Hmm... I'm wondering which system would actually be alot more appropriate and whatnot for a random battle... though I think Individual Gaining of Experience Points is alot more fitted towards this theme...
THE REVENGE OF ISHAN RPG UPDATES:
1. Skill Point System (New Spell/Health Increase)
2. Ultimate Spells added
I kinda like shared experience that way players arnt always fighting over who gets to kill what and #####ing at each other when someone else steals their kill.
yea i like shared exp more since if someone starts stealing kils and gets better then the rest it will end up with him getting even more kills and the others less.
Hmm... Alright I'll try and focus on shared experience.. would add a new perspective to a random battle rpg wouldn't it??
Thanks
Indeed... just be sure to set the leveling amounts higher considering that you now have everyone gaining at the same time, and everyone contributing to the same poll of experience.