Basicly the prologue which my RPG will continue.
Lunar Sands, where the stars are bright and the moon shines with brilliant light, rivaling even the glare of the red giant Sun. The ground starts to shake rapidly, as dark whorls of unholy energy pierces the atmosphere of Kirising slowly. Meteors crash around three figures; as they stare into the sky, Sheeba can see the figure on the moon and the black light around it.
Sheeba: Daramos...he is gathering energy to destroy Kirising!
Celius: Yes. He must be stopped.
Thredes: But...how? We cannot face him. He is too powerful.
Sheeba: There has to be some way...
Celius: But there is a lot of time left before Kirising is taken. We have time...
Thredes: I got it! There is a way to stop him. I believe there is an instrument that can play with time, and if we are fast, we can obtain it and use it to gather what we need to stop Daramos!
Sheeba: You're right, Thredes.But it would take days and even months to do it, what we don't have. And how would we be able to have the skills and wisdom to pass the mighty tests that we must pass to get to it?
Celius: We'll do alright. Have faith, Sheeba.
Thredes: It is better to die fighting the evil you know then to stay paralyzed by the dangers you dont know, and know as you are overwhelmed that your world will be consumed.
Suddenly, a meteor came forth from the sky, large and heavy, of a kind that could kill them
"Look out!" Thredes shouted as all three of them dive out of the way of the falling stone.
Celius: Lets get out of here!
But another surprise came. Four of Daramos's soldiers appeared in front of them.
Soldier #1: Who are you to be here? Trying to interupt with the Dark Lord's plans? I think not!
A soldier from behind threw an energy bomb that transformed into a net of energy, capturing the three.
Sheeba: No...
Soldier #3: Yes! You're coming with us.
Another soldier smacks them in the head to knock them unconscious for the time being...
- MoneyGeneral Money system. Your minerals are how much money you have. And the currency in the game is something easy to remember:
Coins!
- Team Take-Turn BattlesBasicly you will obviously have a party of three if you read the storyline. I chose take-turn battles to make it more interesting and because we have three main characters here.
- Team Magic PointsTMP for short. Unlike other RPGs, your entire party will have a set amount of TMP that increases as you level!
Your ore is your TMP.
- Interactive PlayingYou will be able to talke to townspeople, walk into SOME houses, and cast spells and use items you have obtained to unlock more of the plot and even access side quests!
- Random BattlesI'm gonna try and create a system so when you walk around you have a chance to encounter an enemy. If I find one already made, I'll say so immediately.
- LevelingAn essential element in RPGs. The usual leaderboard system, no thing special here.
- ItemsDropship system with 8 general items. "Special Items" are kept in a different place. I'll post more about the items when I create them.
- SpellsCool. I'm limiting each character to five spells. When you obtain new spells, you will have to replace old ones. Some spells and be used both outside and inside a battle, some only inbattle, so choose wisely, and make many saves! I saw how Killer did a Save reminder kind of thing in his FF map, and I might use that. I'm not the kind of guy who wants to spend forever on just one system.
This page is being continuously updated.