Staredit Network

Staredit Network -> UMS Showcase -> Starforge Vs. SCMDraft
Report, edit, etc...Posted by SiLeNT(U) on 2004-03-19 at 12:37:27
Which one do you people like better? I'm just curious seeing as I like SCMDraft better. Starforge is always ####in up for me one way or another.
Report, edit, etc...Posted by Rayne on 2004-03-19 at 12:56:33
Ive grown used to SCMDraft and i just find it a bit easier to use with less bugs... so id have to pick that one...
Report, edit, etc...Posted by Deathknight on 2004-03-19 at 13:53:42
Starforge... more options.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-03-19 at 15:26:54
StarForge: Complete

SCMDraft: Beta

Temporary Winner, due to more capabilities: StarForge.
Report, edit, etc...Posted by flaming_X on 2004-03-19 at 16:48:55
It depends how I feel.

Starforge for those times when I can understand things like it

SCMDraft every other time!

I guess that means I like SCMDraft better!
Report, edit, etc...Posted by EzDay281 on 2004-03-19 at 16:52:24
Sf. I'm new to both, so I've had an equal chance to get usedto either.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-03-19 at 22:51:13
starforge. player 12 options smile.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-20 at 00:23:18
I'd say that SCMdraft is a good stable editor right now. Good for newbies.

Starforge still has a few bugs, but has a few mroe capabilities.

Difference? None much instead of interface.

Right now, SCMdraft leads on time, but Starforge looks like it has a nice future.

Which ones better? God knows. I use both.
Report, edit, etc...Posted by The_Dead_One on 2004-03-20 at 11:05:45
Say I'm stuck in the past if you want, but I still use SCXE 2.6 because I'm waiting for Starforge or SCM Draft to put out a version that isn't buggy.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-20 at 22:31:18
Accually, I use Xtra as well. SCMdraft and Starforge are for special operations. I cant depend on either to make a map from scratch.
Report, edit, etc...Posted by Revelade on 2004-03-21 at 22:08:23
QUOTE(predieanalien @ Mar 19 2004, 10:51 PM)
starforge. player 12 options smile.gif

and player 12+ wink.gif

I really like starforge with its unit grid alignment, easy to select which player u want to drop units with, but diagonal terrain kind of screws up... SCMdraft2 is good too, but it's slower for me... so starforge... although they are pretty close...
Report, edit, etc...Posted by Nozomu on 2004-03-22 at 01:17:12
StarForge over SCMDraft 2, just because I like the interface more. I don't need that "user-friendly" stuff because I know how to use StarForge effectively and how to avoid the few bugs that are still there. You can just do more with it.
Report, edit, etc...Posted by Mr.Camo on 2004-03-22 at 10:11:56
As long as I get the job done I'll use any map editor (of my 4, counting SC default editor)smile.gif.
Report, edit, etc...Posted by Rayne on 2004-03-22 at 10:21:09
QUOTE(Yoshi da Sniper @ Mar 20 2004, 10:31 PM)
Accually, I use Xtra as well. SCMdraft and Starforge are for special operations. I cant depend on either to make a map from scratch.

Yea thats what i use... Xtra is good for just all around mapping and doing triggers... but i go to SCMDraft for special tasks that i want done...
Report, edit, etc...Posted by SI on 2004-03-22 at 11:02:22
QUOTE(The_Dead_One @ Mar 20 2004, 11:05 AM)
Say I'm stuck in the past if you want, but I still use SCXE 2.6 because I'm waiting for Starforge or SCM Draft to put out a version that isn't buggy.

I wont post my opinion on the general debate, however, what is still bugged in scmdraft 2? tell me so I can fix it for the next version. and by bugged you dont mean missing triggerr / briefing editor do you? wink.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-22 at 11:18:23
You guys should think before you critize. SCMdraft doesn't have any bugs (theres an odd suggestion or two that could make it better, but it isn't bugged). Bug refers to something happens to make the program infunctional. Notice I said:
QUOTE
SCMdraft and Starforge are for special operations. I cant depend on either to make a map from scratch.

I said that because Starforge is a bit buggy and incomplete, and SCMdraft doesn't have a trigger editor yet. I'm not critizing, because its an accual fact that Suicidal Insanity can't prove me wrong with, but I'm not necessarly picking it apart.

You could say "Staredit Network doesn't have a lot of Starcraft information". I'll say, "Sure it doesn't. But it has plenty more stuff you wont find anywhere else".

The things you learn when programming...
Report, edit, etc...Posted by -black-death- on 2004-03-26 at 11:32:01
Starforge.

It has a trigger editing system, I prefer its terrain placement more, and it has more options.

SCMdraft seems equally if not more buggy than SF, for me.

b.d
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-26 at 11:38:36
QUOTE(-black-death- @ Mar 26 2004, 11:32 AM)
SCMdraft seems equally if not more buggy than SF, for me.

You guys are such hyprecrites.

He said to TELL him the bugs, then he'll fix them.

I told him everything from my point of view, he put it in!

He'll surely do the same for you!
Report, edit, etc...Posted by -black-death- on 2004-03-26 at 11:50:46
I'm not trying to pit SCMdraft and SF against each other.

If I knew the bugs I would post them, but I just don't use it that often, so I have long forgotten the bugs.

Maybe there is a newer version of SCMdraft that I haven't used yet with less bugs confused.gif, but I doubt I would prefer it to SF.

The truth is I think both editing tools are great. I'd use them both if I needed to. So far I haven't needed to. I have nothing against either of them.

b.d
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-26 at 13:26:24
Alright, sorry I got ticked. I hate ignorant people closedeyes.gif
Report, edit, etc...Posted by SI on 2004-03-26 at 18:17:10
I hate ppl who go "program XYZ is buggy" but when asked to name any bug they fail to provide evidence, because they use the buggy excuse to hide personal ignorance or bias. =p
Report, edit, etc...Posted by Yoshi da Sniper on 2004-03-26 at 19:03:18
QUOTE(Suicidal Insanity @ Mar 26 2004, 06:17 PM)
I hate ppl who go "program XYZ is buggy" but when asked to name any bug they fail to provide evidence, because they use the buggy excuse to hide personal ignorance or bias. =p

I agree with this statement. You all outta be asamed. Seriously. SCMdraft has no bugs. Disagree? Make sure you post the bugs with your reply.
Report, edit, etc...Posted by Nozomu on 2004-03-26 at 19:59:28
Can anyone state any bugs in StarForge 2.0? I haven't been able to find any. And the trigger editor is actually easier to use than SCXE's, once you get used to it. The only thing that I now require SCXE for is to build the "unit properties" part of a CHK file so I can use unit properties with the StarForge trigger editor. But Clokr_ is working on a program that will build that section without SCXE. I'm hoping that Heimdal will somehow incorporate it into StarForge fairly soon, and then it will only lack isometric terrain.

Seriously, learn StarForge's trigger editor, it's great. You just need a bit of practice, but you quickly learn to make triggers faster than in SCXE. Newbs should still get comfortable with the standard StarEdit trigger format, however.

I don't use SCMDraft 2 because 99% of my map-making time is spent on triggers. I do appreciate its isometric terrain placement abilities, however. But if I need that I can just use SCXE.
Report, edit, etc...Posted by SI on 2004-03-26 at 20:07:03
the protection crashing half the gamers bug.
the new map in staredit crashes force dialog bug
2 i remember off the top of my head.

Current release of scmdraft 2 has 1 or 2 crash bugs, however hard to cause them and they have been fixed for a while in private build.

PS: you condradict yourself. "Can anyone state any bugs in StarForge 2.0? I haven't been able to find any" and "I know how to use StarForge effectively and how to avoid the few bugs that are still there.". You ever worked in the iraqi information ministry? ;p
Report, edit, etc...Posted by Revelade on 2004-03-26 at 20:09:41
QUOTE(Nozomu @ Mar 26 2004, 07:59 PM)
Can anyone state any bugs in StarForge 2.0?  I haven't been able to find any.  And the trigger editor is actually easier to use than SCXE's, once you get used to it.  The only thing that I now require SCXE for is to build the "unit properties" part of a CHK file so I can use unit properties with the StarForge trigger editor.  But Clokr_ is working on a program that will build that section without SCXE.  I'm hoping that Heimdal will somehow incorporate it into StarForge fairly soon, and then it will only lack isometric terrain.

Seriously, learn StarForge's trigger editor, it's great.  You just need a bit of practice, but you quickly learn to make triggers faster than in SCXE.  Newbs should still get comfortable with the standard StarEdit trigger format, however.

I don't use SCMDraft 2 because 99% of my map-making time is spent on triggers.  I do appreciate its isometric terrain placement abilities, however.  But if I need that I can just use SCXE.

It's protection method. I heard someone say it removes entire blocks of terrain from your map so if you had a 64x64 its now a 63x63. That screwed up my map in odd ways because the minimap showed places that I explored as black and places I didn't as "unfogged", and sounds didn't work... After that, my marine had kerrigan's portrait on it! Weird huh? JK bout the kerrigan part...
Next Page (1)