Minervia RPG
Storyline:
After who knows HOW LONG of wandering in the sea, your ship sinks and you are found washed up onto a beach. A kind person has taken you in his home. However, when you awake, you remember nothing. You don't remember your name where you come from or even what happened before you awoke. Now, you wander in the land of Minervia searching for your memory and the secrets of this strange land...
Features:
-1 player(Private B.net game works best)
-Unique new battle system
-Virtual HP which means adding and subtracting HP is possible
-Equipment system, being able to change weapons at any given time
-Job system, giving the ability to wear different weapons and receiving different quests
-Unique terrain and screen movement system, different areas come in seperating sections
-random speech and interactivity between you and civlians
No attatched map, that's the problem...
QUOTE(Neiji @ May 7 2005, 09:40 PM)
No attatched map, that's the problem...
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What are you talking about Neiji?
Anyways Mp)Sniper what exactly did you have in mind of your *Unique new battle system*
O, sorry I thought this was the Map Showcase forum... sry...
well..kinda hard to describe
first part is like ff3 you touch a unit
but instead of going to an arena, you have the battle right on the actual terrain and to flee just try to run from the enemy. Also instead of the enemy directly attacking YOU, YOU are invincible and you have a lurker burrowed under you. The enemy attacks that lurker and once that lurker dies, you lose 100 health from your counter. If you die, you regain full health and you continue from where you left off.
PS credit is given to revelade for the lurker burrowed under the unit hp system =)
no attached map this is a single player map
Well that sounds pretty cool Sniper. Good luck with your map sniper.
Sounds good
Good luck with this
Sniper, go look at that other thread "Need tester" i accidently posted glitch or whatever its called there, soory
The battle system sounds like the Avarian Chronicals. A job system would be cool.
I'd have to see more on this to say much more about it.
Its not like Avarian... Not tbc and hit point system is way different
QUOTE(PodFedJay @ May 8 2005, 07:49 PM)
Its not like Avarian... Not tbc and hit point system is way different
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Why isn't it like Avarian? Whenever you run into a group of monsters in Avarian and this one Minervia it is pretty much the same thing. But your right on the hp system, Avarian does not have one like Minervia, which I like the burrowed lurker thing better.
Sniper any updates on your map?
After WEEKS of work, I've finally come up with some screen shots:
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ADDITION:
After WEEKS of work, I've finally come up with some screen shots:
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Structure of a house
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Example of interaction between you and others
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Example of the battle system
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(this is just a piece of terrain i'm very proud of, really doesnt explain anything about the map
Also, I've gone through a bit more with the map and added a few things such as a stamina system, random item drop system, and potion "stock markets"
QUOTE
PS credit is given to revelade for the lurker burrowed under the unit hp system =)
I would like to note that Revelade was not the first person to come-up with this idea, only the first to create a map for it, and even if he were, I gave him the idea.
This seems like a fun map but i dont' get it? 1 person? Like i can immagine it working but i find somthing things are fun when your able to play with 1 more person. And those screen shots look pritty coool. I would like to see it once its done. It looks interesting. and woo go sniper
This looks awsome sniper. I like the interior of that house/building. Im also looking forward to the "unique" battle system.
If u need a tester, you know who to ask.
The battle system's not sounding very unique... Are you using any burrowed units, cuz I hate when burrowed units attack or something or like get up and unburrow...
the lurker wont unburrow, trust me on that XD
and i didnt say relevade was the first to come up with the idea, it's just that its his map where i got the idea
Revelade isn't the first person to include it in a map, deep blue by qPirateKing had it in his Deep Blue map... which was never completed.
Umm...
Rev's Battle System 4 is way older than Deep Blue...
Even 5 is older...
I'm using a similar system, but I thought of it myself (I knew it was in other maps, I just didn't know exactly how it was done).
20 Burrowed Drones under your player, always centered. 20 triggers, each drone represents 5% health. Say 7 drones were killed and you had 13 left, you would have (13 * 5) 65% health left.
The only problem with mine that won't occur in yours is splash damage. a Firebat will kill you 20X faster than a Marine will (Which is why I'm avoiding the use of splash units; not too hard).
Then again, my RPG will have the use of RTC and TBC with this.
Anyways, good luck with this. It seems like you know what you're doing.
Only thing I don't like is square terrain. I've always recognized RPG's as ISOM, and Extended terrain (slanted terran, not straight up/down). It makes me think it's unprofessional.
Let's hope you can prove me wrong.
I've always liked "perfect" terrain as I call it, being a perfectionist and thus liking perfect symetry and such.
Yea same here. I'm only using "square terrain" as the building's interior, and "sidewalks" in the towns.
Also, wouldn't the use of drones for hp be hard to keep track of?
QUOTE(Mp)Sniper @ Jun 18 2005, 11:43 AM)
Yea same here. I'm only using "square terrain" as the building's interior, and "sidewalks" in the towns.
Also, wouldn't the use of drones for hp be hard to keep track of?
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*Nah man I think its easyer LethaL's way. and also lets you be a bit more detailed with the life points.
I can PM you the map if you want to see it.
Trigger |
Description: |
Detecting # of Drones |
|
Players: |
¤ Player 1 (Allied Computer) |
Conditions: |
¤ Current Player Commands Exactly 6 Drones |
Actions: |
¤ Set Hit Points for all Dark Templar owned by Player 2 (You) at 'Center Player' to 30%
|
¤ Preserve Trigger |
I did this for 20 times, each changing the # of Drones and the % HP changed to. Now the enemies can see the burrowed drones, but the drones are allied to the enemy so they won't unburrow. The enemy attacks the drones instead of your player, and when a drone dies, the correct trigger will fire and subtract 5% health.