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Staredit Network -> Modding Assistance -> Just a few questions...
Report, edit, etc...Posted by hynk on 2005-05-30 at 21:44:38
I just have a couple things I do not understand how to do it and/or how it works.

1) How do I change the Loading Screen Image? And how do I change the Main Menu?

2) How do I change unit speed?

3) Is there a possible way to make a custom music background? If so how do I do it?
Report, edit, etc...Posted by StealthyDeath on 2005-05-30 at 23:32:49
1. You can edit the glue\title\Title.pcx in the mpq. The image must be in 256 color, 640x480 resolution and be in PCX format. That one is for the main menu. You'll need to look through the MPQs for the main menu since I don't know it off the top of my head.
2. Depends if you are changing a ground or air unit. Almost all ground units use the iscript to control there movement speed. Air units use the flingy.dat
3. You'll need to insert your own music with the correct file name that would overwrite the original ones.

These are the ones that you can replace in your own mpq.
music\pdefeat.wav
music\prdyroom.wav
music\protoss1.wav
music\protoss2.wav
music\protoss3.wav
music\pvict.wav
music\radiofreezerg.wav
Music\TDefeat.wav
music\terran1.wav
music\terran2.wav
music\terran3.wav
music\title.wav
Music\TRdyRoom.wav
music\tvict.wav
music\vssver.scc
music\zdefeat.wav
music\zerg1.wav
music\zerg2.wav
music\zerg3.wav
music\zrdyroom.wav
music\zvict.wav
Report, edit, etc...Posted by hynk on 2005-05-31 at 15:30:08
God dammit... Why does Blizzard Entertainment insist on using .WAV files for sounds? Why not .MP3 files... they are much smaller in file size...
Report, edit, etc...Posted by AkkiBifuu on 2005-05-31 at 16:15:50
because .wav is easier to make and to put into a game
Report, edit, etc...Posted by hynk on 2005-06-01 at 17:39:49
QUOTE
because .wav is easier to make and to put into a game


Meh...
Report, edit, etc...Posted by O)FaRTy1billion on 2005-06-01 at 17:53:37
Get a mp3 decoder (aka MP3 to WAV converter)
or find someone who has one (me biggrin.gif)
Report, edit, etc...Posted by hynk on 2005-06-01 at 19:23:24
Umm... thanks for the offer, but I have one... tongue.gif
Report, edit, etc...Posted by BSTRhino on 2005-06-01 at 20:03:27
Actually the MPQ has special WAV compression which is designed to be streamed from the MPQ at high speed. It's like Blizzard invented their own music compression, which suits StarCraft better than the MP3 format.
Report, edit, etc...Posted by hynk on 2005-06-01 at 20:07:07
QUOTE
Actually the MPQ has special WAV compression which is designed to be streamed from the MPQ at high speed. It's like Blizzard invented their own music compression, which suits StarCraft better than the MP3 format.

Hmm... interesting...

Also...
QUOTE
Almost all ground units use the iscript to control there movement speed.

How can I edit the Iscript?
Report, edit, etc...Posted by BSTRhino on 2005-06-01 at 20:30:30
I'm glad you asked hehe...

There are two choices for editing scripts\iscript.bin - ICE and IceCC. ICE is graphical, while IceCC is text-based, so choose whichever suits you. Even though everything is possible with both programs, they both can do the same job, if you want to get really really complicated with iscripts, I recommend you go with IceCC.

Now, as long as you know how to use WinMPQ and how to create MPQs, iscript will be fun and quite easy to play around with, it's quite easy to learn.

I've got a few tips to get started:

ICE - Go to File > Load Default to load the default iscript. You can then explore the interface, and look at the scripts Blizzard have made. Play around with the tabs. Some of the codes allow you to double click them, which might take you to a new place, or show you a relevant graphic. Play around.

IceCC - The easiest way to get involved with IceCC is to run its Java UI, you'll find it under IceCCUI.jar. If you have Java installed (generally you can expect it will be), then you'll get an interface where you can select scripts to decompile (like the Terran Marine's script or something), and just decompile them. They'll be extracted as iscript.txt. Open iscript.txt, maybe look around, change a few numbers (change move 4 to move 8 on the marine's script to speed up the marine, that's a good place to start) and then go back into the Java UI, choose a location to save to "under Save to..." and compile your script back into an iscript.bin file. Stick that into your MPQ under scripts\iscript.bin and you might be surprised. Your first iscript.

Heh, sorry if that came out in one big paragraph that's too long, I didn't expect to write that much. Anyway, have fun with it, iscript is my favourite part of modding actually...
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