Staredit Network

Staredit Network -> Concepts -> how to move, kill, remove, ect hyper units
Report, edit, etc...Posted by scwizard on 2005-05-15 at 10:10:00
in a recent spark of insight i realized that in the .ini file of my recently submitted Trigger Compiler you could add new units which would obviously be hyper units, so i wrote a program to give me i+"="+i for 233 to 500 and stuck that in my .ini file. i then wrote a thing that said move all 233 at no location to no loction and stuck it in staredit and got this.
Trigger
Players:
¤ Player 1
Conditions:
¤ Always
Actions:
¤ Move All VICTORY at (no location) to (no location)

so using your ini file for this program you can now put hyper units in triggers w00t.gif

ADDITION:
Doodle77 started this topic. If I had posted this it would have been in the hyper units topic.
Closed and reposted.
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