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Staredit Network -> UMS Production -> Gundam Wing RPG
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 18:52:47
For all you who are board and need a new rpg, I'm trying to make a Gundam Wing RPG that actually follows the story line of the first 10 episodes. I have already made specials for each gundam, kind of like in x-men rpg yet unique. I also have a question about floor traps, I want to use them for Vulcan Cannons but they won't move. If theres a way to move them email me @ gunslinger1326@yahoo.com. One of my ideas is to use the arbiter's recall but I haven't been able to time it correctly. -I also am thinking about taking out the Tallgeese as a playable character, he doesn't have too much of a role in the game but I thought people might like being a ghost. If you have any sujestions email me.
Report, edit, etc...Posted by KaboomHahahein on 2005-05-09 at 19:00:52
You can't move floor traps but you can move them with recall although I don't think that will help much.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-09 at 19:03:55
Do you have any sujestions for my map? and how do you think people will like it
Report, edit, etc...Posted by slayer766 on 2005-05-09 at 21:31:02
QUOTE(GuNsLiNGeR)soul @ May 9 2005, 06:03 PM)
Do you have any sujestions for my map? and how do you think people will like it
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I have a suggestion for your map on how people will like it. You can add special effects on spells once you cast them (if you have any spells) You can have like a Turn Based Combat or the final fantasy combat when your unit touches an enemy unit and then you get warped to a battlefield or just play right where you touch the enemy. Also you could add the new Virtual Item System created by Chui Yu, that is a really cool way for the player to buy items, weapons and other stuff. Try to make the terrain go along with the gameplay. There are some suggestions for you. Hope they helped.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-18 at 21:36:53
Thank you for you sujestions, they were helpful. I am still open to more sujestions to make the map better.
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