UPDATE:
Ok, here's what's gonna happen. I'm going to divide the map into 4 sections, terrain, storyline, triggers, and effects.
PHASE 1) Storyline - this must be done first, so we have a guideline we can follow in the other sections of the map
PHASE 2) Terrain - this is the next section that is to be done, we have to make it creative and very easy to work with at the same time
PHASE 3) Triggers - this comes next after the terrain portion is done
PHASE 4) Effects - this includes: brief, unit coloring, sounds, etc.
The way we are going to do it is to have EVERYONE decide on the phase we are in, THEN move onto the next phase...
One last thing, please guys I really want you to use the Personal Message feature... I know its awkward and annoying, but we have to make this thread easy to read as possible...
Here's what I'm thinking for the storyline... We have one MAJOR story with different sides, and we have switches that randomize which side you are on... If you played Half-Life, you would notice that the expansion packs place you in different roles, but the storyline is the SAME nonetheless...
I want the story to be large, and have lots of replay value, so one game people could say "yea we had to fight the demons!", and the next game, "yea we had to destroy the empire!"... you see randomness makes it so you need to play many times to get the entire story... which is exactly what every mapper wants people to do!
So if you agree/disagree, PM me FIRST... I will post the results later

Orc,cuu,rayne, please delete your posts... it will help make it look neater.