Well, aside from my current RPG and Trailer for the RPG. I am making a small map just because I haven't seen anybody do this... Anyways...
[center]
StarCraft Tournament Madness
Specifications:Terrain: Space
Size: 128x128
Map Size: 100-200 KB's (No need for music)
Music: None
Players: 4 [/center]
Features:There is nothing that is too outrageous, but, I think people will like this map.
There are four competitions:
Capture The Flag
Death Match
Golems
Snipers
Capture The Flag
In Capture The Flag, you can choose from 6 Units.
Dark Archon---------Necromancer
This unit has the abillity to Mind Control othe Heroes as well as freeze them (I forgot what it is called). The only drawbacks of this Hero is it takes a long time to generate it's Mana. But, it is a 1 hit 1 kill unit
.
Defiler---------------Chemist
The Defiler is a great unit for using it in a team effort. It can also cast a dangerous cloud preventing the enemy from seeing anything! UH OH!
Archon---------------Hydrox
Tis unit is a great attacker but does not have a very good defense. It can do mass amounts of damage to any unit. If you have more than one enemy close by, you may get a 2 for 1 kill becuase of its splash damage.
Ghost----------------Sniper
This unit has very good vision and a long shot! But, it has a medium attack as well as medium armor. This will most likely be the most common selection because it is mostly a safe unit to go with.
Siege Tank---------Scorpion Tank (Yes, name is from Halo
)
The tank is a VERY strong fighter. But, it is very slow at attacking. If you have this baby sieged.... OH MAN! Watch out! It has by far the greatest range of all units.
Vulture--------------Ballistics Specialist
This little guy... Well, the vulture is very fast and can place M.I.N.E.S. So, he can be used as a unit to spy on the arena as well as be a great guy to snag the flag. This unit has a weak attack as well as weak armor... But, HEY! HE IS FAST RIGHT?
That is all of the units for Capture The Flag.
Game Play:In Capture The Flag, you must capture the enemies flag 10 times in order to win that round. There is no kill count that will affect the enemies gameplay in this event.
Death MatchThis one is pretty self explanitory...
All of the units for this are the same as the one's above...
Game Play:In the Death Match, the first team to 15-25 Kills (Not sure which sounds more reasonable) will win this event.
GolemsThis will be the most trigger heavy part of the map so, it will be done last.
Not much to say for Golems. I think most people have played this before. But, if you haven't I'll go into small detail about it. You will have four classes to choose from.
Fire
Sniper
Psi
Crawler
Fire Golem-->Firebat-->Firebat Hero--> Sarah Kerrigan
Sniper Golem-->Samir Duran-->Alexi Stokov Ghost-->Alexi Stokov Goliath
Psi Golem-->Zealot-->Fenix Zealot-->Fenix Dragoon
Crawler Golem-->Zergling-->Devouring One Zergling-->Hunter Killer Hydralisk
There will be many heros and I really don't want to get into details about them here...
There will be the 4 beacon combo thing to get your heroes...
So, if you have no idea what I am talking about, it is like...
O=Empty Beacon
X=Beacon With Civ
O-X-X-X
If you have a combo such as that, you will get a... Special Marine... etc...
The combos will go all the way up to 2 civs per beacon. The more civs on a beacon, the more/better heroes you will get.
And last but not least...
SnipersEveryone has played Snipers... (I think)
Well, if you haven't the game is like so...
You will be allied to the other players so it makes a little more challenging. What you need to do to attack is actually aim and Press "A" to attack the enemy.
Teams:The teams will be seperated into Player 1 and Player 5 <VS> Player 2 and Player 3. So, that way the teams are Hot vs Cold...
Screenshots:Snipers,Death Match and CTF Arena
More Arena.... Eh...
Screw it... I'll post it later
Progress:Terrain-------------- 100%
Triggers------------- 5%
Unit Naming--------- 95%
Unit Balancing------- 0%
Over-All------------- 3%