1.) How and what program is that you use to make grp's? I would like to make units that look different. But, I don't know the files to get or to use. Also, how do I use that modification?
2.) When I modify a unit with Arsenal III a lot of the times SC crashes. Why is that? I am using weapons that other units are using?
3.) I know you use StarGraft to add buttons that create things, but I don't understand how to use it... Any help there?
4.) When you used the unused units, does that mean you can make new ones?
--And with the unused units is that where using the graphics mod come into play?
5.) And last but not least. Can you have more than 1 marine? I.E. Have one Marine named Billy and the other one named Mike?
Thanks for any help!

1)Retro GRP
2)You did something wrong.
3)..tomorrow perhaps... to tired
4) no
5) not really, no
Well, I know I can't really explain it because it isn't the same as triggers. But, this is kind of what I did:
Marine, shoots scarabs at ground, hellfire missles at air, has 500 shield, looks like a DT, has the ghots icon...
wouldnt have a clue. im just looking at this cuz i saw the link in the shoutbox

lol
1. I actually developed an entire tutorial on how to use RetroGRP, but it's waiting for StarCraft.org's customs section to be refurbished. In the meantime you can ask me questions if you're more specific, I don't exactly want to go along and rewrite the tutorial.
2. Check that you haven't increased sight range to anything over 11, and if you add a ground/air weapon to a unit, make sure the unit is capable of shooting ground/air. The general rule is that, if a unit does not have a ground weapon already, then you can't give it one without crashing the game, and if a unit does not have an air weapon already, then you can't give it one without crashing the game. There are exceptions to this rule, if you give me a unit name I can tell you off the top of my head whether adding a ground/air weapon to the unit will crash the game.
3. Don't get too far into modding at first, I know it gets really exciting at first to download every program and try to use all of them, but when you spread yourself across so many different areas of modding you usually don't learn as much as if you concentrated on one aspect and got to know that part really well and then moved on to the next part.
However, if you want to have a go, even if I recommend you not to, then try right-clicking everywhere, like on the drop-down list of buttons. You might find some extra options. Also, your StarGraft mods would need to be converted to MemGraft if you're going to use them for 1.12b.
4. Yes, you can make new units out of unused ones. But creating an entirely new unit pretty much means you need to understand every part of modding that exists because one new unit requires editing in every area. So, I don't recommend you make that your first goal, but it is interesting to know that the option is there when you're ready.
5. Yes, you can have 10 or 20 different marines if you really wanted to. What I didn't say for question 4 was that if you're copying an existing unit it's not always that hard, although there are tricks. For this you'd need to know about Arsenal III, StarGraft and TblPad. So, it's not really that much of a stretch once you've done a fair amount of modding.
1.) How and what program is that you use to make grp's? I would like to make units that look different. But, I don't know the files to get or to use. Also, how do I use that modification?
Use RetroGRP
2.) When I modify a unit with Arsenal III a lot of the times SC crashes. Why is that? I am using weapons that other units are using?
It's most likely you either set the sight range to far, Or the ground unit is hovering.
4.) When you used the unused units, does that mean you can make new ones?
--And with the unused units is that where using the graphics mod come into play?
No.
5.) And last but not least. Can you have more than 1 marine? I.E. Have one Marine named Billy and the other one named Mike?
Yes.
ill tell you about #3
go to www.stormcoast-fortress.net and go to the left and slide down till you see stargraft and itll show you how to make buttons
I have yet another question...
When I am editing with Arsenal III and I am in the unit editor under the tab advanced... I want to make my marine cloakable, but, he won't cloak. Is there something wrong there? Also, I have all of the upgrades researched.
u have to use stargraft so you can create the buttons for the unit
QUOTE(Shadow @ May 26 2005, 08:11 AM)
I have yet another question...
When I am editing with Arsenal III and I am in the unit editor under the tab advanced... I want to make my marine cloakable, but, he won't cloak. Is there something wrong there? Also, I have all of the upgrades researched.
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Once you edit the unit, Open it in Stargraft. Once you open it, You make a button for the unit. That sais Cloak. And all of those special things.
no problem. good luck on your mod. make sure there are no bugs and some good looking features. if you have those ill get ure mod right then and there. so gl and hf making it.
If he has the patience to make it, And the skills he should have fun making it... And it should be great

I have a quesion about #2.
What I would like to do is "add" buttons to a marine and make it so the marine can burrow and be cloaked. I realize that I can just replace old buttons, but, what I want to do is add buttons and I am not sure how to do so. Can anyone tell me do or where to go?
----Thanks for any help!

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ADDITION:
I think I have figured out what to do... So, if I am able to do it correctly I will make a tutorial!

QUOTE(l)ark2004 @ May 26 2005, 05:38 PM)
I have a quesion about #2.
What I would like to do is "add" buttons to a marine and make it so the marine can burrow and be cloaked. I realize that I can just replace old buttons, but, what I want to do is add buttons and I am not sure how to do so. Can anyone tell me do or where to go?
----Thanks for any help!

----
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Use stargraft to do those kind of things.
It's a lot more complicated than just adding a button. You need to look under the requirements tab and make sure that cloaking technology can be used by the marine. I think there may be other steps as well, but I'm not as skilled with StarGraft as some other people are so I can't remember the exact steps.
Doing that isn't so complicated. Ir's pretty easy to understand.
Cloaking with a button is hardcoded on to specific units. The only easy way is to change the graphics of an existing unit that already has cloak. The hard way would to be program your own actions using ASM.
There you go, I knew there was a catch to just adding a button somewhere. Thanks StealthyDeath our resident StarGraft expert.
QUOTE(StealthyDeath @ May 27 2005, 12:48 PM)
Cloaking with a button is hardcoded on to specific units. The only easy way is to change the graphics of an existing unit that already has cloak. The hard way would to be program your own actions using ASM.
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Coulden't you just give the unit the ability to cloak with Arsenal III, Then use another program to give the unit a button to cloak.
No, I'm pretty darn sure you need both.
The problem isn't in Arsenal, but in the button editor. The Cloak and Declock actions are coded to specific ID numbers.
For example, the Ghost has an ID number of 1, the Marine has an ID number of 0. The action Cloak is programmed around the ID number 1.
It would basically look like this in some form of programming:
If ID number = 1 Then
SetUnit To Cloak
End If
Oh okay, Then I guess I would just stick with using ASM.
ASM code is unresearched at the moment, I don't even know if MemGraft's latest version supports it. So if you find yourself saying "I'm going to have to stick to ASM" then you can pretty much say you can't do it, unless you want to spend six months researching it.
Plus, the furtherest we've gone with ASM is programming in an order, like die, stop, or maybe even cloak to be called, but I would be guessing that the personnel cloaking order will not be honoured if the unit is not a Ghost, even if the call was made through ASM. There are many cloakable Ghosts in the game, you can always replace one of them.
QUOTE(BSTRhino @ May 26 2005, 04:17 AM)
There are exceptions to this rule, if you give me a unit name I can tell you off the top of my head whether adding a ground/air weapon to the unit will crash the game.
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I think I know some of the exceptions to the rule. The Guardian can be given an air attack without crashing the game; the Corsair, Valkryie, and Devourer can be given ground attacks without crashing the game. I know this because I tested it myself while making a mod.