QUOTE(Panschk @ May 19 2005, 12:04 PM)
yenku I don' t want to be rude or anything, but take a look at following maps: Blade Storm, Lost Temple, Gaema Gowon. Did that? great.
Is it difficult to get your let's say 2fax-to expand or even 1fax to expand going on these maps? If your micro is ok, only some mass-unit strats or cheese rushes should prevent terran from getting your expo going at ~30 supply. After that you can take your min only expo instantly without fighting much for ground (on 12 and 3 it is a bit more difficult on LT).
So if all terran has to do on most ground maps is getting two expos going and massing units from there, broodwar would not being fun nor balanced. The fact that it is should show you that you are wrong. I'm all for wider bridges, but I don't see those spectecular imbalances some people here like to see everywhere.
In the end, skill is still over 95% of what it is about. There are terrans winning on nostalgia versus toss on cross positions, and there are zerg winning on gaema vs terran on close positions. Skill it what matters, some maps may give some races slight advantages, but don't act as if it's autowin.
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On Bladestorm, terran has to defend a very large choke. They secure 20 minerals and 2 geysers. On this map, you have to defend a cramped choke, and you get 23 minerals and 2 geysers.
On Bladestorm, when you move out, you have a large unbuildable center to worry about. On this map, you have a cramped and mostly buildable center. Terran can play tornado style on this map: double expo, mass units while harrassing, and then move out with their unflankable army. Nothing protoss can do counters it.
ADDITION:
QUOTE
In the end, skill is still over 95% of what it is about. There are terrans winning on nostalgia versus toss on cross positions, and there are zerg winning on gaema vs terran on close positions. Skill it what matters, some maps may give some races slight advantages, but don't act as if it's autowin.
Those matchups aren't so much imbalanced as they are difficult. Good players are able to win versus other good players.
However, some maps
are imbalanced. Paradoxxx for example. Zerg versus protoss is basically unwinnable.