Thank you for the reply
this map isn't really like jrm any more that sgg or lt is. All four are simliar "standard style" maps, but if you actually look at what cliff covers what, where the chokes are, what kind of pushes are possible, etc. they are all different. I am sure there are other standard style maps, but I can't think of any off of the top of my head.
The middle is gargantuan because terran can so easily cover their expo and screw over others expos, so the middle is made very difficult to push. The same thing can be applied to pvz. I agree the middle is fairly bland, I fear the map would become a terran map. I may still change it after I hear what the gosus of teamliqud.net have to say.
ADDITION:
Thanks for your reply, too
QUOTE(MillenniumArmy @ May 5 2005, 11:14 PM)
Not everyone's distance from their mains to their expos are equally spaced out. Purple and Blue's expos are much closer to the ramps than reds and teals.
That is impossible to avoid, and it isn't enough of a difference to make it imbalnced.
QUOTE
And it seems like everyone but purple can easily protect their expo from atop. Why not purp? Well mainly because the part in which it is right next to the minerals isn't as close to the starting location as the other players.
Come on, that's nitpicking.
That also isn't enough of a problem, and if you would review pro maps like that you would have a hard time finding many that you woul like.
QUOTE
And everyone's 3rd expo, i think some of those ruins might creep a bit too far out. I think it might even limit the spaces to build the 3rd bases.
It doesn't.
QUOTE
But cool design, although it also looks similar to many games out there
[right][snapback]201811[/snapback][/right]
Yes, it's a standard-style map.
EDIT: All gasses should harvest at about the same speed. Try it.