My map is a RPG typed one. It has some dialoges, quests, npc's. To make every fight more real I came up with the idea to burrow a lurker under the main character, make it move after the main character. The lurker is allied with all players, so it doesn't attack anybody. But the opponent can see him and can attack him, so because the enemy is a computer, and the lurker is burrowed exacly underneath him it's lets say 50% chance to hit him. It looks pretty cool when you're running away with all the bullets behind you
