Here is the newer (and possibly final) version of the last map that I posted.
Before you make comments such as "this is LT!!!":
I realize that this is a "standard-style" map, like Lost Temple, Sin Gaema Gowon, and Jim Raynor's Memory. However, all four maps are still quite different in which cliffs cover what, location of expos, pushing paths, etc.
EDIT: Added better image.
Nothing wrong with it balanced wised I would say. Lot's of room for flanking and whatnot and overall good map.
Nice, i like how you used the same idea for expansions on lt. (nat w/ gas, and then mineral expo towards middle)
That is a good setup for expansions and i used it in the map im working on.
Maybe make the bases look nicer by adding high dirt as well, all green looks odd.
I have this strange liking for purple's spot.. dunno why.
You probably just like that curved ramp. I dont like it for the gas that seems to be in teh way.
In purple's base I do not like how you thin out the base, it may be the same size, but since its so thin its annoying to build there, thuse making it somewhat useless, maybe you can just touch it up. Thicken it a bit and shorten it. Just a bit though, nothing to much.
Issues:
+ I think the terrain 'curl' at purple's main ramp is a little too close to the main. Maybe you should bring it away by a square or two?
+ Because the mains can be used to aid pushes, maybe you should put more unbuildable terrain between each of the positions and less in the center.
+ Have you considered using raised jungles instead of high ground for the cliffs? Just a general suggestion.
Thoughts:
+ Nice map. It's straight up with no fancy bullshit.
+ It's a tad on the plain style in terms of originality (straight up maps can be original as well, examples being those you listed in your first post), but then again, I wish that the pro map makers such as Rose.Of.Dream made the odd straight up map so that players don't get stuck with maps such as the previous and the new wcg maps.
+ I look forward to your next map.
My entire huge post was just deleted... O_O
I'll make it shorter:
QUOTE
You probably just like that curved ramp. I dont like it for the gas that seems to be in teh way.
The gas does stick out some it isn't so far that units have too hard of a time getting through. The distance from the gas to the cliff is only a bit smaller than the choke at 9:00 on lost temple gamei.
QUOTE
In purple's base I do not like how you thin out the base, it may be the same size, but since its so thin its annoying to build there, thuse making it somewhat useless, maybe you can just touch it up. Thicken it a bit and shorten it. Just a bit though, nothing to much.
It isn't really as small as it seems if you look at it in game, but I certainly see what you mean.
QUOTE
Issues:
+ I think the terrain 'curl' at purple's main ramp is a little too close to the main. Maybe you should bring it away by a square or two?
+ Because the mains can be used to aid pushes, maybe you should put more unbuildable terrain between each of the positions and less in the center.
+ Have you considered using raised jungles instead of high ground for the cliffs? Just a general suggestion.
Thoughts:
+ Nice map. It's straight up with no fancy bullshit.
+ It's a tad on the plain style in terms of originality (straight up maps can be original as well, examples being those you listed in your first post), but then again, I wish that the pro map makers such as Rose.Of.Dream made the odd straight up map so that players don't get stuck with maps such as the previous and the new wcg maps.
+ I look forward to your next map.
1. I had a lot of trouble dealing with starcraft's ramp issues. If you look at it in game it doesn't seem to be much of a problem, but you could easily be right on, and I may have to change it.
2. + 3. The center is gargantuan, so Terran deserves some help from the cliffs.
5. I needed to make a good map to salvage my reputation, and I thought a conservative map would be the best way to go. I actually like conservative maps, and for the same reason I am a protoss and reach is my favorite player.
Red's "tail" looks unusually bigger than the other players, especially purple. But that shouldn't affect player balance much though
Yep, the start locations weren't supposed to be identical, they were supposed to be equivalent.
Good point.
And about the ramps, i know people will just say, "Cope with it", but i think blizzard should make a patch that people need to dl to play on bw, that includes backward ramps that they make themselves.
How cool would that be? but i think the blizzard guys gave up on sc...
ADDITION:
Since there is no dl yet, i just want to let you know that it SEEMS like blues choke (to the natural) is maybe bigger than the other players, maybe you should check to see that they are all the same.
Blizzard hasn't given up, the proof is with 1.12+1.12b and the MMIs.
The chokes may be different, I'll check that out.
I think they were two MMIs, at least.
I mean they are just doing the minimum to keep it up... They seem way to interested with warcraft stuff.
with those "curls" covering the choke, i feel like its going to be super happy tank time. my idea here is to not get rid of the curl but to make it unable to put units there. i cant think of a way to describe this, or an example of it, but where you make a series of the unlandable walls. or in plain english, keep the choke the same size, but hamper the ability to just tank up there. other then my poorly worded suggestion, great job
I know what you're talking about... 3:00 on wgtour lost temple has it.
The thing is, the middle is extremely large and open, which hurts terran. I think it's a fair trade-off.
Thanks for replying.
I like it... the "curls" remind me of Ash Rose from MMI2, which many protoss players used to their advantage, so it's not just terran
The only thing i can see for now is that teal player can get his vespeye geyser killed by tank. Unless this point good job
i like your map. Is it possible to download it somewhere, or is there only the jpg?
I'll fix it up and release along with my next map for download, thanks for asking.
Will you show us your new map
soon ?
I've gone through two of them, and I don't want to release them because they aren't good. T-T
When I finally release it, I hope to pleasantly suprise you guys.
Good call on the tank and geyser thing trcc, i didnt see that.
Yea, hurry up on the map ihatett, i wanna dl it.
Looks good.
similar format to sin gaema gowan.
this map looks pro, if you ask me.
hmm, not pro, but damn good.
It has a very nice "feel" to it, would love to see final version.