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Staredit Network -> Modding Assistance -> button editing
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-27 at 04:34:02
Hi what program should i use to change buttons. (that actually work with 1.12) and how would i use that program to change them?
Report, edit, etc...Posted by Puni(F) on 2005-05-27 at 10:43:17
Okay. Here goes nothing.

To first make a button, You will need StarGraft. You can find Starraft by googling it, Or just wait until some one submits it to the DLDB.

Once you get StarGraft, Do the following:

1. Open StarGraft
2. Go to File>Open>patch_rt.mpq
3. Once it is open look on the left hand column
4. Find what button you want to edit
5. Look over to the right
6. Find Req Type and set it as you want
7. Look below it and find Action Type (This is what happens when you click the button)
8. Look for String at the bottom, And edit it to say what you want on the button.
Report, edit, etc...Posted by StealthyDeath on 2005-05-27 at 15:01:05
The steps above are ok if you know how to use StarGraft correctly, even though some of those steps are wrong.

To the OP: Your question is too broad, you can have hundreds of answers to that question. A specific question will probably be easier to answer.
Report, edit, etc...Posted by EzDay281 on 2005-05-27 at 16:54:28
Out of curiosity, what should the filename and folder be?
As in, for modified weapons, it should be Modfolder\arr\weapons.dat, for ICE files, it should be Modfolder\scripts\iscript.bin, and so on.
Report, edit, etc...Posted by StealthyDeath on 2005-05-27 at 18:39:43
You can create your button changes but you'll need to use MemGraft to update it to 1.12b.

In MemGraft, it will ask you to save as a .mgd, save it as mgpatch.mgd. It needs a file name of custom\. It has to be saved as custom\mgpatch.mgd in the mpq or else it will not work.

For MPQ compactor it will be Modfolder\custom\mgpatch.mgd for you EzDay2.
Report, edit, etc...Posted by EzDay281 on 2005-05-27 at 18:47:34
Thank you muchly Stealth, I've had this darned modified button thing open for a couple hours waiting for you to reply so I don't have to do it voer again.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-27 at 19:25:28
ok. ill search for memgraft or stargraft in sc.org
Report, edit, etc...Posted by EzDay281 on 2005-05-27 at 20:59:08
Alright, so I've changed Fenix's button pallete to "Marine/Firebat + Heroes", and I saved the .mgd where it belongs.
When I try the mod, it doesn't work. Nothing changed.
Also, what's the MemGraft Patch.exe supposed to do?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-28 at 02:18:39
QUOTE(EzDay2 @ May 28 2005, 10:59 AM)
Alright, so I've changed Fenix's button pallete to "Marine/Firebat + Heroes", and I saved the .mgd where it belongs.
When I try the mod, it doesn't work. Nothing changed.
Also, what's the MemGraft Patch.exe supposed to do?
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with memgraft? if so you need the 1:12b version.
Report, edit, etc...Posted by Puni(F) on 2005-05-28 at 13:03:57
QUOTE(ThE_tHiNg @ May 28 2005, 12:18 AM)
with memgraft? if so you need the 1:12b version.
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Yea, That was already mentioned my stealth.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-06-04 at 08:50:10
QUOTE(Puni(F) @ May 28 2005, 12:43 AM)
Okay. Here goes nothing.

To first make a button, You will need StarGraft. You can find Starraft by googling it, Or just wait until some one submits it to the DLDB.

Once you get StarGraft, Do the following:

1. Open StarGraft
2. Go to File>Open>patch_rt.mpq
3. Once it is open look on the left hand column
4. Find what button you want to edit
5. Look over to the right
6. Find Req Type and set it as you want
7. Look below it and find Action Type (This is what happens when you click the button)
8. Look for String at the bottom, And edit it to say what you want on the button.
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do you have it ??????????????????????????????????????????
if so is it possible for you to submit it to the DLDB?????????
P.S. i know it is a late reply.
Is it possible to add a Junk Yard Dog Button to the overlord but have it reasearched at the hatchery for 100m 100g and have it called SCOUT MAP?
Report, edit, etc...Posted by StealthyDeath on 2005-06-04 at 16:17:48
It's impossible to call Junk Yard Dog from a button because it is an AI script, not an action.
Report, edit, etc...Posted by Slyence on 2005-06-04 at 16:19:59
You canno't call Junk Yard Dog from a button, This is because it is a trigger, And an AI action.

So from this, You cannot make a unit execute a trigger from a button.
Report, edit, etc...Posted by DT_Battlekruser on 2005-06-04 at 16:37:46
QUOTE(StealthyDeath @ Jun 4 2005, 01:17 PM)
It's impossible to call Junk Yard Dog from a button because it is an AI script, not an action.
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Couldn't you mod the iscripts to replace an AI script like Patrol with Junk yard Dog?
Report, edit, etc...Posted by Slyence on 2005-06-04 at 19:25:50
No, You can't. Since the original Campaign Editor, Does not let you use AI scripts in your triggers, It won't let you do it with a unit.

It is possible, But it will take alot of programming knowledge. Since it is all hardcoded.
Report, edit, etc...Posted by scwizard on 2005-06-04 at 19:31:21
If it were somehow possible to attach triggers to iscripts, then it would open up a lot of possibilites though.
Report, edit, etc...Posted by Slyence on 2005-06-04 at 19:32:46
QUOTE(m.r.bob @ Jun 4 2005, 06:31 PM)
If it were somehow possible to attach triggers to iscripts, then it would open up a lot of possibilites though.
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Exactly. But for now in the modding world, There is no possible way to attach triggers to a iscript file.
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