Alright alright, I know it's nothing new. I was just playing around to find units that when used in a mobile grid will align perfectly with Starcraft's natural grid (so you can place buildings without worrying about unplacable errors). And walla, I found it! I haven't added the 'up' direction yet, but that won't be too hard with some more fiddling around.
I'm still trying to find a way to make mobile grids move by 1x1 (32 pixel) grid squares instead of the 2x2 for small buildings that you see here.
You can align perfectly with SC's grid by moving a addon there and then center location on that addon
Only if your entire map was made of open, placable ground, with no water, cliffs, doodads, or even ground units to potentially get in the way.
This could mean a lot of you complete it. GJ. It would be easy with a mod, becuase you could change the unit size.
What could this be used for?
Well, I'll leave that to you to figure out.
Yea, ive done this before. Its quite interesting. Removing units, creating units, centering on units to enact perfect placement.
bravo.
Have you done it exactly aligned to SC's grid though?
Yes. That's the whole point of it.
*sigh*, I can tell I posted something over everyone's heads when I start getting dumb 1 line replies.
Meh.
Well, it's funny, i worked about making it into a game, and playing with the triggers and all, and i did something, that its grid became 32 x 32 pixels. Now of course i was using flag powerops or the creep colonys would be unplacable. That sad part is i played with it some more and everything just messed up.
We only post in one line, because this is an age old concept.
What you have created was an improved system that aligns to the grid of sc. Nothing more.
(gasp! 3 lines?! WTF?)
The concept is old, but I had to try over 40 different unit combinations to find sets that work specifically to the grid. That's why I'm posting about it.
The major use of this, as most of you seem to be too oblivious to notice, is that you can make fields of 2x2 buildings without unplacables this way. This could be useful for all sorts of maps, though most of which would probably fall under the non-typical catagory. Tetris, anyone?
P.S. Trigga, to get 1x1 (32 pixel) ground-based mobile grids, use either defilers or high templars. I think there's other units, but those seem to space out 1x1 exactly, as I've found.
I'd make tetris, but first, i'd like to see your old tetris map, i'd need ideasm cause i dunno how i'd get the same blocks shape.... But there is a game i would make, where the different color thingies 1 x 1 blocks and you get 3 colors in a row and it removes them. Idunno, just a thought.
My comment was addressed to Red2Blue. I was demonstrating how much better your system was becuase it was more exact.
EDIT: arg another one line response. You havn't posted over peope's heads. It's a great concept, but I see no reason to get exited about it until it's compleatly done (you said up didn't work, and it was only 2x2). Once you get up to work. You can make a map where you move a corsiar around, and your minerals equals your x cordinate, and your gas = your y cordinate. (you could do it with death counts, but then you couldn't see your cordinates displayed).
Or maybe, custom score: xxyy a four digit custom score.
No, it's nothing to get excited about. But I actually had some difficulty making a mobile grid that works with 2x2 buildings, though I expect most people won't need mobile grids with that precision (or at all, for most maps).
I guess you'll know whether it applies to you or not.
EDIT- Up direction would be easy to make, btw. I didn't bother in this test case because I had what I needed to fulfill what I needed to do for Rush.
What do you need to do for rush?