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Staredit Network -> UMS Production -> Amored Core Tatic Simulator
Report, edit, etc...Posted by Wild9 on 2005-05-11 at 02:26:51
I plan on making a simulation (not an RPG!!!!!!!) of my favorite Playstation game: Armored Core.
Armored Core2 to be percise.
Armored Core is a mech game that allowes u to fully costumize your AC from paint job and down to every mech parts inside and out. Similar to Need For Speed Underground cept w/ giant mechs.

Since SC wont allow you to modify the ingame units durring play.
I have to pre-modify the units to best represent the arch-type Armored Cores.
U will buy MT (Muscle Tracers/lesser mechs) as pwns and hire other "Mercenary Ravens" (other AC that respawn from death at "Raven's Nest") as wing men to help you tackle various missions.

You are a "Raven" (Mercenary). You get to pick which arch type your AC will be. Then you leave the mud ball known as Earth looking for work on the new planetary colonies. Your voyage to the newly colonized planet Mars have been abruptly end in a crash landing on the barren red plant. You must first push your way through the canyons to the near by Raven base. You shortly find out that a bio-mechanical pest known as the "Dis-order units" are responsible.
Your first employer is the LCC/Balena, they ask you to exterminate these nusaince.

The missions are suppose to be similar to the mission in the playstation AC.
And if you do well you can move on to the next mission assigned by that particular employer. As each mission is completed you gain more resources. There are 3 employers: Emurade Co. (mainly Terran forces), Zio Matrix (Protoss), And the LCC (Asks you to exterminate the Disorder units/Zergs). Each 3 corporations are at war w/ each other. The employers (NPC) will also interact if you have some kind of aliance w/ the opposing corporation. i.e. If you have been taking missions from Emurade and have been killing Zio Matrix's units then Zio Matrix will be hostile and refuse to provide you w/ work.

U undertake these mission to raise enough $ (minerals) to buy yourself a rag tag army and use skill points (gas) to tweek (upgrade) your units. Once you have have an adequate army and weapon tweeks u must go and eliminate the terroist/revolutionary AC Leader of the "Frighteners" (elite AC), Leos Kline. You can do this at any time, but it is recommended that you complete some missions.

Various missions will have you defend a certain unit or building from masses of enemies (similar to defence maps), some well ask you to kill a certain unit, others will require you to ransack a MT/AC base/factory, or even ask you to rescue/retreive certain units or items.

To buy your pwns, you must earn the priviledge by proving to that corportation that u can kill/handle those units.
i.e: if you want a fire bat MT squad you have to kill X amount of that unit before you can purchase them.
Also to limit army size you are only allowed to get X amount of certain MT unit and you cant buy more unless that unit squad are killed.

To hire another AC partner/wing man, you must gain their trust.
Such conditions are: kill a combo of units X amount of time, complete a certain mission, have X amount of total killz or if you have less then x amount of deaths (to show that you're a veteran anc able to survive in an elasped time). You are only allowed 1 of each AC arch-Type, because every AC is revived instantly after death back at "Raven's Nest" through a process known as "Human-Plus Program". You start w/ a clean slate (in the original AC you still owe debt).

EDIT:Your $ will get deducted each time your AC is destroyed (small amount). If you're are 50,000 in debt then you are aided by the Human Plus program. 1st time will automaticly restore energy to full in short time for free, 2nd time will grant you a random weapon (k. rifle, moon blade, or ECM ect.), 3rd will allow instant access to many pwns and AC, 4th will automaticly restore all your units to full in x amount of time for free, 5th time will tell you, "YOU SUCK!!!." and end that player's game in defeat. One problem I see is that people will abuse this.

The Raven's Nest is your base. This is were you buy/hire units. You can come here to fully repairs your units. But that repair will cost you. You can also recharge your shields here (cheaper price). I was thinking of an option for you to buy an scv so you can repair your terran vehicles on the go, but that will cost you resources per repair by the second. Now how do you make it free?

Also i was thinking of a special trigger for a special weapon that allowes you to capture a group of disorder units (zerg) by flying in a queen and cast brood and once there are broodlins, a special location centers on them and then gives you all of the enemies's units in that area. I got this idea from HW:Cataclsym.

You can also buy batteries (recharge your sheilds to 75% on the go) or mechanics to perform patch up repairs (restore 75%) and store these in your supply truck (similar to a item island). This feature is modled after Ozubko's DnD2 map w/ the item interfase.

For every 10 units you kill, you can collect and salvage the scrap metal to sell for $. This will be automatic. You will also gain 1 skill points for every kill. You can save up those points to tweak armor or weapons.
EDIT:Selling scrap metal will yeild low $. So it will force you to complete mission instead of spawn camping.

The strenght of the weapon tweek will be determined by the manufactures: Salvaged/Captured Disorder Units' weapons will get 50% increase, the affordable and reliable weapons of Emurade will get 75% increase, the expensive yet high tech state of the art weapons of Zio Matrix will get 100% increase.

addon: I hate those maps that +4 (or any other low #) for every upgrade, and the Upgrades can usualy be upgraded more than 3 times. This just slowly increase the atk of the units just to make them all "equal." If you want all your playable unit to be equal then just use 1 unit! And all the upgrade cost the same!!!
My map wont be like that! Cost and strenghts depends on the corporation reputation.
i.e. Salvaged Disorder products are cheap to buy but weak, Emurades products are affordable but not high quality, Zio Matrix products are expensive but high performance.
i.e. Zio M. cost lots of $ to upgrade weapons, but the weapons get large atk bonus.

Of course this will be multiplayable. To promote team work, every mission completed will pay every player $. No matter who finished the job.
And if you dont like some one, you can spawn camp them till they leave.

EDIT: I plan to make a version w/o team co-op for a more competetive map. You complete the mission then you all the $ and dont have to share it.
Also, the player that keeps dying will get 50k in dept and just benifits from it. So when that player gets 25k in dept then his invicible marker unit (character Island on Ozubko's DnD2 map) will no longet be invincible. Then anyone can ban that player by killing all of that player's units in that Island (trigger=when current player brins 0 units to "AC Garage" then end game for current player in defeat.)

Also the battle field where you fight Leos Kline, will be randomly set up w/ random defence buildings, unit spawns, and of course you have to find which bunker he is hiding in. So each time is different cept for the couple bunkers. Some of these factors will be determined by certain units you have. i.e. You have many flying units, then Leos will have golaiths waiting for you. Or you have mainly ground attack units then he has some flying units waiting for you.
EDIT: Leos will not be hidding. He will be a Carrier.

If you have any suggestion or questions plz reply.

btw, this is no were near done.Heck i just began! I still havent completed the map and i have yet to make all if any of the nessacery triggers work.
Report, edit, etc...Posted by chuiu on 2005-05-11 at 05:28:19
I've seen this done in a map for specifically Armored Core. If I can find the map I'll post it here for you to see. It wasnt that good though.
Report, edit, etc...Posted by warhammer40000 on 2005-05-11 at 17:36:08
Yea, i know what ur talking about chu, it was junka. So, make it better than that one and Good luck man. Sounds good!
Report, edit, etc...Posted by Ninebreaker on 2005-05-11 at 18:52:47
Good, Sounds like one of the only good armored core maps that has been made. I cant wait for it to come out (if its good). Possibly add a booster feature that will allow you to fly for 5-10 seconds? Add a overboost Feature (if possible)? Try and put a weapons/ammo system in there if you can. If you haven't noticed i am a AC Fan myself smile.gif One of the Best games i've ever played!! cool1.gif

ADDITION:
Don't forget to make Klein a GIANT BC or CARRIER (Since that's what he is) Try to put in some cutscenes, you know like whne u see the Ac pilot that's dead on last mission, put in minibosses, Try to put in an arena? This is a lot of stuff so i dont know if you can fit it all in your map (since sc maps are pretty small for this project). PM me if you need absolutely any help! I would be honored to help in the making of this map. (I WON'T DO IT ALL FOR YOU wink.gif )
Report, edit, etc...Posted by Wild9 on 2005-05-11 at 23:32:40
QUOTE(chuiu_os @ May 11 2005, 05:28 AM)
I've seen this done in a map for specifically Armored Core.  If I can find the map I'll post it here for you to see.  It wasnt that good though.
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What?! this was done before? crap I tought i was the first one to come up w/ this idea.

QUOTE(Ninebreaker123 @ May 11 2005, 06:52 PM)
Good, Sounds like one of the only good armored core maps that has been made.  I cant wait for it to come out (if its good).  Possibly add a booster feature that will allow you to fly for 5-10 seconds? Add a overboost Feature (if possible)?  Try and put a weapons/ammo system in there if you can.  If you haven't noticed i am a AC Fan myself smile.gif  One of the Best games i've ever played!! cool1.gif 

ADDITION:
Don't forget to make Klein a GIANT BC or CARRIER (Since that's what he is)  Try to put in some cutscenes, you know like whne u see the Ac pilot that's dead on last mission,  put in minibosses,  Try to put in an arena?  This is a lot of stuff so i dont know if you can fit it all in your map (since sc maps are pretty small for this project).  PM me if you need absolutely any help!  I would be honored to help in the making of this map. (I WON'T DO IT ALL FOR YOU  wink.gif )
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Stim will take the place of the overboost.

Well the spells will be special weapons. i.e. psy storm will be like ecm grenades.
And the # of times it can be used will be varied by the corporation. i.e. zerg psy storm is limited while protoss storm can be use more frequently.

Flying? well there are no terrain you need to cross, and you'll be able to buy the ever anoying helicopters, jet fighters, and other arieal mechs.

Well that first addition you mention eliminates my idea of "whack a mole" for Klein.

Cut scenes? i dunno know to add video to a map. Or are you refering to NPC interacting w/ each other and you'll be able to watch it by an observer?

Minibosses? well there arn't that many units for me to use in SC. I can use gui motong as Helios. But I want to use every unit to represent the arch-type of many different AC. So far i've decided to classify them by leg types. i.e. Reverse Joint=Golaith, Bipedal=Marine.

Arena? Well, you can fight the other players by breaking alliance any time any where. But I would have to construct a section similar to DBZ Fusion Arena if you want to pick and choose your comp. opponent. If there were more units or if i can name 1 individual of the same w/ a different name and stat then I can include such competitors such as: Ares, The Animal, Matthias. i.e. 2nd Jim Raynor renamed as Ares w/ different stats then those of other Jim Raynors.

btw, are you good w/ triggers and switches? also i need help on the terrain.

And 1 more thing, i want to make this w/ small file size, and make it so that anyone playing can complete this under an hour. I dont want to make a so called 'RPG' because there are no true RPG maps. Those maps forces you to spend lots of time hacking and slashing masses of endless enemies for exp that you use to slowly upgrade more than 10 times.

This map Im trying to make will reward you on skill and not hours played. This map will focus on Squad control. The key is to successfuly complete very few missions and then use the money to build your team and then go kill Leos Klein.
this is what i have so far.
Report, edit, etc...Posted by KaboomHahahein on 2005-05-11 at 23:37:33
Didin't Mini Moose 2707 make Armored Core 2/reloaded?

However your map is different than his. I like the little things you are adding in to make it realistic like. Like the batteries, selling metal scarps.
Report, edit, etc...Posted by Wild9 on 2005-05-12 at 00:41:21
QUOTE(KaboomHahahein @ May 11 2005, 11:37 PM)
Didin't Mini Moose 2707 make Armored Core 2/reloaded?

However your map is different than his. I like the little things you are adding in to make it realistic like. Like the batteries, selling metal scarps.
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Glad to hear you say that.
I keep it real! (he's lying)

Im tired of those so called rpg maps that makes you go to a heal beacon over and over again. Hopefully the batteries and patch up items will allow you to use them as a life saver.

Another thing im thinking about is that if you happen to complete all the mission of a particular corporation then they will allow you to buy and use any of their products at a lower price w/ more for your money. i.e. complete all zio matrix mission then Zio Matrix corporation will grant access (dont have to fulfill prequisit to use AC or any other units) and give you a discount. Discount will be in the form of rebate (buy full price first then they pay you back how ever much). You will also get an additional unit when purchasing. i.e. buy a squad of reverse joint MT and you get another 1 for free.

btw, can you post that map so i can see how badly it was done? or did he do a good job?

Report, edit, etc...Posted by Daigotsu on 2005-05-12 at 03:45:14
Ok so will you be able to equip the AC's with various weapons ranging from pistols to laser canons?



Off Topic: Whats the newest armored core called? What was it something called wild 8 or something of the sort?
Report, edit, etc...Posted by chuiu on 2005-05-12 at 14:09:03
QUOTE(KaboomHahahein @ May 11 2005, 10:37 PM)
Didin't Mini Moose 2707 make Armored Core 2/reloaded?
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Yes but it's nothing like what he wants to do.
Report, edit, etc...Posted by Wild9 on 2005-05-12 at 17:06:13
QUOTE(Fu Leng @ May 12 2005, 03:45 AM)
Ok so will you be able to equip the AC's with various weapons ranging from pistols to laser canons?
Off Topic: Whats the newest armored core called?  What was it something called wild 8 or something of the sort?
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The yamato cannon on the BC will act like the Kawasara Rifle. But one conflict is that the BC is Terran (Emurade Units), and the K. Rifle was developed by Zio Matrix (Protoss units). It would screw up the weapon tweek if you decided to go full ZioMatrix and then you'd be rewared a K. Rifle (BC).

I was thinking of using the dark templar as the MoonLight L. blade.

The Carrier as Orbital Cannons.

Defiler as a energy sheild (dark swarm), and plague as overheat.

H. Templar=Back Mounted ECM grenades (psy storm), Hallucination as decoys

Seige mode tanks=back mounted grenade launcher

Science Vessal's defense matrix=energy sheild, irridiate as that bad thing where you shoot these colums in the water facility and they release damage similar to overheat.

Nukes as vertical missles, ghost calling down the thunder= FCC lock on

Spider mines as the inside dispenser part of land mines.


Of course, the atk, hp, def on the weapon will be low (cept the basic atk of tanks, Dark Templars, interceptors, nukes). So that it will force you to use these powerful weapons/spells wisely.

Im thinking of having some of these as hidden parts. Where you can find them hidden in various missions. But I'm leaning towards the idea of these weapons as rewards for completing a single or a combination of mission. i.e. Complete all zerg related mission then you get defiler unit to use the spells as weapons.

btw, what the hell do you mean when you say "wild 8"?

QUOTE(chuiu_os @ May 12 2005, 02:09 PM)
Yes but it's nothing like what he wants to do.
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Well what was this other AC map like?
Report, edit, etc...Posted by chuiu on 2005-05-12 at 17:32:22
Download it and see for yourself, you can find the original and Mooses AC map in the DLDB.
Report, edit, etc...Posted by axblader on 2005-05-12 at 19:03:12
Sounds cool! Though the most efficient weapon system I've ever thought of is using air units above you to shoot. Make it invincible and it cant move, but can still shoot. And your main dude takes the hits. I once made a map that used that... your main dude took the hits and you had a weapon above you. I also made it so if your gun mvoes out, it goes back above you. You cant keep ordering it above your or else it wotn shoot. The weapon is invincible (or not, depending if you want to maek it so it can be broken). And you main person is the "secondary" weapon. Or you dont need to...

This is good because you can swyich weapons without healnig to full health eac htime.
Though I'd make the gun above you blinded. That way you can oly shoot why you can see + the range.

Only bad part is that there are only air-to-ground attacks. No flame thrower, you'd have to make it a secondary...

Just an idea to help out. this map seems cool! closedeyes.gif
Report, edit, etc...Posted by Daigotsu on 2005-05-12 at 21:51:23
QUOTE
btw, what the hell do you mean when you say "wild 8"?


I'm talking about the newest armored core game that hasn't come out yet.

Even though they said that armored core: nexus is the last one they lied, just like how another company tricked us on saying that Onimusha 3 was gonna be the last.... The new one is going to be about you being a fighter in a arena kind of competition. It's looks pretty good.

lol well try to add the strong missile. I forget what it was called but it was the slow ass missile with 4 ammo.



Edit: My bad the games called ARmored Core: Nine Breaker
Report, edit, etc...Posted by Ninebreaker on 2005-05-13 at 18:29:16
QUOTE
btw, are you good w/ triggers and switches? also i need help on the terrain.


I'm good with triggers, i haven't used a single switch yet, but i know how to use them.


QUOTE
Cut scenes? i dunno know to add video to a map. Or are you refering to NPC interacting w/ each other and you'll be able to watch it by an observer?

Cutscenes are easy, you don't have to make a whole diff section of the map for it, just use existing terrain that you will be able to get to later during the mission.
Note My Name happy.gif
EDIT: If your gonna put in the buff missle, make it like a reaver that moves to the AC/Unit your targeting, maybe when u switch to missles you can use a obs (Blind) for targeting what u wanna hit. If you not using the gas for anything, you could use that for how many missles will be fired.
Report, edit, etc...Posted by Wild9 on 2005-05-14 at 00:16:04
QUOTE(axblader @ May 12 2005, 07:03 PM)
Sounds cool! Though the most efficient weapon system I've ever thought of is using air units above you to shoot. Make it invincible and it cant move, but can still shoot. And your main dude takes the hits. I once made a map that used that... your main dude took the hits and you had a weapon above you. I also made it so if your gun mvoes out, it goes back above you. You cant keep ordering it above your or else it wotn shoot. The weapon is invincible (or not, depending if you want to maek it so it can be broken). And you main person is the "secondary" weapon. Or you dont need to...

This is good because you can swyich weapons without healnig to full health eac htime.
Though I'd make the gun above you blinded. That way you can oly shoot why you can see + the range.

Only bad part is that there are only air-to-ground attacks. No flame thrower, you'd have to make it a secondary...

Just an idea to help out. this map seems cool!  closedeyes.gif
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Good idea. I can use the triggers to center a location on the player's unit, then create another trigger to keep aerial units from moving out sided the location and have it preserved. But one conflict would happen when the location centers on the wrong unit. Also if you buy other aerial units then those will get traped also. The one way I can make this succesfully would be making individual triggers for each and every combo of secondary+primary.
i.e. Reverse Joint+K. rifle, Reverse Joint+MoonLight Blade, etc. And that will take for ever to complete that series of triggers. Also it may slow down the map. Originaly in AC2, the weapons cant be shot off. But I want them to be "vulnerable." I want to punish the player for being neglagent!

btw, how do you make something blind?

QUOTE(Ninebreaker123 @ May 13 2005, 06:29 PM)
I'm good with triggers, i haven't used a single switch yet, but i know how to use them.
Cutscenes are easy, you don't have to make a whole diff section of the map for it, just use existing terrain that you will be able to get to later during the mission.
Note My Name happy.gif
EDIT: If your gonna put in the buff missle, make it like a reaver that moves to the AC/Unit your targeting, maybe when u switch to missles you can use a obs (Blind) for targeting what u wanna hit. If you not using the gas for anything, you could use that for how many missles will be fired.
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Well im using the gas as upgrade credit to cut down the time to upgrade your units. I hate maps that only depend on minerals or both but every thing cost the same i.e. upgrade cost 10 gas and ore.

You would have to buy every thing w/ minerals. So it would take 2x as long to get decent ups and other units. Such maps include Demon Era, LotR Evil Hero Siege, (Guantlet is an exception cuz the gas is used for gaugeing lvl) etc. It just waste your time. Since most of these maps force u to upgrade to the max and buy a large army to succesfuly beat the map then it will also force you to play for a very long time. When you play that map for a long time the you get bored and u quit and then go play another map.

Although i do play these, because these are the only ums maps i understand how to play well. I can never figure out how to be succesful at madness&defence. Can somebody give me a few pointers?

Also I'll need to utilize the switches to turn on and off certain mission triggers so that all of them dont turn on at once and cause a break down. i.e. When current player completes mission 1 then the switch is set. When Switch 1 set then Mission 2 can be activated.

But at the same time I want other players to do different mission at the same time. i.e. Player 1 does the first Emurade Mission, Player2 does the first Zio Mission, Player3 does a LCC/Balena Mission, Player4 goes engage Leos Klein all at once. And they're all doing this to compete.

btw, can you explain how I would do that part w/ the reaver& nukes?
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