Storyline will be very similar to the Konquest mode in MK Deception. Venture your way along helping out others solving puzzles to gain Exp. or MK Kurrency. Collect Kurrency to buy items such as Stamina potions, Green Leafs, and more. The battle system will be like the Classical Final Fantasy Battle System, once you touch another enemy unit you get warped to a battlefield. Each player has there own battlefield to fight on. If anyone has any suggestions about my Mortal Kombat map please do tell me.
*Stamina System Added*
[center]=-= Stamina System =--=[/center]
Basically the Stamina System is about once you move out of a location around your unit, your Stamina bar decreases slowly. You can buy Stamina Potions to fill your stamina back up, or wait for your Stamina to slowly increase. Once your Stamina bar is down zerglings will be created under you slowing your unit down, then once your Stamina reaches a certain point your unit will be going at normal pace again. Pretty genius system, I know that TheOddAngel is using this also in his map.
EarthRealm Village Screenshots
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Alright I have been messing around with SCMDraft2 and I touched up my last two screenshots. How do they look? This is my first time ever using SCMDraft2 for anything.
I myself have never played an RPG don't know if one is good or not but it looks cool. I LOVE MORTAL KOMBAT!
QUOTE(MB)BOunder @ May 8 2005, 05:39 PM)
I myself have never played an RPG don't know if one is good or not but it looks cool. I LOVE MORTAL KOMBAT!
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Well for one thing, you not playing an RPG, your missing out on all the fun. Thanks MB)BOunder about the comment. I will be touching up on more spots of my map to make them look alot better.
Hmm, A Mortal Kombat RPG....
So far it look's like it will be a fine peice of work... I myself like playing Mortal Kombat so I can't wait for it to come out.
QUOTE(Puni @ May 9 2005, 06:50 AM)
Hmm, A Mortal Kombat RPG....
So far it look's like it will be a fine peice of work... I myself like playing Mortal Kombat so I can't wait for it to come out.
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Well thanks Puni.
I have been working pretty hard on my terrain to make it look good. But when I used SCMDraft2 to make the extra terrain then I opened it it X-tra Editor it just deleted all that I added with SCMDraft2. So I don't think I shall be working with SCMDraft2 anymore. But the terrain is still gonna be good.
Also I hope to get working on some more triggers and the characters spells.
GJ! Nice, i hoep this willbe a success!
You know, Xtra really needs to be updated... The triggering is fine, but the terraining, uhg. If you use any other program to do terrain, and try to do terrain on Xtra, it wont reconize it and it will just over write it. Plus it sucks, cause it wont let you put a temple wall near a highdirt wall, itt just deletes the one you put before...
My point exactly ax. I used SCMDraft2 to make the terrain look alot better, and since I do all my triggering in X-tra editor mode, just like you said will not recognize it and overwrite the sprites to just delete them. So iam gonna stick to X-tra editor terrain for now, patiently waiting for any updates for X-tra editor. And with this being a success, of course it will, just might take some time and carefull planning with the terrain and triggering.
GAH!! SECOND TIME SOMEONE STEALS MY IDEA!!! (not really)
Heh, anways, good luck dude.
ADDITION:
damn...Your earth realm village is better then mine.
Nice spam...
Anyway... I forgot to say in my last post... When will the full version of the RPG be out?
Just really anxious.
QUOTE
damn...Your earth realm village is better then mine.
Really? Hmm well thanks Brother_Leader. Did you use SCMDraft2, Starforge, or X-tra editor for your terrain?
QUOTE
When will the full version of the RPG be out?
Just really anxious.
Well Puni I have been progressing pretty good on my Mortal Kombat map, and so far I do not have an exact date of the full version. I will inform everyone once I have the full version of my map completed. I am also anxious to play my map too once I get it fully developed. I added some really cool wav's into my map from the real Mortal Kombat game! It sounds really cool, I am hoping to get my demo done soon so everyone can see how much I have worked on it.
EDIT: As you can see if you look at one of the screenshots and check out the minimap, that's how much progress I have done on the terrain.
Looks awesome so far
just remember that when using sprites, they don't show on SCXE
Good luck on this project, slayer
QUOTE(hynk @ May 10 2005, 09:00 PM)
Looks awesome so far
just remember that when using sprites, they don't show on SCXE
Good luck on this project, slayer
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Yeah I have noticed that hynk, once I loaded my map after putting the sprites on with SCMDraft2. lol, oh well I can still make the terrain look pretty good. Just gonna take a little more time. (little time) Thank for the luck hynk, same to you on your Melee Duel Arena.
i was using the original starcraft editor util i found xtra. Then I used xtra, and it still sucked. Oh well...
ADDITION:
wait...HOLD ON.. You uised scmdraft 2? I got a question. In order to make a succesful map in scmdraft 2, how do you create triggers with the trigbeta plugin??
QUOTE
wait...HOLD ON.. You uised scmdraft 2? I got a question. In order to make a succesful map in scmdraft 2, how do you create triggers with the trigbeta plugin??
To tell you the truth I have no clue on how to create triggers with the trigbeta plugin.
I do all my triggering in X-tra.
Not bad, but the bridge in the last two screenshots looks funky because its abruptly cut off when it touches the dirt. I'm not picky with terrain myself, but I know some people on here that are (i.e. if you were to show those screenshots in the Terrain forum, they'd all tell you to change it) so maybe to appease the crowd you can try to blend it in better. Otherwise it looks good so far.
Oh and the stamina system isn't original. I'm not sure if you were trying to advertise it as being original by giving it its own section in your post, but it has been done before.
QUOTE(DevliN @ May 13 2005, 11:07 AM)
Not bad, but the bridge in the last two screenshots looks funky because its abruptly cut off when it touches the dirt. I'm not picky with terrain myself, but I know some people on here that are (i.e. if you were to show those screenshots in the Terrain forum, they'd all tell you to change it) so maybe to appease the crowd you can try to blend it in better. Otherwise it looks good so far.
Oh and the stamina system isn't original. I'm not sure if you were trying to advertise it as being original by giving it its own section in your post, but it has been done before.
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Yeah about the last two screenshots Devlin, I have deleted those places and started over, but started over with X-tra. Because like I said in previous post that using SCMDraft2 then using X-tra messes things up so iam just going to stick to X-tra editor for now.
And the stamina system, the reason why I added into my post is to just tell people that that's going to be in my map.
Thanks Devlin for giving me some encouragement.
can you tell me what character is which? Like on the map i was making, I think reptile was infested Kerrigan. And Ermac--gosh, i forgot. Sub-zero was dragoon. And Tassader was rain, i think.
Alright here is my character list as follows:
- Mileena Is An Infested Kerrigan
- Kenshi Is A Hero Flamethrower
- NightWolf Is A Regular Unit Dark Templar
- Baraka Is A Regular Unit Zealot
- Kabal Is A Hero Dark Templar
- Sub-Zero Is A Hero Dark Templar
- Scorpion Is A Hero Zealot
- Ermac Is A Hero High Templar
Those are the characters that you can choose from. I am sorry if some of the units that are your favorite are not listed here. Those were the ones I just chose as random and they suit my map well and I am using them.
Each character will have a set of their own spells that they can cast, max of 4 spells each for the characters.
And also the unit item system will be the cool and easy to use
DropShip system.
I think its a cool idea, but i'm not sure i understand... are you trying to replicate the rpg in MK Deception? With that Shujinko guy? I think you should make a dropship combo system, where you have high punch, low punch, high kick, and low kick.... and other confusing things of that sort..
Anywho, i happen to be a VERY big MK fan, hope this turns out good, Good luck!!
QUOTE(Kamikaze.Kow @ May 13 2005, 08:10 PM)
I think its a cool idea, but i'm not sure i understand... are you trying to replicate the rpg in MK Deception? With that Shujinko guy? I think you should make a dropship combo system, where you have high punch, low punch, high kick, and low kick.... and other confusing things of that sort..
Anywho, i happen to be a VERY big MK fan, hope this turns out good, Good luck!!
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Just a little bit of the replication of the real MK Deception, I have the real quests from the game. But not with the Shujinko dude, just with your MK character to do the rpg. Yeah the dropship combo system would be pretty cool to make, but I am not going to make it, just going to have the battle system as the Final Fantasy battle system. Yeah now people will think why play the map without the real game concept of the combo stuff. Well it's still going to be a very good rpg which I intend on finishing in awhile, going through complications of the spells and triggers and the terrain. Thanks Kamikaze.Kow for the good luck.
heh heh..I like how you used the K for Kurrent experience. Anyways, how do you egt triggers from xtra to scmdraft? do you save the triggers??
QUOTE(Brother_Leader @ May 13 2005, 11:22 PM)
heh heh..I like how you used the K for Kurrent experience. Anyways, how do you egt triggers from xtra to scmdraft? do you save the triggers??
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Well I don't know what you mean by
QUOTE
egt
I think you mean edit triggers from x-tra to scmdraft. I don't know or even think there is a way you can transfer triggers from x-tra to scmdraft.
QUOTE
heh heh..I like how you used the K for Kurrent experience.
Yeah. Since MK always uses their "K's" for there "C's" I thought why not do that also.
UPDATE:Finished The Unit Item Dropship System.
Now going to work on finishing up the Mind Control Spell System.
Does each character get its own "Special" like, Sub Zero freezes enemies near him and scorpian pulls them fourth and "freezes" them but for a shorter time.
And one more question, are you going to have ALOT of extended terrain or just a little?
QUOTE(Kamikaze.Kow @ May 15 2005, 02:38 AM)
Does each character get its own "Special" like, Sub Zero freezes enemies near him and scorpian pulls them fourth and "freezes" them but for a shorter time.
And one more question, are you going to have ALOT of extended terrain or just a little?
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Well it's kinda like that, but with 4 Specials for each character.
Extended terrain, you mean by using StarForge or SCMDraft right? Well I am only using X-tra editor because I did do some extended terrain with SCMDraft2 and then saved then opened it with X-tra and it deleted my stuff.