Staredit Network

Staredit Network -> Modding Assistance -> Changing units
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-28 at 19:13:18
I have been looking around and when people ask "How do you change units" or whatever they say make a GRP and load it into a patched MPQ.
No one says how to get the .GRP into the mpqs. (at least from what I have gone through)

I can do everything with RetroGRP just fine, just all the other stuff...
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-28 at 19:33:48
Lucky you, you're just in time. See the Tutorial, Chapter VI.
Report, edit, etc...Posted by BSTRhino on 2005-05-28 at 19:56:53
Yes, getting files into MPQs is a standard thing that you need to know for every part of modding, even for the EXE data changes that don't directly use MPQs. Because of that, it's not written in every single tutorial how to get a file into an MPQ, it's kind of just assumed knowledge.
Report, edit, etc...Posted by Clokr_ on 2005-05-28 at 20:59:08
To get files into mpqs use an mpq editor like WinMPQ by ShadowFlare.
SC will read your files if you put them in patch_rt.mpq, however you might want to backup the file before adding anything to recover the old state.
Also, there are those mods that come as an .exe and you execute it to load the mod. I think that you can make those with MPQDraft, I didn't make mods in a long time.

Battlekruser: why do you report this just because you posted a lazy answer? Other people might give other suggestion or farty might want to ask other related question without making spammish new topics.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-29 at 00:39:30
QUOTE(Clokr_ @ May 28 2005, 05:59 PM)
Battlekruser: why do you report this just because you posted a lazy answer?

Actually, his helped the most.
[attachmentid=9548]
Report, edit, etc...Posted by BSTRhino on 2005-05-29 at 00:50:53
That green archon is beautifully cool looking!
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-29 at 01:07:34
If I really wanted to I could make a mod that is just the changed archon... But that would be a waste.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-29 at 02:21:40
Hey I made five example mods, some simpler than all that tongue.gif
Report, edit, etc...Posted by Voyager7456(MM) on 2005-05-29 at 13:03:22
Hey Farty, you could give that GRP to Puni for his SEN mod! tongue.gif

Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-29 at 13:19:16
that is where that attachment came from, I already did tongue.gif
In his SEN Mod suggestion thingy I said make me a green dark archon and I will make the images. tongue.gif
Report, edit, etc...Posted by hynk on 2005-05-30 at 18:31:40
Question: How do I make a GRP from pure scratch? Meaning I just make the picture from almost nothing....
Report, edit, etc...Posted by StealthyDeath on 2005-05-30 at 23:25:47
Unless you know 3d modeling along with some photoshop skills then you won't be able to get very far in making your own custom graphic.
Report, edit, etc...Posted by DT_Battlekruser on 2005-05-30 at 23:30:36
Yes, the world of computer graphics is just as tricky and complicated as the world of computer programming. Perhaps more so. In a Maxis game staff of 140 for the sims 2, 80 of them were graphics people.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-30 at 23:49:05
You make all the units as a bmp for every angle.

So if you wanted to change the "archonT" (or archon body (inside the fiery stuff)) you make 238 files called "archonT000", "archonT001", "archonT002", etc. (untill archon 237).
>> You must know how the angle of the unit is set up before doing this.

Then you open Notepad and type this:
CODE
archonT.grp
archonT000.bmp
archonT001.bmp
archonT002.bmp
archonT003.bmp
archonT004.bmp
archonT005.bmp
archonT006.bmp

all the way down to "archonT237.bmp"
then save this as "archonT.ral"
>> Make sure this is in the same folder as all the BMPs!!

open up RetroGRP and set output folder, and type "Compile to GRP" and find the Ral you made and click it. Boom, you know how a GRP that you made from nothing.

(I had to add 51 "archonT"/"darchnT" files to my Green Dark Archon so I could make an attacking Green DA (I didn't make it move like an archon does, lazy me biggrin.gif It just makes the Psionic Shockwave like it summons it) and I had to make my own .ral file, so I know this works)
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