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Staredit Network -> Terrain -> Any1 got some ideas for good Town terrain?
Report, edit, etc...Posted by Ninebreaker on 2005-04-28 at 18:35:25
I've been looking for some good terrain for towns, like a island, or mountain type city, but just haven't quite found any. I tried making my own... but it seems that I just plain suck at doing terrain. I could use some help if any of you care pinch.gif
Report, edit, etc...Posted by LethaL on 2005-04-28 at 23:43:51
What tileset?

I always thought it would be cool to have a flooded type town; a lake flowing into the town (using Pylon Aura sprites), maybe through a waterfall? disgust.gif
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-29 at 00:12:05
In General-
Well most people like to use assorted terran buildings to make towns, but I think that looks sloppy unless they have some kind of formation to them (just randomly placed buildings is ez to make). This is good if you want the buildings to actually do something, though.

Terrain buildings, while less common, may look a small amount better, but don't have any functionality like units, and are pretty much static. Using extended terrain and doodad tiles and sprites can make some good effects, though.

The best bet however would be to combine both. Unit limits might need some consideration, so terrain buildings would be a good option to minimize unit usage, while at the same time, to overcome terrain limits, you can mix units with terrain bits to add functionality or effect. You can also use triggers to make effects with buildings, but beware the location usage involved in doing so.


Tileset Specifically-
As for doing buildings on tilesets, here's a breakdown:

Jungle can use its many temply bits and bobs to make some nice old-style buildings, which can be retrofitted with badlands/installation/etc sprites to look quasi-modern-ish. Jungle lacks any real tech/modern stuff of it's own, though.

Badlands can accomplish a good modern town/city or post-apocalyptic feeling, but without a lot of terrain butchery or sprite pollution it's difficult to get much more than that. You can do a limited amount of jungle-style buildings by remixing certain temply doodads, though.

Desert also has some good terrain options for buildings (including those adorable little shacks), but the theme of the map kinda limits what kinds of towns you can make.

Ashworld? Don't make me laugh.

Twilight CAN allow some decent buildings with creativity, as seen in a few RPGs, but again, it's theme limits it a bit. Sprites and units of course can help with that.

Space is almost exclusively mechanical, which would be perfect for a city of the future or if the entire map was man-made styled, but you'd be hard pressed to do much more with that theme.

Ice tileset has good town options, as it comes with a structure terrain brush and some doodads options for mechanical stuff. While the theme limits it somewhat, you can do at least some things within the theme (such as docks, ghost towns, small cities, a quiet mountain town, etc.)



Now that I think of it, what we need is to brainstorm some more samples of town buildings in different tilesets. I know with all this extended stuff we've been doing there could be some interesting effects that might be good for general maps.
Report, edit, etc...Posted by Ninebreaker on 2005-04-29 at 00:50:44
Jungle tileset, while common is what i was looking for, since its the most... "life-like" tileset there is (old style). I like the idea of lethal's (river/waterfall), while tuxedo has a interesting concept, instead of using terran buildings i was thinking of using the desert sprites as buildings (the shack like buildings). Waterfalls would be a nice addition to a valley town. The lake idea would add a interesting theme to it. I'm gonna start to work on it.
Report, edit, etc...Posted by Ninebreaker on 2005-04-29 at 23:01:20
ok, i got a few screenies
user posted image

user posted image

user posted image
Tell me any suggestions/blockyness plz
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-30 at 10:41:58
An ok town. The buildings look rather diminutive, though.
Report, edit, etc...Posted by Ninebreaker on 2005-04-30 at 16:55:27
Hmm... I think i should add something. Dunno what. blink.gif
(wondering what to do with buildings)

Suggestions are still apprectiated, as well as additions. In order for me to get better at doing terrain, i would like some (suggetsions/additions).

NOTE: This is my VERY first time using rectangular tiles for making ISOM terrain.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-01 at 17:47:26
soory i cant help you there chair.gif i got a little stupid in me sry
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 18:21:36
What was the point in your post if u were just gonna say you cant help? (Sry)

Anyways, I made a 2nd town, is it any good?

user posted image

user posted image

user posted image
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 18:27:40
When you say 2nd town.. do you mean ugh

it looks the same mellow.gif

EDIT : -between houses, you need stuff other than just dirt..
-and part where you try blending high dirt --> bridge, blocky
-waterfall part is UBER blocky
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 18:30:16
argh, i see what happened... ima fix that if i can... podfedjay. ty for telling me.
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 18:31:46
ok, there 2nd town happy.gif

lmoa for that 3rd SS, did you try to copy off from the SS from HALL oF FAME?
fix the 3rd SS, blocky near bridge-water --> dirt (high)
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 18:37:45
ok. first town fixed.

Well now that i look at hall of fame... i see the resemblance... pinch.gif
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 18:39:27
SS = Screenshot

here i put a box where it was blocky, im sure all could be fixed
[attachmentid=8548]
[attachmentid=8549]
[attachmentid=8550]

ADDITION : Bad sprites locations too.. closedeyes.gif
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 18:43:30
well. I thought it looked good until i see the boxes ermm.gif
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 18:50:26
Maybe i should do that for the 1st town you did smile.gif
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 18:51:26
finally, a constructive comment smile.gif

EDIT: Any idea on what to do for the bridge type thing in 2nd town?
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 18:56:30
I would like to see some trees with the bottom part closedeyes.gif

[attachmentid=8551]

You can always blend high dirt with grass wink.gif
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 18:58:04
High dirt with grass....? Never seen that before... Dunno how it would either...
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 18:59:58
I'll give example hold on
Report, edit, etc...Posted by TheOddAngel on 2005-05-01 at 19:01:58
Uh... High dirt with grass... Havent u ever used an editor?
its called High Jungle... ever seen it?
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 19:08:13
just a rough sketch tongue.gif

[attachmentid=8552]

use pallete, and find right ones if you really want good blend in high dirt --> jungle

EDIT : lol odd, maybe he just started
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 19:13:09
oh, that kind of grass... yea i knew that. just looks a bit weird on the mountain pinch.gif

NOTE: FIRST TIME USING STARFORGE FOR TERRAIN
Report, edit, etc...Posted by PodFedJay on 2005-05-01 at 19:14:32
It doesn't look bad near cliffs you just gotta use "custom brush" and it will be good
Report, edit, etc...Posted by Ninebreaker on 2005-05-01 at 19:16:21
The cursed custom... ermm.gif

EDIT: let's try it now...... i see many blocky parts... sad.gif
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