to put in sounds but rather just type them in. Also an autoloop trigger for music would be nice. maybe a batch trigger maker would also be nice
Report, edit, etc...Posted by warhammer40000 on 2005-04-23 at 12:03:53
actually, i got war3, but then, after i got it, i got the exp, and everything went downhill.
Report, edit, etc...Posted by Revelade on 2005-04-24 at 00:02:00
The most important feature would be a create-a-unit option.

Next, I would like ramps for terrain that face the back side of the map rather than just the two we have right now.

These two suggestions are all I want added to the staredit we currently have. They made a mistake by complicating the map editor, which resulted in it being a big turn off to the grand mappers of SC, meaning less mappers.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-04-27 at 21:09:55
Make Überly simple, yet Überly complex. (Make it so it is simple to your eyes, not like Wc3 seemed to me (A big jumple of wierd crap (maybe it would be simpler now I know more about algebra (listened this year instead of staring at the wall) and programming)), yet make it so it can go as far as your amagination can run; wait... farthur tongue.gif)

Make (if added) the scripty thingy so its easy and not like professional programming in a map.
Report, edit, etc...Posted by sckor on 2005-04-28 at 06:06:00
Unit creater. That's one thing I could wish for biggrin.gif
I also wish, we could have bounties, like in warcraft. Every unit you kill, you get a certain amount of money.
Report, edit, etc...Posted by AkkiBifuu on 2005-04-28 at 06:30:52
More triggers ATLEAST:

maybe a programming language for maps so we can have more flexibility and be able to make more into out maps then what we can now
Report, edit, etc...Posted by Chronophobia on 2005-04-28 at 13:46:39
StarForge triggering system, Grid system with grid settings, 12 human players on one map at the same time.
Report, edit, etc...Posted by Black-Mage on 2005-04-28 at 23:12:53
Bigger maps, such as.. 512x512, and it can hold up to 16 players. which would be f pinch.gif cking awesome! happy.gif
Report, edit, etc...Posted by .matrix//Merovingian on 2005-04-29 at 01:43:30
How about neutral hostiles, like the creeps in Warcraft III? In addition to the applications in regular melee gaming, they can be put to real use in UMS. Combined with a unit editor/maker, the possibilities are practically endless. In addition, using a bounty system like that in Warcraft III would eliminate the need for kills-to-cash triggers. Packaging a built-in AI creator would also be nice. Also, how about in-game cameras? Those would be really useful for movie maps. I aslo agree with bigger maps and more players.
Report, edit, etc...Posted by High on 2005-04-29 at 02:36:18
WarCraft 3 editor, its not hard at all the learn and very poweful
Report, edit, etc...Posted by Voyager7456(MM) on 2005-04-29 at 09:44:40
I'd like to see three modes in a SC2 editor.

Mode 1 (Beginner): Updated SCMdraft/Starforge type editor. With more units, more triggers, etc.

As you grew better at mapping, you might want to try

Mode 2 (Intermidiate): WC3 style editor.

Finally, once you are TEH L337 /\/\APMAK3R...

Mode 3 (Advanced): Raw code, C++ style coding.
Report, edit, etc...Posted by KrAzY on 2005-04-29 at 09:46:10
1024x1024

More Heroes

Some units from SC:Ghost (Terran Light Marine, Protoss Vindicator/Storm Trooper)

The Hybrid Race (From Samir Duran)

Gaining Experience Like wc3?


Comment: you guys, they will have a marine (look like) that will take over the scv to build (maybe gather).
Report, edit, etc...Posted by Clokr_ on 2005-04-29 at 10:45:59
QUOTE(High @ Apr 29 2005, 07:36 AM)
WarCraft 3 editor, its not hard at all the learn and very poweful
[right][snapback]197424[/snapback][/right]


It's quite hard for me because I can understand an english program or a spanish one. But my version of the editor is 1/2 spanish and 1/2 english!!
And the triggers are in english, and they use a lot of specific vocabulary like "pan camera" and all that trigger actions that I would have to use the dictionary >.<
Also I don't like the expresion editor. Write an expresion is much simpler than use that stupid window to add symbols and numbers...
Report, edit, etc...Posted by Wild9 on 2005-04-29 at 21:56:15
QUOTE(Revelade @ Apr 24 2005, 12:02 AM)
The most important feature would be a create-a-unit option.

Next, I would like ramps for terrain that face the back side of the map rather than just the two we have right now.

These two suggestions are all I want added to the staredit we currently have. They made a mistake by complicating the map editor, which resulted in it being a big turn off to the grand mappers of SC, meaning less mappers.
[right][snapback]194072[/snapback][/right]


Yes I agree w/ the ramps that face the back side of the map idea. But dont you think SC2 will be at least fully 3-D w/ camera panning and such freatures like any other up to date RTS?

Oh and may be a paint your army program similar to WarHammer4k:Dawn of War.

QUOTE(sckor @ Apr 28 2005, 06:06 AM)
Unit creater.  That's one thing I could wish for biggrin.gif
I also wish, we could have bounties, like in warcraft.  Every unit you kill, you get a certain amount of money.
[right][snapback]196928[/snapback][/right]


We can do that w/ triggers, but if it is easier (to modify) and allowes you to get different amount of $ for different units then that wouldn't be a bad idea.

QUOTE(Black-Mage @ Apr 28 2005, 11:12 PM)
Bigger maps, such as.. 512x512, and it can hold up to 16 players. which would be f pinch.gif cking awesome!  happy.gif
[right][snapback]197301[/snapback][/right]


Well if many maps were that big then there will be a long download time. And that would suck for dial up players. Another idea is making everything else (units and buildings) smaller so that the terrain looks larger. (If SC2 has a zoomin and out camera then this shouldn't be a problem)

QUOTE(Voyager7456. @ Apr 29 2005, 09:44 AM)
I'd like to see three modes in a SC2 editor.

Mode 1 (Beginner): Updated SCMdraft/Starforge type editor. With more units, more triggers, etc.

As you grew better at mapping, you might want to try

Mode 2 (Intermidiate): WC3 style editor.

Finally, once you are TEH L337 /\/\APMAK3R...

Mode 3 (Advanced): Raw code, C++ style coding.
[right][snapback]197488[/snapback][/right]


Yes that is a good idea, it keeps the editor easy to use but when you change modes you'll have more control and allow for more creativity.

QUOTE(krazydrunkking @ Apr 29 2005, 09:46 AM)
1024x1024

More Heroes

Some units from SC:Ghost (Terran Light Marine, Protoss Vindicator/Storm Trooper)

The Hybrid Race (From Samir Duran)

Gaining Experience Like wc3?
Comment: you guys, they will have a marine (look like) that will take over the scv to build (maybe gather).
[right][snapback]197489[/snapback][/right]


If a unit gains many kills does it become better? I dont know how to test if a Zergling w/ 255 kills is better than a new born zergling.
If Kills doesn't affect the unit's efficentcy then there should be an exp system.

A similar idea from HomeWorld: Cataclysm; a fighter that kills many other craft gets promoted (higher ranks) and his/her craft is slightly improved w/ each star representing each level of ranks. So a fighter goes from private to fleet comander becomes similar to a hero unit.

oh and another thing, Should SC2 adopt the method of gaining resource like WarHammer4k:Dawn of War? Where you take and hold critical points for strategic value and get more resource to spend when you acquire more critical points? As oppose to the mining the minerals.
Report, edit, etc...Posted by High on 2005-04-29 at 23:44:10
Basic SC gameplay should stay, lower poly more realistic models (if that makes sence).
NO heros with exp
Nothing new expect units

Wc3 Style Editor, with that we can do almost anything (Theres a mod that turns Wc3 into a full functioning FPS, whoch was modded to make a hack n slash style samuri game)
Report, edit, etc...Posted by .matrix//Merovingian on 2005-04-30 at 01:17:24
QUOTE(Wild9 @ Apr 29 2005, 06:56 PM)
oh and another thing, Should SC2 adopt the method of gaining resource like WarHammer4k:Dawn of War? Where you take and hold critical points for strategic value and get more resource to spend when you acquire more critical points? As oppose to the mining the minerals.
[right][snapback]197927[/snapback][/right]

How about combining that with regular resource mining? Combine that with a bounty system (goodbye, kills-to-cash triggers!), and players will be accumulating huge amounts of minerals and Vespene in shorter periods of time.
Report, edit, etc...Posted by KrAzY on 2005-04-30 at 10:49:18
Oops I meant heroes getting experience.
Report, edit, etc...Posted by Wild9 on 2005-05-01 at 02:14:15
QUOTE(.matrix//Merovingian @ Apr 30 2005, 01:17 AM)
How about combining that with regular resource mining? Combine that with a bounty system (goodbye, kills-to-cash triggers!), and players will be accumulating huge amounts of minerals and Vespene in shorter periods of time.
[right][snapback]198183[/snapback][/right]


well then protoss (or heavy defended terrans) will get a big advantage and bonus from bounty becasue they're not losing any units to the zerg. The zerg swarm will just feed the terran and protoss minerals from their deaths. Thus putting the zerg at a worse situation making their lost the enemies greater gain.
Instead of the bounty being automatic. It should be an option when in the "create map" screen. A low, middle, High payload per kill option like HW:Cataclysm.
Report, edit, etc...Posted by LordVodka on 2005-05-01 at 14:58:17
I'd like to have a little thing that you can use for when you have a Transmission or something, you have a library of the units and you can have that unit say whatever it is. Like the MS Voice thing that can read text for you.
Report, edit, etc...Posted by The_Shattered_moose on 2005-05-05 at 20:59:58
A map converter utility would be awesome, like one would put in an old SC classic and it would recreate it exactly in SC 2, that would really speed up the UMS area of SC 2 on bnet.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-06 at 21:23:33
Map Sizes:
    Make it have the following map sizes:
    • 32x32
    • 64x64
    • 96x96
    • 128x128 (here instead of +32, it starts doing +64 in SC1)
    • 160x128 (128+32)
    • 192x129
    • 224x224 (192 + 32)
    • 256x256
    • 288x288
    • 320x320
    • 352x352
    • 384x384
    • 416x416
    • 448x448
    • 480x480
    • 512x512
    --

    So it is like
    x = 32
    x + 32 = x
    until 512 (256x2)

    And while typing that list, I relized why Sc only goes two 256. Think programming (h): 00 = 0, FF = 256. then if you use 2. 0000 = 0, FFFF = 65536. If it used 65536, that would be a waste. So you could prolly have do something like [## + ##] (like for the max 256+256=512; or 64+64=128) or [## * 32] and only allow 1 to 16. (Most likely I do not know what I am talking about blushing.gif )
*<Edit> Or just have it so you type a number greater than 31 (so you can put 32 thru 512) </Edit>*


Files Types:
    Now for Maps, make it so [scm] and [scx] are valid SC2 files (so you can play your old maps), but have like [sc2] and [sx2], so then SC1 cannot read it (or StarEdit 1).


Gameplay:
    Just make it so it uses a higher resolution (like 800x600 or abouve; hopefully abouve). MAke it so its at least 16bit colors. Make so units are much more detailed (and especially terrain).


Terrain:
    Make it so that the terrain is more like WarCraft III, and make it so you can put *almost* any terrain on other terrain (like warcraft III; you can put water on dirt, and on the city stuff (I don't play Wc3)), just as long as it is logical. Make so you can have the isometrical (diomand), and square (only make it blend and supposed to be that way).
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