I wrote time ago the disable-enable list (excuse my grammar please, I wrote that time ago)
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TERRAN:
-Marine
-SCV (Dont show the fire when it walk)
-Ghost (If u dont give it to other player when it arrive to the end location it become uncloaked.)
(If is cloaked when u disable-enable it and it lose the energy it become uncloaked.)
(If is cloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose energy)
(If is uncloaked when u disable-enable it, it have the button uncloak but u cant click on it)
(If is uncloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose the uncloak button and continue getting energy cloaked!!!)
-Firebat (Only damage one unit, no a zone)
-BattleCruiser (SUPER STRANGE MOVEMENT, Cant fly to the bottom.)
(Dont get energy)
(Sometimes shows 100% invisible and dont crashes SC going to the bottom.)
-Gui Montag [Firebat] (Only damage one unit, no a zone)
-Sara Kerrigan [Ghost] (If u dont give it to other player when it arrive to the end location it become uncloaked.)
(If is cloaked when u disable-enable it and it lose the energy it become uncloaked.)
(If is cloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose energy)
(If is uncloaked when u disable-enable it, it have the button uncloak but u cant click on it)
(If is uncloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose the uncloak button and continue getting energy cloaked!!!)
-Jim Raynor [Marine]
-Acturus Mengsk [BattleCruiser] (SUPER STRANGE MOVEMENT, Cant fly to the bottom.)
(Dont get energy)
(Sometimes shows 100% invisible and dont crashes SC going to the bottom.)
-Hyperion [BattleCruiser] (SUPER STRANGE MOVEMENT, Cant fly to the bottom.)
(Dont get energy)
(Sometimes shows 100% invisible and dont crashes SC going to the bottom.)
-Norad II [BattleCruiser] (SUPER STRANGE MOVEMENT, Cant fly to the bottom.)
(Dont get energy)
(Sometimes shows 100% invisible and dont crashes SC going to the bottom.)
-Samir Duran [Ghost] (If u dont give it to other player when it arrive to the end location it become uncloaked.)
(If is cloaked when u disable-enable it and it lose the energy it become uncloaked.)
(If is cloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose energy)
(If is uncloaked when u disable-enable it, it have the button uncloak but u cant click on it)
(If is uncloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose the uncloak button and continue getting energy cloaked!!!)
-Gerard DuGalle [BattleCruiser] (SUPER STRANGE MOVEMENT, Cant fly to the bottom.)
(Dont get energy)
(Sometimes shows 100% invisible and dont crashes SC going to the bottom.)
-Vulture Spider Mine (Nothing strange)
-Terran Beacon
-Terran Flag Beacon
-Floor Hatch
-Scanner Sweep (Nothing strange)
-Nuclear Missile (For move it u must use AI Junk Yard Dog or SC will crash)
-Physics Lab (Only dont crashes if is anexed to a Science Facility and before to see it u lift and land the Science Facility.)
ZERG:
-Zerling
-Larva (When u do enable it the second time it must be walking or SC crashes)
(Some events in the map do SC crashes if there are a larva disabling or enabling. Events like put a unit or modify the mineral cost of a overlord.)
(U can mute for get cloakeds the next units:)
--Egg (Muted from a cloaked Larva)
---Drone (Can build cloakeds ALL the zerg buildings except Extractor)
---Zerling (Muted from a cloaked Egg)
(One is cloaked, the other, no)
---Overlord (Muted from a cloaked Egg)
---Hydralisk (Muted from a cloaked Egg)
(Sometimes crashes SC if have lurker aspect researched)
----Lurker Egg (Muted from a cloaked hydralisk)
-----Lurker (Mutes from a cloaked Lurker Egg)
(Only damage one unit, no a zone)
---Ultralisk (Muted from a cloaked Egg)
---Defiler (Muted from a cloaked Egg)
(Dont get energy)
---Mutalisk (Muted from a cloaked Egg)
----Cocoon (Muted from a cloaked Mutalisk)
-----Guardian (Muted from a cloaked Cocoon)
-----Devourer (Muted from a cloaked Cocoon)
(Dont add Acid Spores to enemies when it attack)
---Scourge (Muted from a cloaked Egg)
(One is cloaked, the other, no)
---Queen (Muted from a cloaked Egg)
(Dont get energy)
-Hydralisk (Sometimes crashes SC if have lurker aspect researched)
--Lurker Egg (Muted from a cloaked hydralisk)
---Lurker (Mutes from a cloaked Lurker Egg)
(Only damage one unit, no a zone)
-Drone (Can build cloakeds ALL the zerg buildings except Extractor)
-Defiler (Dont get energy)
-Infested Terran
-Mutalisk
--Cocoon (Muted from a cloaked Mutalisk)
---Guardian (Muted from a cloaked Cocoon)
---Devourer (Muted from a cloaked Cocoon)
(Dont add Acid Spores to enemies when it attack)
-Guardian
-Scourge
-Queen (Dont get energy)
-Matriarch [Queen] (Dont get energy)
-Unclean One [Defiler] (Dont get energy)
-Hunter Killer [Hydralisk]
-Devourer One [Zerling]
-Kukulza [Mutalisk]
-Kukulza [Guardian]
-Infested Duran [] (If u dont give it to other player when it arrive to the end location it become uncloaked.)
(If is cloaked when u disable-enable it and it lose the energy it become uncloaked.)
(If is cloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose energy)
(If is uncloaked when u disable-enable it, it have the button uncloak but u cant click on it)
(If is uncloaked when u disable-enable it and u bring an arbiter it get energy and when u bring the arbiter to other place it lose the uncloak button and continue getting energy cloaked!!!)
-Zerg Beacon
-Zerg Flag Beacon
-Dark Swam (Nothing strange)
-Overmind Cocoon (If u see it in the middle of the screen SC crashes.
(It FLICK!!!)
(This unit disabled is extremely rare. It do SC crashes with some events like give it to a player, move the mouse pointer on it, order a unit attack the zone where it is, and others. With one disabled Xel'Naga temple in the map u cant know when SC will crash but if it do is always when a player do a certain action.)
PROTOSS:
-Dark Templar (Nothing strange)
-Zealot (Is 100% invisible an unatacable, it dont move but u can use a Shuttle for transport it)
(Place a beacon or something like it near for get a hyperlink. With the hyperlink u can select it. If using this mode u attack it SC crashes)
-Dragoon
-High Templar
--Archon (Warped from two Hight Templars)
-Dark Templar [Hero] (Nothing strange)
-Zeratul [Dark Templar] (Nothing strange)
-Fenix [Zealot] (Is 100% invisible an unatacable, it dont move but u can use a Shuttle for transport it)
(Place a beacon or something like it near for get a hyperlink. With the hyperlink u can select it. If using this mode u attack it SC crashes)
-Fenix [Dragoon]
-Tassadar [Hight Templar]
-Aldaris [Hight Templar]
-Intercepter (It become cloaked but can enter other time into the carrier. A carrier with one intercepter cloaked?!?!)
-Protoss Beacon
-Protoss Flag Beacon
-Disruption Web (Nothing strange)
-Robotics Facility (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Assimilator
-Observatory (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Gateway (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Photon Cannon (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Citadel of Adun (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Cybernetics Core (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Templars Archives (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Forge (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Stargate (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Fleet Beacon (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Arbiter Tribunal (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Robotics Support Bay (Without pylon nothing strange)
(With pylon cloaked and with energy)
-Shield Battery (Without pylon nothing strange)
(With pylon cloaked and with energy)
(Dont get energy)
-Xel'Naga Temple (If u see it in the middle of the screen SC crashes.)
(100% invisible but it shade FLICK!!!
(This unit disabled is extremely rare. It do SC crashes with some events like give it to a player, move the mouse pointer on it, order a unit attack the zone where it is, and others. With one disabled Xel'Naga temple in the map u cant know when SC will crash but if it do is always when a player do a certain action.)
NEUTRAL:
Miscellaneous:
-Map Releaver (Nothing strange)
-Start Location (Nothing strange)
-Flag (Nothing strange)
Doors:
-Left Upper Level Door (Nothing strange, opened)
-Right Upper Level Door (Nothing strange, opened)
-Left Pit Door (Nothing strange, opened)
-Right Pit Door (Nothing strange, opened)
Traps:
-Floor missile trap (Nothing strange)
-Floor gun trap (Is opened and when it attack it turns normal)
-Left Wall Missile Trap (Is 50% opened and when it attack it turns normal)
-Right Wall Missile Trap (Is 50% opened and when it attack it turns normal)
-Left Wall Flame Trap (Is opened and when it attack it turns normal)
-Right Wall Flame Trap (Is opened and when it attack it turns normal)
Powerups: (Cloakeds. If a worker get it, it turns uncloakeds and if the worker drop the powerup (the worker die or the drone build a building) it turns cloaked other time)
-Uraj Crystal
-Khlis Crystal
-Khaydarin Crystal
-Youg Chrysalis
-Psi Emiter
-Data Disk
X-tra Powerups: (Cloakeds. If a worker get it, it turns uncloakeds and if the worker drop the powerup (the worker die or the drone build a building) it turns cloaked other time)
-Mineral Chuck Type 1
-Mineral Chuck Type 2
-Vespene Orb Type 1
-Vespene Orb Type 2
-Vespene Sac Type 1
-Vespene Sac Type 2
-Vespene Tank Type 1
-Vespene Tank Type 2
Critters:
-Ursadon [Ice World]
Resources:
-Mineral Field [Type 1] (100% invisible. The shade is transforming always)
(If u detect it a HyperLink aparear. If u try to get resources clicking in the hyperlink SC crashes)
-Mineral Field [Type 2] (100% invisible. The shade is transforming always)
(If u detect it a HyperLink aparear. If u try to get resources clicking in the hyperlink SC crashes)