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Staredit Network -> UMS Production -> [RPG] Demon Crest
Report, edit, etc...Posted by Moogle on 2005-05-14 at 00:05:35
[center]Demon Crest[/center]

[Basic]
[Game type] UMS RPG
[Tileset] Jungle
[Dimensions] 256x256
[# of players] 3

[STORY]
Kljoran Military all that is left of the citizens left within plains of Asgeron. A Outbreak of hellish demons spread across lands wiping out most of civiliation as we know it. Causing mass destruction and pillage to Asgeron lands. These demons called themselfs " Krugs " a mightly fighting force like no-other we know of. Kljoran military faught hard and long against these fiends and still losing more numbers each day. The hope of these women and men lie on shoulders of one man. Khanas, a military scout.

(Still working on storyline will change during progress of map)

[INTERFACE]
- RTC; Real Time Combat
- Cutscenes
- Randomized Item Pickup
- New XP System
- Dropship Menu System
- 99 level ups
- 3 - 5 Skills Each Player
- Hard Boss Fights

[Heroes]
- Khanas -- Ghost
- Gavendra -- Marine
- Xia - Sarah Kerrigan Ghost

[ITEMS]
- Healing Sphere [Restores HP]
- Mantle Sphere [Restores MP]
- Redemption [Restores HP & MP]

[LEVEL SYSTEM]
- 99 Level ups
- 1% HP Per Level, Random amount of Magic Points, 3 Ore for ups

[XP SYSTEM]
- NEW XP SYSTEM (meh hope)
[DETAILS]
Player picks up a Data (XP) [Mineral Chunk] and will give a player randomized Data combat = XP [Eg; 15,25,35,40]. Then uploaded to custom score board. Once player hits 100 Combat data then will subtract and level up the hero then your stats will boost.

[SSCREENSHOTS]

EDITORSHOTS:

user posted image
Random Monster in Field

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Starting Area


GAMESHOTS:
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Opening Intro

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Khanas Awakes; Intro

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Rest of the heroes; Intro

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DIE KRUG!!

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Data = XP

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Data Uploaded

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Items / Skills Menu

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Some items / Items Box

(More Updates and Screenshots coming later so enjoy what you can see so far)

[TESTERS]
- PDF_Darkblade
- PDF_Shadow

[IDEAS FROM]
- PDF_DarkBlade [Boss Fights]

Enjoy
Report, edit, etc...Posted by Kao-kenshin on 2005-05-14 at 00:41:31
Vary awsome map, with great kool ideas!! i hope this rpg turns out great. it looks like alot of fun!!

hurry up and finish it ..

NOW!!!!!

=]

love always:
LuPiN[F]
Report, edit, etc...Posted by Ultimo on 2005-05-14 at 00:59:38
Sounds good mog. Let's hope you actually finish this map ( doubt it ). You should really make FFA 2 RPG again wink.gif So the game is relied more on luck now I suppose?
Report, edit, etc...Posted by slayer766 on 2005-05-14 at 07:17:42
Hey Moogle your map sounds pretty good. smile.gif I like the idea of just abou everything that you said about your map! I am looking forward to playing this once you get it finished. Wish ya' the best of luck on completing it. biggrin.gif
Report, edit, etc...Posted by Tdnfthe1 on 2005-05-14 at 11:59:11
Hey moogle, the game from my last test, is looking awesome. Your xp system defenitely is new, in the sense almost all leveling requires data crystals. The fighting is also very nice, and so far the story looks well put through. In my opinion the intro should never be skippable, but big cutscenes should have the option of being skipped. Since i know you like to go above and beyond. Goodluck!

P.S. You better finish this one, especially since it reminds me of Demon Incubus smile.gif
Report, edit, etc...Posted by Rhiom on 2005-05-14 at 13:27:03
not bad, it's looken pretty good, a few miss gramatical errors in your striy he he, also is their really no better name for the demons then krug?? other then that it looks really good so far, and i hope it makes it t release.
Report, edit, etc...Posted by Moogle on 2005-05-14 at 20:07:58
QUOTE(Rhiom @ May 15 2005, 04:27 AM)
not bad, it's looken pretty good, a few miss gramatical errors in your striy he he, also is their really no better name for the demons then krug?? other then that it looks really good so far, and i hope it makes it t release.
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Krug is lower demon minion. Like weaker class that spreads and stuff most of demons wont even have name Krug in it. Only like 3 - 5 of them. Yea sure i could think up new demon name but i like the name Krug =)

[UPDATE]
- Basic Menu System Working (All Players)
- Items Randomized (Finished)
- XP Randomized (Finished)
- First Cutscene (Finished)
- Items Pickup (Finished)
- First 5 Level Ups (Finished)

[DOING]
- First Mission/Quest
- First Skill
- Healing Center [Healing]
- Forge Center [Upgrades]
- First Mini-Boss
- Terrain for First Mission/Quest Areas
- Finishing up Menu System
- Adding Skipable Cutscenes
Report, edit, etc...Posted by (DB)Baal on 2005-05-14 at 23:57:43
Mog looking great you always have a good outline of what your maps look like in jungle terrain. Anyway if you need some more testers you know I owe you one for all the testing you did with Doom 3 xD
Report, edit, etc...Posted by PCFredZ on 2005-05-15 at 13:33:04
If you need a partner or something, remember that I'm always here.

3 suggestions:

Make the heroes with more variations, 1 Marine and 2 Ghosts is kinda repetitive. I suggest a Goliath to replace the ghost, since it seems you're sticking with Terran units.

Instead of +1% health per level, how about making it exponential?

You better finish this one lol.
Report, edit, etc...Posted by Oo.LiViD.oO on 2005-05-15 at 18:40:28
Sounds like a very interesting map, good storyline. One thing i want to make sure to state *clearly* is, i hope you have a unique spell system, and storyline, and good lucking, well blended terrain. I say this because a lot of the Rpg's that have been coming out have all been the same, and it really does get annoying.

Another thing i noticed is, they've got quiet a big backpack dont they, might want to decrease that a little to add to the challenge of the game wink.gif

Other than that, this map looks like a very decent production, and i can't wait to play it!

-LiViD
Report, edit, etc...Posted by PCFredZ on 2005-05-15 at 19:06:28
Uh, why'd you put your name at the end of your post? That's kinda redundant...
Report, edit, etc...Posted by Oo.LiViD.oO on 2005-05-15 at 19:11:22
For one thats spam, and if you know the old saying "Fight fire with fire" then you'll understand while im replying to spam with more spam biggrin.gif

I ended my post with my name because its something like a "Well this is ___ saying goodnight world." im just saying "Well this is LiViD saying stop worrying about MY posts PCFredZ"

Thank you, that will be all...

-LiViD
Report, edit, etc...Posted by TheOddAngel on 2005-05-15 at 19:19:41
Mog I would be GLAD to test this... it looks and sounds amazing smile.gif
Keep up the good work...

I will now read the Post... JKing...
Report, edit, etc...Posted by PCFredZ on 2005-05-15 at 20:00:07
QUOTE(Oo.LiViD.oO @ May 15 2005, 06:11 PM)
For one thats spam, and if you know the old saying "Fight fire with fire" then you'll understand while im replying to spam with more spam biggrin.gif

I ended my post with my name because its something like a "Well this is ___ saying goodnight world." im just saying "Well this is LiViD saying stop worrying about MY posts PCFredZ"

Thank you, that will be all...

-LiViD
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That's egocentric, and I wasn't spamming.
Report, edit, etc...Posted by Oo.LiViD.oO on 2005-05-15 at 20:01:55
Oh no you werent spamming, you were just posting on a MAP PRODUCTION thread commenting solely on me ending my post with my name....

Keep up the work moogle, and don't forget to keep us updated!

-LiViD
Report, edit, etc...Posted by Moogle on 2005-05-15 at 20:10:27
QUOTE(PCFredZ @ May 16 2005, 04:33 AM)
If you need a partner or something, remember that I'm always here.

3 suggestions:

Make the heroes with more variations, 1 Marine and 2 Ghosts is kinda repetitive. I suggest a Goliath to replace the ghost, since it seems you're sticking with Terran units.

Instead of +1% health per level, how about making it exponential?

You better finish this one lol.
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Only starts out as 2 Ghost // Marine all im saying, Not really repetitive just way i started it out. Well 1% health for 99 lvls which i may change to 40 level that way i guess i can do different scales of health like 1% to 8% or w/e may even change it to something different yet still working out alot of stuff. Hard find you mosttime on b.net and talk to you about maps, mosttime pms kinda annoying. Uh forgot if you had aim or msn? Well pm me it and i'll remember.


QUOTE(Oo.LiViD.oO @ May 16 2005, 09:40 AM)
Sounds like a very interesting map, good storyline. One thing i want to make sure to state *clearly* is, i hope you have a unique spell system, and storyline, and good lucking, well blended terrain. I say this because a lot of the Rpg's that have been coming out have all been the same, and it really does get annoying.

Another thing i noticed is, they've got quiet a big backpack dont they, might want to decrease that a little to add to the challenge of the game wink.gif

Other than that, this map looks like a very decent production, and i can't wait to play it!

-LiViD
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Storyline evo's during gameplay so nothing worry about. All heroes have own opinions and think and feel different. Spell system unload unit from dropship but spells not basic all ones, Trying think up nice spells with effects go with them. Well i dont use Extended terrain so not gonna be somewhat same. I always mix dirt / jungle togetter and water. Backpack has limit of how many items you can hold so wouldnt worry about that, holds 8 Healing spheres, 6 Mantle Spheres and 2 Redemptions.

QUOTE(TheOddAngel @ May 16 2005, 10:19 AM)
Mog I would be GLAD to test this... it looks and sounds amazing smile.gif
Keep up the good work...

I will now read the Post... JKing...
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Of course you can help odd =) i wouldnt stop my friends in testing my maps unless i disliked ya hehe which in this case nope~ =)

[UPDATE]
- Rethinking Leveling System
- Cleaning Up Triggers
- Experiment Boss ideas
Report, edit, etc...Posted by Kao-kenshin on 2005-05-15 at 21:45:28
i say keep lvling system, or add 2 lvling system ^-^, where u can lvl either way! but that would probably be hard >;P, i say keep ur orginal idea ^-^,

P.S. moogle we got a clan channel ; )
Clan xFPx
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