Ok, here is all I need to know:
1. Whap programs do you use to give units spells (like give a queen mind control), to remove spells (like make it so a high templar doesn't have hallucination (not using triggers, but modding)), and that kind of business.
2. What do you do to be able to do what was explained above.
3. Anything else I need to know?
If you have any questions or are just going to say I wasn't specific enough, just tell me and I will do my best to fix it.
1. u need,
arsenal 3 to let the unit use spells,
stargraft to create the buttons,
and i think thats it, you'll get more info from others.
Thanks.
I got the .mgp file, how do I use it?
Off to fix my units.dat to allow spells

Keep in mind its memgraft not stargraft these days.
u import it into your mpq but i dont know the file extension.
Ok, now I have a .pat and a .mgp
What now?
(Opened .pat and saved as .mgp)
I just typed up a post in the other thread which tells you exactly what to do with your PAT file...
http://www.staredit.net/index.php?showtopi...ndpost&p=221784You've already done step one by converting your PAT to an MGP.
If you run into problems with StarGraft/MemGraft, then the standard answer is "check your requirements" because they're usual the culprit in these situations.
Thanks, that helped lots
One last question:
Would it be possable to add a spell to a unit, like make it so like a Dark Archon also has infestation.
ADDITION:
Ok, I made it so an Archon has the ability to use spells (energy), and I gave it all the buttons and stuff for the spells I want it to have. So now how do I make it so it uses them?
As I upgrade the spells, the button is removed; how do I fix this?
Edit: Fixed grammer
You need to update your Tech Use Requirement. Example is in the post that you pointed to here.
so like to give an SCV Psionic Storm I would put like:
QUOTE
Current unit must be [next]
Terran SCV
EDIT: and all the buttons[/endedit]
or what?
Give it the button for it, change the TechUse requirements, and make the SCV a spellcaster (in Arsenal III)
QUOTE(DT_Battlekruser @ May 31 2005, 05:00 PM)
Give it the button for it,
Done
QUOTE(DT_Battlekruser @ May 31 2005, 05:00 PM)
change the TechUse requirements,
What is this? I think this is what I am asking about?
QUOTE(DT_Battlekruser @ May 31 2005, 05:00 PM)
and make the SCV a spellcaster (in Arsenal III)
Done
You need to change the requirements for the use of the tech to Current unit must be [next] and SCV (if you're using an SCV).
What do you mean "And SCV" or whatever?
All I see is this:
[attachmentid=9733]
Or am I in the wrong tab?
That's the tab. On the tab you need change the unit (for Psi storm, it sayd current unit must be [next], followed by High Templar. You would change that to SCV.
QUOTE(DT_Battlekruser @ May 31 2005, 06:30 PM)
That's the tab. On the tab you need change the unit (for Psi storm, it sayd current unit must be [next], followed by High Templar. You would change that to SCV.
People keep saying "Change the unit"... I see no unit.
You move the sliderbar across to the next tick mark and it will say "protoss high templar". Change it to "Terran SCV".
All you need to do is go to the blank mark at the end and select type 'opcode' and select 'OR' in the dropdown menu. Then move it over again and repeat with 'current unit must be [next]' instead of 'OR'. Move it over to the blank one again, this time you select 'param' and select the unit that will have the spell.
You can't do that in MEMGraft last time I checked (you can in StarGraft) and that's what he screenshotted.
Personally, I dont know how to use MEMGraft, although, this topic did help a bit, I still don't understand it clearly...
Memgraft does the thing at the end. Just now I noticed that he posted that after I figured it out. (See, I am not completely helpless, I at least try some things)
ADDITION:
The only problems I am having is the string for Feedback (may just be I selected the wrong one), and Maelstrom crashes.
QUOTE(DT_Battlekruser @ May 31 2005, 11:25 PM)
You can't do that in MEMGraft last time I checked (you can in StarGraft) and that's what he screenshotted.
[right][snapback]222690[/snapback][/right]
MemGraft does have that ability. StarGraft doesn't do it that way, but it can add still which is a right click option.
QUOTE(StealthyDeath @ May 31 2005, 10:10 PM)
All you need to do is go to the blank mark at the end and select type 'opcode' and select 'OR' in the dropdown menu. Then move it over again and repeat with 'current unit must be [next]' instead of 'OR'. Move it over to the blank one again, this time you select 'param' and select the unit that will have the spell.
This works with MEMGraft... It is how I did it. (That is what I ment in my previous post)
ADDITION:
Also I just did this with StarGraft. (Was trying to make it so I didn't have to do the same

thing every time I opened the .pat file...)