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Wow, this is amazing. I congratulate you on coming up with something so great and original. If you do finish this map, it will own all of battle.net. I really like this idea, and i really hope you do/finish this very long map.
You should have a section of the map where there are 3 beacons and a civ.
1 is labeled 'yes'
1 is labeled 'no'
1 is labeled 'maybe later'
Nice job on this, i agree with you completely.
As I said, my map will not be a 100% True RPG in the terms that I stated. It will be at about 50% True RPG. Using a beacon system like that is a good idea and pretty simple for average mapmakers.
But the more advanced and impresive idea, like the one in KoToR is something like this:
NPC: What do you think about my weapon?
Then a list of choices appear:
1) It is great, I like it.
2) [Lie] It is great, I like it.
3) I've seen better
4) It sucks.
You would then use a system to choose which one, dropship system would be nice. Do remember that the example I posted looks more like a menu system. There could be whole paragraphs to choose from. If this is done, a very big number of switches/death counts is to be used, but it can be numbered down like this:
1) Have a specific number of switches used for while a conversation, this will determine how the conversation will go.
2) Then have another set of switches for each NPC. This will determine the attitude that the NPC will have towards you.
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Very interesting. You look at an RPG a way I never thought it would be looked at. This is indeed going to become one of the best "True RPG" maps ever.
Really though, most people don't do these things because they know it will take very long to produce, and a lot of thinking and planning. If you finish this map, I will know you always as a True RPG Creator.
Well, my map isn't near finished. I've done prettu much everythign except fix the vast amount of bugs and finish the Random Missions. I have already made the Random Triggers to link the scenarios. I have yet to link the scenarios or create the scenarios. My map won't be done until late summer of even later.
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I quite enjoy playing hack and slash RPGs. I had a lot of fun playing an old unrigged (but easy) special forces this morning...
I also like making hack and slash RPGs, you get to make cool looking stuff, and make fun new systems, (such as how the outpost RPG stat point system was "new" at a time). I really liked developing my hit point system, and I hope my mage spells will wow the audiance.
I think that you should have made traditional Bnet 'RPGs.' I think that you would have contributed a lot to the map making community.
However I think the idea of a true RPG is really cool. I think becuase of it's complexity and it's required length, it would be difficult to develop a multiplayer verson (but if anyone can do it you can). I also think that "true RPGs" might not work out on Bnet, becuase people will often have to leave after the first hour or so. The huge amount of triggers and such might cause lag. They are slow to download, etc. I think TT's idea of making a two player game is a good one. Although the project your working on is the complete oppositie of his "RUSH" map.
What you have in mind is pretty much exactly what I had planned for "The Seasons RPG Spring." Which will be single player (and will come out a really long time from now, think 2006 at least). I don't think I could tackle something like this for a multiplayer map.
Don't worry, I know what a true RPG is. So Spring won't be another action adventure game saying it's "revolutionary" when it's the same each time you play it.
A multiplayer evrsion of a True RPG wouldn't be really difficult to make but you would have to think how you would use your resources.
Time for example is a big factor. If all players have the same role in the map you could just copy/paste triggers. But if each player has a different role, then you would have to create new triggers for each player and all those triggers for a True RPG are very time consuming.
Now the next big factor froms topping you from creating a True Multiplayer RPG would be strings. Because of the 1024 string limit, there is a big chance that you will have to start using string saving techniques like not using comments on your triggers. The string limit may not be a factor in the future, if I recall correctly, BSTRhino broke the string limit a couple of months ago.
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Hm...But the way you put it, wouldn't RPGs on game consoles be considered psuedo RPGs as well? RPGs now are called RPGs due to the turn-based battle systems. In a game where you control the complete outcome of the game, that's what we call RPs. Of course, calling it an RP game, it would be known as an RPG. I suppose it's the abbreviations that link the two types of games, but I still draw a line on that.
Turn-Based games on Starcraft are Turn-based Action/Adventure maps in betetr terms than my "Pre-set Game" term.
How you kill a monster doesn't determine wether the map is a true RPG or not.